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[CC11] Conqueror's Cup XI - Round 3
Posted:
Tue Dec 22, 2020 5:14 pm
by JPlo64
CONQUERORS CUP XI - 2021 Brought to you by the Clan Department Tournament Organizer: Shoop76 JPlo64 Assistant TO: Lindax CD Team The most prestigious clan event of the year! ----
Banner courtesy of EBConquer ----
>
PARTICIPATING CLANS & CONTACTS >
BRACKET >
CCX ----
Celebrating the 11th Anniversary Edition show: a little history
In January 2010, Chuuuuck started the first Annual Conqueror's Cup. It was obviously a success, since then we have had one (almost) every year. Over the years we have had some minor changes to the format. For 2016 (CC6) the clan department revamped the tournament to keep the duration down to about a year. The basics have remained the same for the 10 years though. Now, in 2021, we run the 11th edition!2010: First Annual Conqueror's Cup. TO: Chuuuuck. Clans: 17. Winner: KORT beat THOTA in the final. MVP: josko.ri? 2011: CC2. TO: Chuuuuck. Clans: 29. Winner: KORT beat TSM in the final. MVP: josko.ri? 2012: CC3. TO: Chuuuuck > Dako. Clans: 33. Winner: TOFU beat AFOS in the final. MVP: Chariot of Fire 2013: CC4. TO: Chemefreak. Clans: 34. Winner: KORT beat TOFU in the final. MVP: josko.ri 2014: CC5. TO Chemefreak > Keefie. Clans: 30. Winner: FALL beat TOFU in the final. MVP: IcePack 2016: CC6. TO: Lindax > Keefie. Clans: 23. Winner: TOFU beat FALL in the final. MVP: rockfist 2017: CC7. TO: Lindax > Keefie. Clans: 21. Winner: S&M beat FALL in the final. MVP: davekettering 2018: CC8. TO: Keefie > Lindax. Clans: 19. Winner: TOFU beat LHDD in the final. MVP: rockfist 2019: CC9. TO: Lindax. Clans: 18. LHDD beat FOED in the final. MVP: Donelladan 2020: CCX. TO: Lindax. Clans: 15 S&M beat TOFU in the final. MVP: Josko.ri
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CC11 Format show: cc11 format
This is a clan war tournament with a single elimination bracket. There is a limit of 32 clans participating and 8 clans will be seeded. The finalists of CCX will be the first 2 seeds, the other 6 will be based on the December D400 Clan Ranking. In case of byes, the higher seeds will get those. The rest of the bracket will be filled randomly. Every round will be a clan war of an increasing amount of games per round, starting with 43 games in round 1 to 61 games in the final. Every round has 1 tie-breaker game built in. Every round counts as a full standard clan war and the winners will receive a Clan Achievement Medal. The overall CC11 winners and the runners-up will receive an additional Clan Achievement Medal, as well as the MVP. As usual, clans can negotiate certain clan war "defaults", such as settings, use of maps, etc. For more details, see below. The schedule will be will be strictly enforced, see below for more info. Round 1 will start Sunday, January 24, 2021. Please read the details below carefully! -
Signing Up show: signing up
To be eligible for entering CC11, a clan must:Be a member of the CAT Forum. Have successfully completed at least 1 full clan war. Note: If your clan is not a CAT Member, but you think that your clan may be eligible for membership, please contact the CD Team. To sign up, the first clan contact must post:Clan Name and Abbreviation First Contact Second Contact Confirmation that he/she has read this post completely and understands everything Note: There is no need to post a list of players. Clans obviously need minimum 10 active players to participate. It's highly recommended you have several more than that. -
Scheduling show: CC11 estimated schedule by round
Start round 1: January 2021 Start round 2: March 2021 Start round 3: May/June 2021 Start final: September/October 2021 -
show: scheduling clan wars
From the start of any round clans have 6 weeks to have all games started. Round 1 has a set start date, Sunday, January 24, 2021. Subsequent rounds start the Sunday after the 2 clans meeting in the next round have been decided. Round 2 starts Sunday, February 21, 2021, for those clans that already know who they are playing in round 2. Clans are free to start earlier, as long as they let us know. To be fair to the other clans, the 6 Week Deadline will still be in effect if they do indeed start earlier. If a clan fails to meet the 6 week deadline one game will be forfeited for every day they fail to get all games started. If after 1 week there are still games that have not started, the clan will be disqualified. The default schedule is: 1 Week for negotiating and posting the war thread 2 Weeks for planning and exchanging the first set of games 2 Weeks for filling the first set of games and exchanging the second set of games 1 Week to fill all games Notes: Clans are free to negotiate and deviate from the default schedule, as long as they meet the 6 week deadline to have all games started. If clans negotiated a schedule different to the default schedule (never exceeding the 6 weeks) it has to be posted in the war thread. See "Clan War threads" below. IMPORTANT: If no deviations of the default schedule are agreed upon and posted within 1 week, the default schedule stands. The winning clan has to let the TO know, by PM, when a clan war is decided. The clan asking for privileges needs to notify the TO by PM after posting in the clan forum. Participating clans are solely and totally responsible for meeting the 6 week deadline. There will be no mercy. Not meeting the deadline will have consequences. -
Clan Wars show: games
Amount of games per round:Round 1 : 43 Games, including 1 Tie-Breaker Game 21 Home Games 7 Doubles 7 Triples 7 Quads ----Round 2 : 49 Games, including 1 Tie-Breaker Game 24 Home Games8 Doubles 8 Triples 8 Quads ----Round 3 : 55 Games, including 1 Tie-Breaker Game 27 Home Games9 Doubles 9 Triples 9 Quads ----Round 4 : 61 Games, including 1 Tie-Breaker Game 30 Home Games 10 Doubles 10 Triples 10 Quads ---- The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) ---- Creating games: All games have to be created with the [CC11] privileges. The game labels should include the set and the clan that created the home games (for example: Set 1: LHDD Home). The clan creating the clan war thread will also create the tie-breaker game for that clan war. Once the home games have been created they have to be posted in the Active Clan War Lists for Full Wars and send to the other clan by PM or posted in the clan war thread. -
show: default rules and settings
Default Rules & Settings:Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) Round limits are not allowed. (Negotiable for "no forts" and "Trench") Trench is permitted in a maximum of 60% of home games (negotiable) Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted. Note: This ability to adjust rules only applies to individual war settings not to overall rules of CC11. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc. IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand. -
show: player eligibility and game count
The standard 1 Clan Rule will be in effect. ---- Maximum amount of games a player can participate in, per round (tie-breaker not included):Round 1: 16 Games Round 2: 18 Games Round 3: 20 Games Round 4: 22 Games Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war. -
show: clan war threads
At the start of every round, by default the higher ranked clan will set up the clan war thread. As long as both clans agree they can choose to have the other clan do it. The clan war thread needs to be created in the "Active Challenges" section of the clan forums. In the title the prefix [CC11] has to be used, followed by the round and the abbreviations of the two clans (for example: [CC11] Round 1: TOFU VS FALL). The clan that sets up the clan war thread is responsible for the following:Post any negotiated and agreed upon changes to the default rules/settings, marked in red Post any negotiated and agreed upon deviations from the default schedule, marked in blue Send a PM to the TO, or another CD not involved in the clan war, when the above has been posted Request privileges for both clans by posting in the "Clan Gaming Privileges Request" thread Send a PM to the TO that the request for privileges has been posted Post all the games in "Active War Game Lists" thread for standard clan wars Post a link to the Clan Tab War Page Update the clan war thread when applicable (results, etc.) Update the title of the thread with the score and when the clan war is finished (mark title with "FINAL" and the end date) Send a PM to the TO when the clan war is decided Notes: Sending PMs to the TO is helps us to avoid delays, which helps you to stick to the schedule. If your clan is not running the clan war thread, please send a PM with your home games to the clan contact who does run the thread. That way it's easier for that person to copy and paste the games in the various threads. You're free to post them in the clan war thread as well. Please post the games numbers with a link to the game ([game][/game]). In the "Active Clan War Lists" thread you only need to post the game numbers (linked). When you have updated the OP or title of the clan war thread, it's recommended you also post that you updated it. -
Medals & Awards, MVP show: requirements
To be eligible for a Clan Achievement Medal for winning a clan war (every round is a clan war), a player must:Play a minimum of 3 games ---- To be eligible for the Clan Achievement Medal for the overall win of CC11 (or second place), a player must:Play minimum 12 games in 4 rounds Participate in a minimum of 2 rounds or clan wars ---- To be eligible for the Clan Achievement Medal for the MVP of CC11, a player must:Play a minimum of 32 games Play in all 4 rounds of the tournament (or 3 rounds in case of a 1st round bye) Have a clean record with regards to game abuse Note: The winning clan chooses the MVP. ---- The additional awards will be confirmed soon. -
General Rules & Comments show
All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC11 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC11 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness, and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions, or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC11, or leaves CC11 for whatever reason(s) the clan will not be eligible to enter CC12. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. Shoop76 is ultimately responsible for running CC11. If you disagree with a ruling by Lindax, please contact shoop76. If you disagree with a ruling by shoop76, please contact davekettering, the Clan Department Head. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team.
[CC11] Conqueror's Cup XI - Clans & Contacts
Posted:
Tue Dec 22, 2020 6:31 pm
by Lindax
Participating Clans and Contacts 1. One Step Ahead (OSA) 1st contact: Benga 2nd contact: 2. Atlantis (ATL) 1st contact: Caymanmew 2nd contact: Tin Trumpet 3. Legends of War - LOW 1st Contact: JJ41375 2nd Contact: Chard 4. Venom (VNM) 1st Contact: Keefie 2nd Contact: Johnny Dickshot 5. Retribution (RET) 1st Contact: cpusurfer 2nd Contact: Bobby4254 6. Les Hussards Du Dragon (LHDD) 1st Contact: donche64 2nd Contact: Donelladan 7. Ascension (A^) 1st Contact: itake 2nd Contact: elddir 8. The Odd Fellows Union [TOFU] First Contact: Riskmaster101 Second Contact: kjsnyi 9.Insanity Claimed Our Noodles (ICON 1st Contact: iAmCaffeine 2nd Contact: i-andrei 10. Fraternal Order of Exceptional Drinkers (FOED) 1st Contact: sdh 2nd Contact: Robespierre__ 11. the Fallen (FALL) 1st Contact: mc05025 2nd Contact: GoranZ 12. S&M 1st Contact: davekettering 2nd contact: josko.ri 13. GON 1st. Contact Odug 2nd. Contact justplay4fun 14. DBD 1st Contact: Razorvich 2nd contact: N/A 15. Knights Templar [KNT] First Contact: DaveH Second Contact: n/a 16. BOB First Contact: mcshanester29 Second Contact: N/A
[CC11] Conqueror's Cup XI - Bracket & Seeding
Posted:
Tue Dec 22, 2020 6:32 pm
by Lindax
Bracket and Seeding BRACKET https://challonge.com/ConquerorsCupXI SEEDS 1. S&M
2. TOFU
3. LHDD
4. FALL
5. A^
6. FOED
7. ATL
8. OSA
REMAINING CLANS BOB
ICON
DBD
RET
VNM
LOW
KNT
GON
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Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Wed Dec 23, 2020 9:08 am
by benga
Clan Name and Abbreviation: One Step Ahead [OSA] First Contact: benga Second Contact: n/aI have read this post completely and understand everything.
Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Wed Dec 23, 2020 1:44 pm
by Caymanmew
Atlantis [ATL] is in Caymanmew, Tin Trumpet, and Shoop76 as contacts I've read and understood.
Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Thu Dec 24, 2020 7:35 am
by JJ41375
Count LOW in.
Clan Name and Abbreviation: Legends of War - LOW
First Contact:
JJ41375 Second Contact:
Chard I have read this post completely and understand everything
Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Fri Dec 25, 2020 12:29 am
by Keefie
Venom are in 1st Contact: Keefie 2nd Contact: Johnny DickshotOur lawyers have examined the small print and have determined that we understand.
Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Fri Dec 25, 2020 12:29 pm
by cpusurfer
Retribution (RET) is in 1st Contact: cpusurfer 2nd Contact: Bobby4254 We have read and understand the rules.
Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Sun Dec 27, 2020 5:54 am
by donche64
Les Hussards Du Dragon (LHDD) in! 1st Contact: donche64 2nd Contact: Donelladan We've read and understood the rules.
Re: [CC11] Conqueror's Cup XI - Sign-Up thread [Closes Jan 1
Posted:
Sun Dec 27, 2020 11:17 am
by itake
Ascension (A^) is in!
1st Contact:
itake 2nd Contact:
elddir We made
mdhill read the rules. He's a lawyer.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (7/?) [Closes Jan 1
Posted:
Tue Jan 12, 2021 5:06 pm
by Riskmaster101
We're in.
Clan Name and Abbreviation: The Odd Fellows Union [TOFU]
First Contact:
Riskmaster101 Second Contact:
kjsnyi We have read and understand.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (7/?) [Closes Jan 1
Posted:
Tue Jan 12, 2021 6:42 pm
by iAmCaffeine
Insanity Claimed Our Noodles (ICON) will play.
iAmCaffeine i-andrei read etc.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (7/?) [Closes Jan 1
Posted:
Wed Jan 13, 2021 2:06 pm
by sdh
Fraternal Order of Exceptional Drinkers (FOED) sdh Robespierre__ Read and understand
Re: [CC11] Conqueror's Cup XI - Sign-Ups (7/?) [Closes Jan 1
Posted:
Sat Jan 16, 2021 6:03 pm
by GoranZ
the Fallen (FALL)
1st Contact:
mc05025 2nd Contact:
GoranZ Read and understood the rules.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (7/?) [Closes Jan 1
Posted:
Sat Jan 16, 2021 7:28 pm
by davekettering
S&M is in..... Ready to defend. 1st Contact: davekettering 2nd contact: josko.ri we have read and understand the rules. Good luck all. Dave
Re: [CC11] Conqueror's Cup XI - Sign-Ups (12/?) [Closing soo
Posted:
Sun Jan 17, 2021 4:26 pm
by Odug
GON is ready to participate 1st. Contact Odug 2nd. Contact justplay4fun Read and understand the rules. Good Luck Odug
Re: [CC11] Conqueror's Cup XI - Sign-Ups (13/?) [Closing soo
Posted:
Mon Jan 18, 2021 4:07 am
by Razorvich
DBD are in 1st Contact: Razorvich 2nd contact: N/A Read and understood the rules.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (14/?) [Closing soo
Posted:
Mon Jan 18, 2021 6:49 am
by DaveH
Clan Name and Abbreviation: Knights Templar [KNT] First Contact: DaveH Second Contact: n/aI have read this post completely and understand everything.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (15/?) [Closing soo
Posted:
Mon Jan 18, 2021 5:58 pm
by mcshanester29
BOB is in First Contact: mcshanester29 Second Contact: N/A I have read and understand all the rules
Re: [CC11] Conqueror's Cup XI - Sign-Ups (15/?) [Closing soo
Posted:
Tue Jan 19, 2021 12:20 am
by josko.ri
I think two things in rules were copy-pasted from the last years, without considering new circumstances from this year. 1. Seeding from December F400 instead from January. > In every year until now, CCup was starting at January 1 or around that date. In these circumstances, it was proper to use December ranking for seeding. However, this year CCup starts around January 20 so we already have January ranking posted, therefore that one is proper be used, not December ranking. 2. The old rule states that a clan needs to have one war completed to enter CCup. > This rule was made in the early beginnings of CCup in order to prevent unserious clans who might drop out from joining. However I think we should allow to REP clan to join because we already know that that clan is composed of serious proven players and will surely not drop out of the Cup.
Re: [CC11] Conqueror's Cup XI - Sign-Ups (15/?) [Closing soo
Posted:
Tue Jan 19, 2021 1:59 am
by iAmCaffeine
josko.ri wrote: 1. Seeding from December F400 instead from January. > In every year until now, CCup was starting at January 1 or around that date. In these circumstances, it was proper to use December ranking for seeding. However, this year CCup starts around January 20 so we already have January ranking posted, therefore that one is proper be used, not December ranking.
Agreed
Re: [CC11] Conqueror's Cup XI - Sign-Ups closed
Posted:
Tue Jan 19, 2021 2:12 am
by Keefie
Absolutely ridiculous Josko. This thread has been up for weeks now, it's a bit late to be suggesting changes after sign up's have closed. As for The Republic, they're all big boys, if they had wanted to enter they would have asked.
Re: [CC11] Conqueror's Cup XI - Sign-Ups closed
Posted:
Tue Jan 19, 2021 2:14 am
by iAmCaffeine
why are you so beat up over it lmao