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[GP/UI] No Fortifications / Reinforcements

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Re: ng option Re: No Reinforcements Option

Postby spiesr on Tue Jun 04, 2013 9:52 pm

Fazeem wrote:Interesting option but should it not be called no fortifications?
The term used "officially" on the site is Reinforcements.
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Re: ng option Re: No Reinforcements Option

Postby betiko on Wed Jun 05, 2013 10:05 am

spiesr wrote:
Fazeem wrote:Interesting option but should it not be called no fortifications?
The term used "officially" on the site is Reinforcements.


Yup read the tread from the start and don t understand what is unclear about a reinforcement for some of you. On the drop it s deployment or drop, not reinforcements!

Regarding this option, why not. It seemed unplayable on the first thought, but could be interesting. Any new setting makes you think of new strategies and solve new problems. I guess that with those rules a good strategy would be to reduce to 1s territories adjacent to your bonus/ the one you want to take and advance slowly and with patience. I think that with such rule there could be lots of turning points in a given game.
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Re: No Reinforcements Option

Postby The Voice on Wed Jun 05, 2013 11:02 am

People who use the timing out to their benefit in games with spoils are no longer punished by not being able to fort.
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Re: No Reinforcements Option

Postby chapcrap on Sat Jun 15, 2013 11:09 am

The Voice wrote:People who use the timing out to their benefit in games with spoils are no longer punished by not being able to fort.

This is the most relevant point to this not being implemened, as far as I can see.

I think before this is implemented (if it is), then the thread below also needs to be implemented to protect against the situation that The Voice is talking about.

viewtopic.php?f=4&t=188165#p1009545
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Re: [GP/UI] No Fortifications / Reinforcements

Postby spiesr on Thu Sep 05, 2013 10:14 pm

IMPLEMENTED
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Re: [GP/UI] No Fortifications / Reinforcements

Postby Invdr_zim on Fri Sep 06, 2013 2:53 pm

sounds interesting, go for it
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Re: No Reinforcements Option

Postby greenoaks on Fri Sep 06, 2013 9:31 pm

when will this be moved to Implemented ?
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Re: No Reinforcements Option

Postby Dukasaur on Fri Sep 06, 2013 9:38 pm

chapcrap wrote:
The Voice wrote:People who use the timing out to their benefit in games with spoils are no longer punished by not being able to fort.

This is the most relevant point to this not being implemened, as far as I can see.

I think before this is implemented (if it is), then the thread below also needs to be implemented to protect against the situation that The Voice is talking about.

viewtopic.php?f=4&t=188165#p1009545

Now that the no forts option is a reality, the no refusing cards bugfix becomes even more crucial.
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Re: [GP/UI] No Fortifications / Reinforcements

Postby spiesr on Fri Sep 06, 2013 9:40 pm

Last edited by spiesr on Mon Dec 30, 2013 8:15 pm, edited 2 times in total.
Reason: Added another.
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