Page 7 of 7

Re: Is it time to close the timing-out loophole?

PostPosted: Tue May 01, 2018 5:00 am
by mrswdk
You should be thanking me for my tireless campaigning that resulted in this being implemented.

A general contribution medal wouldn't be too much of a stretch, in fact.

Re: Is it time to close the timing-out loophole?

PostPosted: Fri May 11, 2018 2:19 am
by Therfur
you just have to elimenate it

Re: Is it time to close the timing-out loophole?

PostPosted: Sat May 26, 2018 12:37 pm
by jimboy
Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.

Re: Is it time to close the timing-out loophole?

PostPosted: Sat May 26, 2018 1:05 pm
by Mad777
jimboy wrote:Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.

Yes I agree, it is still the same topic for your inquiry, I was 100% in favor with this timing out to apply to all settings but webmaster wanted to start with the most used (Nuke & Zombie), I'm sure if several exemple & complaint are brought here then we could ask to upgrade to ESC...(flat rate may not be the setting where you want to miss a card...

Re: Timing-out loophole closed [IMPLEMENTED]

PostPosted: Thu Nov 15, 2018 1:10 pm
by Mokerslag
Every game will be have an Resign button. :D

Re: Timing-out loophole closed [IMPLEMENTED]

PostPosted: Sun Mar 10, 2019 10:38 pm
by Johnathan479
It seems to me better without any bugs, because not everyone6 knows about them, and those who know are cheekyly using. The game is not fair MOD EDIT (DK) spam link removed

Re: Timing-out loophole closed [IMPLEMENTED]

PostPosted: Mon Sep 30, 2019 6:42 am
by Malan88
Yes, for all games

Re: Timing-out loophole closed [IMPLEMENTED]

PostPosted: Tue Jun 09, 2020 2:07 am
by riskllama
was this applied to all types of spoils, or just nukes & zombie?

Re: Timing-out loophole closed [IMPLEMENTED]

PostPosted: Wed Jun 10, 2020 5:56 am
by Dukasaur
riskllama wrote:was this applied to all types of spoils, or just nukes & zombie?

Just nukes and zombies.