Re: Game Sitting Feature
Posted: Thu Jul 17, 2014 4:11 pm
To clarify some misconceptions.
There was a sitting feature developed released to beta as outlined in the OP, based on suggestions over the years, and admin's own judgements, as something they felt was easily feasible.
It was scrapped due to objections raised by myself and others. At the same time, admins felt it wasn't worth the time-benefit to try and meet the demands of the clan community specifically.
Thus, my trying to resurrect the idea to persuade admin to tweak what has already been developed (eg allow sitting for freemies/emergency sitting/long-term vacation/sitting immediately if long-term etc) based on meeting the goals of the clan community as where the most vehement objections arose.
However, if this is not possible without the complete overhaul of the framework, then we'll most likely need to remain with the status-quo.
I unfortunately don't have the ability to rubber-stamp Cat's idea, so that would most likely need to go through the Suggestions process once more.
There was a sitting feature developed released to beta as outlined in the OP, based on suggestions over the years, and admin's own judgements, as something they felt was easily feasible.
It was scrapped due to objections raised by myself and others. At the same time, admins felt it wasn't worth the time-benefit to try and meet the demands of the clan community specifically.
Thus, my trying to resurrect the idea to persuade admin to tweak what has already been developed (eg allow sitting for freemies/emergency sitting/long-term vacation/sitting immediately if long-term etc) based on meeting the goals of the clan community as where the most vehement objections arose.
However, if this is not possible without the complete overhaul of the framework, then we'll most likely need to remain with the status-quo.
I unfortunately don't have the ability to rubber-stamp Cat's idea, so that would most likely need to go through the Suggestions process once more.