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Re: Total random games

PostPosted: Mon Sep 15, 2014 7:56 am
by owenshooter
i find that even when i choose a random map, generally the least popular CC maps pop up. Just this week, CITADEL and POKER CLUB... before that, some horrid polynesian map that was just a cluster... i think a lot of users feel that "random" isn't really random with map selection, just from conversations i've had... so, i wonder how truly RANDOM an entirely RANDOM game would be... Dukasaur had some really good points in his post above mine...-Jésus noir

Re: Total random games

PostPosted: Mon Sep 22, 2014 10:34 am
by willedtowin1
Just pointing out the fact that some random maps when its a Quads
game are ridiculous because the 1st team to play wins 90% of the time.
IMO Super small maps should be deleted from the Quads random generator.
Like the idea Dakky :)

Re: Total random games

PostPosted: Mon Sep 22, 2014 10:50 am
by iAmCaffeine
willedtowin1 wrote:Just pointing out the fact that some random maps when its a Quads
game are ridiculous because the 1st team to play wins 90% of the time.
IMO Super small maps should be deleted from the Quads random generator.
Like the idea Dakky :)


Whilst I disagree with the idea generally, surely that would defeat the point of making it a completely random game?

Re: Total random games

PostPosted: Tue Sep 23, 2014 8:01 am
by willedtowin1
iAmCaffeine wrote:
willedtowin1 wrote:Just pointing out the fact that some random maps when its a Quads
game are ridiculous because the 1st team to play wins 90% of the time.
IMO Super small maps should be deleted from the Quads random generator.
Like the idea Dakky :)


Whilst I disagree with the idea generally, surely that would defeat the point of making it a completely random game?


wouldn't you prefer a challenging game =/
In a clan war just a couple of these tiny maps can way the difference between
a win and a loss, don't ya think? You really want a tiny random map to
be a deciding factor??????? Or are you really that much of a ratings whore :-P

Re: Total random games

PostPosted: Tue Sep 23, 2014 8:31 am
by iAmCaffeine
willedtowin1 wrote:
iAmCaffeine wrote:
willedtowin1 wrote:Just pointing out the fact that some random maps when its a Quads
game are ridiculous because the 1st team to play wins 90% of the time.
IMO Super small maps should be deleted from the Quads random generator.
Like the idea Dakky :)


Whilst I disagree with the idea generally, surely that would defeat the point of making it a completely random game?


wouldn't you prefer a challenging game =/
In a clan war just a couple of these tiny maps can way the difference between
a win and a loss, don't ya think? You really want a tiny random map to
be a deciding factor??????? Or are you really that much of a ratings whore :-P


You know me well enough to know I don't care about my rank, which is what I assume you mean by rating.

I prefer a challenging game obviously, but if the feature is intended to be completely random then that's what it should be. It should not be an almost-completely-random-feature-but-we-don't-want-to-take-that-risk-or-that-risk-so-we'll-make-it-half-random feature.

I think what you're suggesting would be a separate entity. Dakky's suggestion gives the options of which settings you want to 'randomise' and which you don't. Yours is setting restrictions to the random map for different settings.

Re: Total random games

PostPosted: Tue Sep 23, 2014 9:56 am
by willedtowin1
iAmCaffeine wrote:
willedtowin1 wrote:
iAmCaffeine wrote:
willedtowin1 wrote:Just pointing out the fact that some random maps when its a Quads
game are ridiculous because the 1st team to play wins 90% of the time.
IMO Super small maps should be deleted from the Quads random generator.
Like the idea Dakky :)


Whilst I disagree with the idea generally, surely that would defeat the point of making it a completely random game?


wouldn't you prefer a challenging game =/
In a clan war just a couple of these tiny maps can way the difference between
a win and a loss, don't ya think? You really want a tiny random map to
be a deciding factor??????? Or are you really that much of a ratings whore :-P


You know me well enough to know I don't care about my rank, which is what I assume you mean by rating.

I prefer a challenging game obviously, but if the feature is intended to be completely random then that's what it should be. It should not be an almost-completely-random-feature-but-we-don't-want-to-take-that-risk-or-that-risk-so-we'll-make-it-half-random feature.

I think what you're suggesting would be a separate entity. Dakky's suggestion gives the options of which settings you want to 'randomise' and which you don't. Yours is setting restrictions to the random map for different settings.


Ya probably ;-)

Re: Total random games

PostPosted: Thu Oct 23, 2014 11:33 am
by Armandolas
I would like to see that in spoils at least

Re: Total random games

PostPosted: Sat Nov 15, 2014 11:42 am
by Silly Knig-it
I love the idea except in one area. Caff, you just experienced it in a tournament where I accidentally issued a speed game. It was supposed to be a 24 hour. Four person game. Three immediate dead beats. A day or so before it got noticed.. Speed and casual can't be random.. None of us can be available to play on a moment's notice 24/7/365

But I love the concept, even if it is only applied to certain areas.