Page 1 of 1

[CC11] FINALS : LHDD vs FALL

PostPosted: Sun Oct 17, 2021 5:19 am
by donche64
Image vs Image

War Link: [url][/url]

Contacts
Les Hussards du Dragon (LHDD)
1st Contact: donche64
2nd Contact: Donelladan

The Fallen (FALL)
1st Contact: mc05025
2nd Contact: GoranZ

Round 1: 5 Quads, 5 Trips, 5 Dubs + Tie-breaker game

Round 2: 5 Quads, 5 Trips, 5 Dubs

Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed
Round limits are not allowed. (Negotiable for "no forts" and "Trench")
Trench is permitted, with a 20, 30 or 50 round limit
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

Schedule
Round 1 games exchanged on October 20th, to be filled by October 24th.
Round 2 games exchanged on November 17th, to be filled by Nowember 21st.

Re: [CC11] FINALS : LHDD vs FALL

PostPosted: Mon Oct 18, 2021 1:24 pm
by mc05025
donche64 wrote:Image vs Image

War Link: [url][/url]

Contacts
Les Hussards du Dragon (LHDD)
1st Contact: donche64
2nd Contact: Donelladan

The Fallen (FALL)
1st Contact: mc05025
2nd Contact: GoranZ

Round 1: 5 Quads, 5 Trips, 5 Dubs + Tie-breaker game

Round 2: 5 Quads, 5 Trips, 5 Dubs

Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed
Round limits are not allowed. (Negotiable for "no forts" and "Trench")
Trench is permitted, with a 20, 30 or 50 round limit
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

Schedule
Round 1 games exchanged on October 20th, to be filled by October 24th.
Round 2 games exchanged on November 17th, to be filled by Nowember 21st.


We agree

Re: [CC11] FINALS : LHDD vs FALL

PostPosted: Mon Oct 18, 2021 5:44 pm
by JPlo64
War approved.
Good luck and have fun!

Re: [CC11] FINALS : LHDD vs FALL

PostPosted: Tue Oct 26, 2021 3:40 pm
by IcePack
Go Fallen!!! =D>

Re: [CC11] FINALS : LHDD vs FALL

PostPosted: Wed Oct 27, 2021 11:06 pm
by rousseau72
War Link not updated on top - https://www.conquerclub.com/public.php? ... WarId=4134
This is one I want to follow (and win)