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Victor Sullivan wrote:Joodoo wrote:Victor Sullivan wrote:Joodoo wrote:Does this mean the territories become "out of play" for the entire game?
What do you mean? I'm afraid I don't quite understand...
If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?
It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:Victor Sullivan wrote:Joodoo wrote:Victor Sullivan wrote:Joodoo wrote:Does this mean the territories become "out of play" for the entire game?
What do you mean? I'm afraid I don't quite understand...
If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?
It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...
I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?
Joodoo wrote:Victor Sullivan wrote:Joodoo wrote:Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...
If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?
It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...
I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?
skipopidid wrote:Joodoo wrote:Victor Sullivan wrote:Joodoo wrote:Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...
If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?
It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...
I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?
from what i can tell they become aggressive neutrals, attacking the territories next to them and advancing?
Bruceswar wrote:I am not for this one... enough options already... sheesh... pretty soon we will have 500 maps and 300 options... overkill!
TheForgivenOne wrote:Joodoo wrote:Victor Sullivan wrote:Joodoo wrote:Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...
If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?
It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...
I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?
In Nuclear spoils, the territories nuked turn into 1 neutrals. Correct?
in this spoils variation, the territories cashed in automatically turn Neutral. So say you had 10 troops on X. Someone cashes in Territories X, Y, Z. That means your 10 troops on Territory X turn into 10 Neutral troops. Understand?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
TheForgivenOne wrote:Alright, I am moving this to Submitted.
drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
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