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new card ideas: ronin/rebel and traitor

PostPosted: Fri Oct 23, 2015 12:30 pm
by talonz
Ronin/Rebel spoils turn the territories and units within them neutral. Ooops. Tells you how often I play zombie....

revised Rebel(s); territories that turn Rebel gain +1 army every round thereafter that they remain neutral until conquered.


Traitor spoils turn the territories and units within them to the spoils players control. Could be limited to half rounded up for balance?

Re: new card ideas: ronin/rebel and traitor

PostPosted: Mon Oct 26, 2015 7:20 pm
by jmyork82
traitor spoils could be interesting