ljex wrote:I think this should be implemented
I think this shoudnt be implemented
Army of GOD wrote:ljex wrote:I think this should be implemented
I think this shoudnt be implemented
army of nobunaga wrote:lets be honest.. this is a great idea and fair BUT
no way in hell it will ever change... just like the point system will NEVER change.... too many ppl with too many points doing shit the shifty way dont want it changed.
Queen_Herpes wrote:Please don't let this go through, I enjoy playing the occassional 1v1 freestyle speed game and the only advantage I have against clickies is going first.
Queen Herpes wrote:I do not want to make it more fair because the only way I have a chance to win is if I cheat
Queen_Herpes wrote:First, the only way players without clickies can have an advantage in 1v1 freestyle speed is to jump in first and break any bonuses or receive bonuses before the player who starts the game makes a move. Thae only time I play 1v1 freestyle speed is when I know I can jump in and go first without being hit by clickmasters. This suggestion would kill my ability to play speed 1v1 freestyle because I cannot load clickies and other scripts and add-ons. This suggestion, therefore, makes it easier for people who already have an easier time with clickies.
Queen_Herpes wrote:Second, A delay is already possible if players click on the "manual" setting.
Queen_Herpes wrote:Third, if its done in speed, then won't the slippery slope require a delay in sequential games...making them longer?
jpcloet wrote:can we also get a large time delay on team fog games?
jrh_cardinal wrote:Queen_Herpes wrote:Please don't let this go through, I enjoy playing the occassional 1v1 freestyle speed game and the only advantage I have against clickies is going first.
well that my friend is cheating the system and it is exactly what I'm trying to stop.
jrh_cardinal wrote:see, I think that is naive. I don't know coding that well, so I'm not gonna get into the "system issues" you say you get when downloading clickies, but that does not make it right that you get an auto-advantage.
So you're saying this benefits the person with the better drop. Okay, I can live with that. That is MUCH better than benefiting the person that joins second. The drop is 50-50, so please answer this question: Are you saying the only time you would join speed freestyle is by getting the first turn automatically?
Queen_Herpes wrote:my only chance is to get that first move in before they start their turn
Queen_Herpes wrote:The enormous benefit that this option gives to the clickie-enabled player
jrh_cardinal wrote:Queen_Herpes wrote:my only chance is to get that first move in before they start their turn
so you're answer is yes, you have to automatically get the first turn to joinQueen_Herpes wrote:The enormous benefit that this option gives to the clickie-enabled player
is ZERO. It gives no benefit to people with clickies, it makes the start EVEN for the person that started the game.
YOU'RE PROVING MY POINT. You are saying that right now the second person to join gets a tremendous advantage because they get to go first. So even the one person that has posted and actually disagreed that this is a good idea, agrees with the idea
I understand that the person with clickies always has an advantage, because they have clickies. That does not mean the start of the game should be unfair so that you can cheat to have a chance to win. Also, join the scroll bar kings usergroup, they're trying to play games w/out clickies
TheForgivenOne wrote:Okay, to get the ball rolling again. For this thread, people have been suggesting that:
A) 30~ Second wait before a Speed Game will start.
B) 12 Hour wait for all FOW Games.
C) 12 Wait on all Clan Games.
Okay, i can already see the problems with option B. It would hurt more freemium members then it would help. So I think that can be stricken from the record. A Obviously helps a lot of Freestyle players, who may be roaming in the Forums waiting for their game to start, then get the disadvantage when it does. C i am a little sketchy on, as it can help with strategy purposes.
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