Conquer Club

[GP/UI] 2-player "team" games (Polymorphic)

Suggestions that have been archived.

Moderator: Community Team

Re: Single Player Teams

Postby chapcrap on Fri Sep 28, 2012 11:23 am

In b4 merged with same idea: viewtopic.php?f=535&t=109621
Lieutenant chapcrap
 
Posts: 9689
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: 2-player "team" games

Postby PUPPYFTW on Sat Sep 29, 2012 9:46 am

I play this type of game all the time with my friend (in real life) and I LOVE IT. We definitely need this on the site.
User avatar
Private 1st Class PUPPYFTW
 
Posts: 112
Joined: Wed Oct 05, 2011 7:28 pm
Location: Cleverly Hidden

2 player team games

Postby Scorba on Tue Oct 09, 2012 3:55 pm

Concise description:
  • I would like to be able to play 2 player team games, with one player taking control of all of a teams colours.

Specifics/Details:
  • Nothing more to add.

How this will benefit the site and/or other comments:
  • I like to play one on one, but the current 2 player option is a total crap shoot. As long as both players have a reasonable grasp of strategy, it is a level playing field. Differences in skill matter little, with most games being decided by the drop, dice or cards.
  • There is also a seesaw effect, where if one player gains a small advantage it quickly becomes an insurmountable lead. A good round of dice early in the game can easily decide a game.
  • Team games simply have a greater skill factor than two player games.
Taking an enemy on the battlefield is like a hawk taking a bird. Though it enters into the midst of a thousand of them, it pays no attention to any bird other than the one it has first marked.
User avatar
Lieutenant Scorba
 
Posts: 396
Joined: Fri Mar 24, 2006 6:14 am
Location: Upon a pale horse

Re: 2 player team games

Postby Swifte on Tue Oct 09, 2012 4:22 pm

Sounds exactly the same as this suggestion: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=178912 ?

which was told it was the exact same suggestion as this: https://www.conquerclub.com/forum/viewtopic.php?f=535&t=109621
User avatar
Colonel Swifte
 
Posts: 2472
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
2

Re: 2-player "team" games

Postby agentcom on Thu Oct 11, 2012 1:44 am

MERGED.

Thanks Swifte for doing the leg work on this one.
User avatar
Colonel agentcom
 
Posts: 3974
Joined: Tue Nov 09, 2010 8:50 pm

Re: [GP/UI] 2-player "team" games

Postby ahunda on Thu Dec 13, 2012 9:32 am

*Bump*

Might there be some hope for this to see the light of day, now that we have new management ?

On a side-note: IĀ“m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.

This has now gone lost somewhere in the middle of those 20+ pages. Here it is: viewtopic.php?f=535&t=109621&p=2458643#p2458643
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

Re: [GP/UI] 2-player "team" games

Postby chapcrap on Thu Dec 13, 2012 10:35 am

ahunda wrote:*Bump*

Might there be some hope for this to see the light of day, now that we have new management ?

On a side-note: IĀ“m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.

This has now gone lost somewhere in the middle of those 20+ pages. Here it is: http://www.conquerclub.com/forum/viewto ... 3#p2458643

When we present the ideas to management, it okto have this merged for two reasons:
  1. We can have all relevant discussion in the same space. (good for mods and others who want to know complete history)
  2. The management will not read through this whole thread to understand the idea. We will present the idea to them. It will largely be based on what you proposed and worked through.

Bottom line: your work is appreciated and is not going unnoticed.
Lieutenant chapcrap
 
Posts: 9689
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: [GP/UI] 2-player "team" games

Postby agentcom on Thu Dec 13, 2012 5:16 pm

chapcrap wrote:
Bottom line: your work is appreciated and is not going unnoticed.


Seconded. I think we've got a good team here in Suggestions that is more active than ever. When we present this to the leadership or if they were to ask us about it, then someone who is familiar with the entire thread will be involved in the discussion. We aren't just reading the first and last pages of threads and filling in the gaps with our imaginations.
User avatar
Colonel agentcom
 
Posts: 3974
Joined: Tue Nov 09, 2010 8:50 pm

Re: [GP/UI] 2-player "team" games

Postby ahunda on Fri Dec 14, 2012 11:11 am

Thanks, guys. My mindĀ“s at peace then.

O:)
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

One player 'teams'.

Postby Trevor33 on Fri Dec 21, 2012 6:43 am

I want the ability to play 1vs1 team games. Instead of telling 2 other people what to do in certain maps and another guy on the other team doing the same we could control the moves and troops of 3 players. I think everyone agrees there's different skill sets required for every game type at CC, this is another that isn't being tested. Who are the best team players on CC?

It wouldn't take anything anyway from the current system as people will always want to play in normal team games with their regular players but it would add another dimension to what is already a great varied website.
User avatar
Major Trevor33
 
Posts: 884
Joined: Fri Feb 10, 2006 1:30 am
Location: With the fairies.

Re: One player 'teams'.

Postby betiko on Fri Dec 21, 2012 7:11 am

why not but this has been suggested many times before.
would it be ok to play 2/4 players vs that 1 man team?
would there be a special medal or would it be counted as dubs/trips/quads unique kills? I guess lots of configs would be acceptable such as 2vs2 quads?
Image
User avatar
Major betiko
 
Posts: 10935
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: One player 'teams'.

Postby greenoaks on Fri Dec 21, 2012 7:52 am

how would this with unlimited forts be any different to 1v1
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: One player 'teams'.

Postby betiko on Fri Dec 21, 2012 8:00 am

greenoaks wrote:how would this with unlimited forts be any different to 1v1

Bonuses, spoils, strategy
Image
User avatar
Major betiko
 
Posts: 10935
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: [GP/UI] 2-player "team" games

Postby chapcrap on Fri Dec 21, 2012 9:47 am

MERGED with the exact same suggestion in Submitted Suggestions subforum.
Lieutenant chapcrap
 
Posts: 9689
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: [GP/UI] 2-player "team" games

Postby Trevor33 on Sun Dec 23, 2012 9:16 am

So what's the hold up with this?
User avatar
Major Trevor33
 
Posts: 884
Joined: Fri Feb 10, 2006 1:30 am
Location: With the fairies.

Re: [GP/UI] 2-player "team" games

Postby chapcrap on Sun Dec 23, 2012 10:31 am

trevor33 wrote:So what's the hold up with this?

Same as all other suggestions. The programmer chooses what to do with the time available and completes the task. The new leadership is still transitioning and hasn't started implementing suggestions, so things will take a while still. And I can tell you that this suggestion is not first priority for most.
Lieutenant chapcrap
 
Posts: 9689
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: [GP/UI] 2-player "team" games

Postby greenoaks on Sun Dec 23, 2012 2:08 pm

chapcrap wrote:
trevor33 wrote:So what's the hold up with this?

Same as all other suggestions. The programmer chooses what to do with the time available and completes the task. The new leadership is still transitioning and hasn't started implementing suggestions, so things will take a while still. And I can tell you that this suggestion is not first priority for most.

it wouldn't make my top 10
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: One player 'teams'.

Postby agentcom on Mon Dec 31, 2012 6:39 pm

betiko wrote:why not but this has been suggested many times before.
would it be ok to play 2/4 players vs that 1 man team?
would there be a special medal or would it be counted as dubs/trips/quads unique kills? I guess lots of configs would be acceptable such as 2vs2 quads?


I don't think it would be ok to play 1 player v a team. IIRC, that idea has been kicked around and it would be too easy for that single player to gain too much of an advantage.

As for medals ... your guess is as good as mine, but I would think that this would be a new medal type.
User avatar
Colonel agentcom
 
Posts: 3974
Joined: Tue Nov 09, 2010 8:50 pm

1v1 with 4 colors

Postby BENCLUB on Sun Feb 17, 2013 5:02 am

Concise description:
  • On the map there are 4 colors, and each player play with 2 colors.

Specifics/Details:
  • It will be the same rules that for double, but with only 2 players

How this will benefit the site and/or other comments:
  • This mode will be for player who want to play 1v1 without this spupid neutral
User avatar
Major BENCLUB
 
Posts: 111
Joined: Sun Oct 14, 2012 6:52 am
Location: Lyon in FRANCE

Re: 1v1 with 4 colors

Postby greenoaks on Sun Feb 17, 2013 5:27 am

User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: [GP/UI] 2-player "team" games

Postby chapcrap on Sun Feb 17, 2013 9:29 am

greenoaks wrote:2 player team games

Exactly.

MERGED
Lieutenant chapcrap
 
Posts: 9689
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

New Game Style

Postby dildobaggins on Tue Apr 09, 2013 9:30 am

[NEW GAME STYLE]

It would be fun and a different strategy if you had it so 1 player had 2 colors to control in a game.
Ex: Imagine a 4 player doubles game there is a red & green on the same team, instead player 1 has control of both sets of troop colors. Player 2 has both yellow and blue control. This calls for more think ahead strategy similar to team games but minus the possible deadbeats or clueless random teammates. We should give this a try if the programming can understand this new style of gameplay. :D =D> :ugeek:



Concise description:
  • 1 Player 2 Colors

Specifics/Details:
  • see above

How this will benefit the site and/or other comments:
  • New strategy/gameplay similar to team games with less cooperation fails
[/list]
User avatar
Captain dildobaggins
 
Posts: 40
Joined: Wed Jul 25, 2012 6:15 pm

Re: New Game Style

Postby dildobaggins on Tue Apr 09, 2013 9:34 am

you could have the players name read:
ex: dildobaggins squad 1
dildobaggins squad 2

Ps. can even have gameplay of up to 8 squads each in a 2 player game..ideal for big maps that are no fun with 2
User avatar
Captain dildobaggins
 
Posts: 40
Joined: Wed Jul 25, 2012 6:15 pm

Re: New Game Style

Postby BigBallinStalin on Tue Apr 09, 2013 11:03 am

So you get team medals for playing by yourself?

I don't care about medals, but I imagine most would be annoyed by that.
User avatar
Major BigBallinStalin
 
Posts: 5151
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham

Re: New Game Style

Postby crispybits on Tue Apr 09, 2013 11:12 am

I'm sure someone will be along soon with a link to a previous identical suggestion as I've seen this before, and that link will contain many of the arguments I've seen against it. In theory I like the idea and I hope you stick with it and modify it and work it to become something that can work, but you have some problems to overcome before it can become a really viable idea. Good luck!
User avatar
Major crispybits
 
Posts: 942
Joined: Sun Feb 05, 2012 4:29 pm

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron