>>>>---------------CC-FLASH-FACTORY------------->

Posted:
Sun Oct 25, 2015 7:19 am
by MagnusGreeol
- Incorporate flash drive with CC
- I love CC, and want to see it flurish, I have suggested this before but its been long buried.
-[ Flash Factory ]- Bringing CC to life, not a stand still. The world is moving fast and so is technology. Kids are growing up with the most detailed and realistic war games at their fingertips, And CC needs to move forward with time or risk standing still to get left behind, and We who love CC don't want this to ever end.
- Ways of bringing CC to life -
- Make the homepage have planes wizzing around with sound, old WW 1-2 planes, fighter jets scrambling, gun fire, sidewinders exploding, a manauge of scenes from war dating back in time, Romans Advancing, catapults launching, horse back Calvary charging, and many more scenarios about war live on homepage.
- Make Fog wars real Fog hovering around territories, so the map that is Fog to players isn't just question marks, its real grayish Fog floating around, and only after one takes visible tert does the fog drift away to reveal next visible locations. For example on Classic, the only thing a player would see clearly is the blue ocean waters ( Which also looks to be in motion, We will get to that) and what terts they occupy and adj., the rest of the map on land is drifting thick fog.
- All maps with water can have slight waving going on and whitewash on coastal land
- Sunny maps have a slight glow about them and and bands of translucent clouds float by, but not impairing vision.
- Attacking sound, when one clicks attack on a tert, the sound of an artillery shell goes off, or in plane attacks the sound of missles firing, and so on, ideas are endless.
- There are many other ideas that can stem from this, the benefit would be capturing the modern day and offering it to the Veterans of CC and all who come after. CC Flash Factorize, Bringing CC up to the times, and reinsuring the future.
- Best to All
\MGM/ ♎
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Sun Oct 25, 2015 9:22 am
by dakky21
Current maps are designed as they are, so no animations are possible, maybe CC 2.0 starts one day where everything will be possible, but till then enjoy the retro version

Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 2:30 am
by benga
I don't want any crying kids around here.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 4:56 am
by Dukasaur
MagnusGreeol wrote:- Ways of bringing CC to life -
- Make the homepage have planes wizzing around with sound, old WW 1-2 planes, fighter jets scrambling, gun fire, sidewinders exploding, a manauge of scenes from war dating back in time, Romans Advancing, catapults launching, horse back Calvary charging, and many more scenarios about war live on homepage.
- Make Fog wars real Fog hovering around territories, so the map that is Fog to players isn't just question marks, its real grayish Fog floating around, and only after one takes visible tert does the fog drift away to reveal next visible locations. For example on Classic, the only thing a player would see clearly is the blue ocean waters ( Which also looks to be in motion, We will get to that) and what terts they occupy and adj., the rest of the map on land is drifting thick fog.
- All maps with water can have slight waving going on and whitewash on coastal land
- Sunny maps have a slight glow about them and and bands of translucent clouds float by, but not impairing vision.
- Attacking sound, when one clicks attack on a tert, the sound of an artillery shell goes off, or in plane attacks the sound of missles firing, and so on, ideas are endless.
Would be absolutely wonderful!
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions. There simply isn't anyone stepping forward with that kind of capital to invest. But it would be great!
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 7:18 am
by iAmCaffeine
>>>----I THINK>>THIS KIND>->-of-------FLASH----is enough---->>>>
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 1:03 pm
by WingCmdr Ginkapo
Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 3:42 pm
by TheForgivenOne
benga wrote:I don't want any crying kids around here.

All I see is this being an absolute headache for anyone with shitty internet connections. (Like me!)
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 7:27 pm
by iAmCaffeine
WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Oct 26, 2015 9:59 pm
by Dukasaur
iAmCaffeine wrote:WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.
I don't know. Any game with good graphics and sound effects that I've ever played has had at least 30 names in the credits. If you see 1 year as being pretty much the minimum development time and $60K as being the base salary for any kind of professional, that mean 1.8 million in salaries alone. Double that for other costs and you've over 3 million.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Tue Oct 27, 2015 6:54 am
by iAmCaffeine
Dukasaur wrote:iAmCaffeine wrote:WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.
I don't know. Any game with good graphics and sound effects that I've ever played has had at least 30 names in the credits. If you see 1 year as being pretty much the minimum development time and $60K as being the base salary for any kind of professional, that mean 1.8 million in salaries alone. Double that for other costs and you've over 3 million.
I don't think you can compare Halo to online risk.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Sun Nov 01, 2015 11:04 pm
by Dukasaur
iAmCaffeine wrote:Dukasaur wrote:iAmCaffeine wrote:WingCmdr Ginkapo wrote:Dukasaur wrote:
Unfortunately, games that look like that are developed by big teams of programmers and artists at a cost of millions.
Thats not actually true. My brother produced a game ap at one point that gained hundreds of thousands of downloads with minimal effort. Admittedly it was a complete plagarism of another, but thats not important to the point.
Unless the artwork (or whatever is pertinent) was made from scratch, then it is important to the point. However, millions is almost a gross exaggeration. I guess it depends who you know.
I don't know. Any game with good graphics and sound effects that I've ever played has had at least 30 names in the credits. If you see 1 year as being pretty much the minimum development time and $60K as being the base salary for any kind of professional, that mean 1.8 million in salaries alone. Double that for other costs and you've over 3 million.
I don't think you can compare Halo to online risk.
I don't have Halo. I understand it's really new and probably requires more VRAM than I have.
I was thinking of something like Sid Meier's Civilization IV, or Alpha Centauri, which are pretty much my gold standards for what a great game looks like. The OP mentioned things like fighter planes flying through the air with realistic sounds, Roman catapults that actually fire (with appropriate sound effects), water on maps with water having actual splashing waves with realistic splashing wave sounds. All this sounds equal to or better than Civ III or Alpha Centauri level.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Nov 02, 2015 5:24 am
by iAmCaffeine
Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Mon Nov 02, 2015 9:44 pm
by MagnusGreeol
iAmCaffeine wrote:Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.
_ I had said the opening page to CC could have scenes from battles across time, and the fog and water makes no sound, just visually more appealing, and Caff., why would it scare away adult fan base, most of the grown ups here act like children anyway, so having cool special effects here in CC would drive adults away?? Makes no sense, unless you don't want it for spite?
\MGM/
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Tue Nov 03, 2015 5:22 am
by iAmCaffeine
MagnusGreeol wrote:iAmCaffeine wrote:Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.
_ I had said the opening page to CC could have scenes from battles across time, and the fog and water makes no sound, just visually more appealing, and Caff., why would it scare away adult fan base, most of the grown ups here act like children anyway, so having cool special effects here in CC would drive adults away?? Makes no sense, unless you don't want it for spite?
\MGM/
Spite? Really? I have no issue with you, but I'm used to people assuming the worst so feel free to continue.
Animations, sound effects and other annoying features are what would attract teenagers to the site. That is, of course, just my opinion. PM some people and start a poll.
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Tue Nov 03, 2015 6:33 pm
by MagnusGreeol
iAmCaffeine wrote:MagnusGreeol wrote:iAmCaffeine wrote:Fair enough. Sounds like an ideal way to scare away a vast number of the adult player base.
_ I had said the opening page to CC could have scenes from battles across time, and the fog and water makes no sound, just visually more appealing, and Caff., why would it scare away adult fan base, most of the grown ups here act like children anyway, so having cool special effects here in CC would drive adults away?? Makes no sense, unless you don't want it for spite?
\MGM/
Spite? Really? I have no issue with you, but I'm used to people assuming the worst so feel free to continue.
Animations, sound effects and other annoying features are what would attract teenagers to the site. That is, of course, just my opinion. PM some people and start a poll.
- Maybe spite was the wrong word Caff., I never had a beef with you, assuming the worst not so much as I've known people who just like shooting ideas down as a pass time.( Also not saying its your pass time), But lately I have felt on guard with you.
\MGM/ ♎
Re: >>>>---------------CC-FLASH-FACTORY------------->

Posted:
Tue Nov 03, 2015 6:34 pm
by iAmCaffeine
Fair enough, but, like I said: ask people about the suggestion and set up a poll. Then you'll have an idea of how many are for it compared to against.