Conquer Club

[GP/UI] Increase Escalating Spoils to Avoid Stalemates

Suggestions that have been archived.

Moderator: Community Team

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby FabledIntegral on Fri Jul 04, 2008 2:50 pm

voteee
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby yeti_c on Fri Jul 04, 2008 2:56 pm

FabledIntegral wrote:voteee


I already did.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby jiminski on Sat Jul 05, 2008 6:45 am

fairly clear lead for the fractional increase, it shows that the voters also read the thread i think.
Image
User avatar
Sergeant jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby trapyoung on Sat Jul 05, 2008 12:35 pm

i agree with the fractional increase, if it ever gets to cashing 100+ and there's more than 3 players it's pretty much a guaranteed stalemate, but fractional may make it interesting. the only issue i think there will be is that usually when sets are 100+ people have around 300-400 on the board so that's why the stalemate occurs, i'm thinking maybe a drastic increase in necessary but the jump doesn't seem that fair, going from 100 to 150 or so per se. so i voted fractional but i'm not sure it will solve most of the stalemates.
User avatar
Colonel trapyoung
 
Posts: 1114
Joined: Thu Oct 18, 2007 1:25 pm

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby jiminski on Sat Jul 05, 2008 12:43 pm

trapyoung wrote:i agree with the fractional increase, if it ever gets to cashing 100+ and there's more than 3 players it's pretty much a guaranteed stalemate, but fractional may make it interesting. the only issue i think there will be is that usually when sets are 100+ people have around 300-400 on the board so that's why the stalemate occurs, i'm thinking maybe a drastic increase in necessary but the jump doesn't seem that fair, going from 100 to 150 or so per se. so i voted fractional but i'm not sure it will solve most of the stalemates.



yeah we battled it out on that one throughout the thread Trap.
have a look back and look at the various number series. (you can find the 'climax' of the debate, prior to the vote being put up, 2 or 3 pages back)
Image
User avatar
Sergeant jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby gdeangel on Sat Jul 05, 2008 1:34 pm

I am not a fan of this idea. I agree you will drive games to conclusion faster, but (1) if your premium, who cares, just go make another game... if you don't like spending the time to keep the game alive, deadbeat or suicide, and (2) there is no such thing as a stalemate in this game... just an unwillingness to take a risk.
My ever constant two last games seem to have no end in sight!
User avatar
Sergeant gdeangel
 
Posts: 779
Joined: Mon Jan 14, 2008 11:48 pm
Location: In the Basement

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby FabledIntegral on Sat Jul 05, 2008 2:22 pm

gdeangel wrote:I am not a fan of this idea. I agree you will drive games to conclusion faster, but (1) if your premium, who cares, just go make another game... if you don't like spending the time to keep the game alive, deadbeat or suicide, and (2) there is no such thing as a stalemate in this game... just an unwillingness to take a risk.


1. If it's a speed game - then yes it matters, unless you want to sit at your computer for 5+ hours. So don't try to say premium it matters less. It matters SIGNIFICANTLY more if you're in a speed game - casual I understand you could sit it out. However in a speed game you'd be expected to sit there for HOURS.
2. You're advocating deadbeating/suicide, absolutely brilliant advice by you. I'm glad you contribute to our discussion so much on finding a conclusion.
3. Yes, by definition from dictionary.com, there is a stalemate in this game.
4. "just an unwillingness to take a risk." This game is a strategy site. You're trying to preach that someone should use a poor, thus risky strategy to try and take a win. Doing a move against the odds detracts from this game being a strategy game. Sure - it can come to a conclusion - but if all people in teh game play smart, it will NOT. When somebody advises someone to make a move in one of these situations, it's advising them to make a strategically poor move, as the BEST strategy is waiting for someone ELSE to screw up (which won't happen if people are smart). Nothing you do can possibly benefit really, attacking just screws over yourself and the other person you attack, leaving the other players to solve the stalemate.
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby FabledIntegral on Sat Jul 19, 2008 1:25 am

bump - I've been in two stalemates in teh last 4 games I've played involving 8-player escalating speed.

First game I sat around with a slight advantage for like 40 minutes, having around 800 armies compared ot the rest's 600-700 armies. Then some idiot who was tired of playing "trying to make it fair" was going to use 6 stacks of 100 armies each, and auto 200 armies total into each of us.

Well the dumbfuck accidentally autoed 3 of the 100 armies into me and only one into scott-land, which got really poor dice and only killed around 80 of his armies. I lost around 400 armies, allowing him to sweep in, kill grey, then kill me, and win the game.

I'm sick of playing for like an hour of nonsense to have to wait for a person to suicide. This needs a solution. The second stalemate I got in, no joke, I literally said "f*ck it," and deadbeated after being in a stalemate for around 15 minutes to 20 minutes.

This needs a solution.
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby jiminski on Sat Jul 19, 2008 11:09 am

hear hear!
Image
User avatar
Sergeant jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby Joodoo on Sat Jul 19, 2008 11:15 am

I don't think this is a good idea mainly because CC is based on RISK, right? If you increase the army cash in escalating then there will be less "risk" around since there's gonna be one huge army against a tiny army...
Risk is about risking your armies, so what if a stalemate comes? Well, you don't just sit there and do nothing besides deploying, you gotta attack or even suicide. Without these elements, RISK wouldn't a game that is dedicated to players who make risks.
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby jiminski on Sat Jul 19, 2008 11:28 am

Joodoo wrote:I don't think this is a good idea mainly because CC is based on RISK, right? If you increase the army cash in escalating then there will be less "risk" around since there's gonna be one huge army against a tiny army...
Risk is about risking your armies, so what if a stalemate comes? Well, you don't just sit there and do nothing besides deploying, you gotta attack or even suicide. Without these elements, RISK wouldn't a game that is dedicated to players who make risks.


Hello Joo
We don't play risk mate... this game on CC is so far removed from what most of us started off playing as a board game.
the difference is as stark as between 5 card draw poker played around the kitchen table and Internet Texas Holdem.

there are similarities of course.. but the rule changes, level of sophistication and culture of learning which has grown on here makes the analogy not entirely relevant.
Image
User avatar
Sergeant jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby FabledIntegral on Sun Jul 20, 2008 3:10 pm

Joodoo wrote:I don't think this is a good idea mainly because CC is based on RISK, right? If you increase the army cash in escalating then there will be less "risk" around since there's gonna be one huge army against a tiny army...
Risk is about risking your armies, so what if a stalemate comes? Well, you don't just sit there and do nothing besides deploying, you gotta attack or even suicide. Without these elements, RISK wouldn't a game that is dedicated to players who make risks.


You are wrong - RISK is NOT about taking risks, it is about playing your odds. You can win a 10 v 50 by luck, but it would still be a stupid move by any player to try it even if they won.

Joodoo - obviously you failed to read the original post. Attacking is not beneficial, nor is suiciding, which is against CC rules. In these stalemate situations, whoever attacks is the one that LOSES. If you attack, you lose, and the other person that didn't attack wins. And the odds of winning by just attacking are pretty much less than 1/100,000. Chances are, you can get in as many stalemates as you like and never win with your logic.

Once again, anyone who thinks that CC or even the board game risk IS about taking risks is just stupid in my opinion. It's a strategy game - and should be played as one.
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby jiminski on Sun Aug 03, 2008 1:07 pm

I do not play many speedgames (though i have over the last 24 hours)

I just sat in a game which was a natural stalemate:

Game 2972821

the game lasted for 4 hours until eventually 1 of the last 3 players had to leave. .. they basically suicided .. madness ensued and i was the beneficiary.


The game was thrown into stalemate due to a series of factors: deadbeats lengthening the game and then their cards disappearing at inopportune moments; failed kill attempts followed by blocking so as to not lose. followed by perfect multi layered blocks, meaning protection for the 2 weaker players from the stronger.

The dominance of the stronger player meant that for either of the other 2 (of which i was 1) to kill the other would hand the game to the dominant player. and to attack the dominant player would also have caused imbalance.

eventually as i say the game was ballsed up and i won unsatisfactorily and more through luck than judgement!


there must be a better way... i got little satisfaction from this epic and entertaining battle ending this way, even if i did get the points!
Image
User avatar
Sergeant jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby FabledIntegral on Mon Aug 04, 2008 3:37 am

Considering 37/54 people want SOME sort of change - is this being looked into at all?
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby jiminski on Fri Aug 08, 2008 5:13 am

FabledIntegral wrote:Considering 37/54 people want SOME sort of change - is this being looked into at all?



70% would like to see a change... anyone interested? ...

If we are worried about the purists and the integrity of the game then it could be a game option.
'Hyper Escalator' or something... i reckon it would be the number one choice for SpeedGames, without necessarily interfering with the Casual.

Then we can put the FreezeGame button in for all other Stalemates in other formats.
Image
User avatar
Sergeant jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby max is gr8 on Fri Dec 11, 2009 2:30 pm

I know this is quite a big bump but this is still required
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby bedub1 on Fri Dec 11, 2009 2:40 pm

I recently got stuck in one of these. We created another game and used it as a playoff/tiebreaker game. I would be intested in the option for making the continents bonus's worth more. It wouldn't have applied to the game I was in, but there is definitely more reason to take a continent though...although our cash got up to 600+ so the continent wouldn't be too much at that point....
Colonel bedub1
 
Posts: 1005
Joined: Sun Dec 31, 2006 4:41 am

Re: POLL ADDED Increasing army cash in escalating when 100+

Postby wolfpack0530 on Sat Dec 12, 2009 11:53 pm

i voted for exponential increase instead of just 5. stalemates suck. When i get in them, i attack myself out of them. But i try to be fair about it. i try to divide my armies and hit every remaining player equally give or take. Then i am very weak and easy for the take out, but the rest of the players remain evenly matched. usually this mix up creates some action in the game for the remaining players and gives them opportinities for an ending.
Captain wolfpack0530
 
Posts: 869
Joined: Wed Jan 28, 2009 1:23 am
Location: Shady Thickets, where it is warm and moist

signing a treaty

Postby edwinissweet on Mon Mar 08, 2010 10:04 pm

Concise description:
    signing a treaty button

Specifics:
    having a button not to surrender, but to just end a game in peace.

This will improve the following aspects of the site:
    will allow for endless games to end
Image
User avatar
Lieutenant edwinissweet
 
Posts: 1342
Joined: Thu May 10, 2007 7:59 pm
Location: cozumel

Re: signing a treaty

Postby army of nobunaga on Mon Mar 08, 2010 11:09 pm

i like this... a button that 100% people can press and get out of a horrible game.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.

Re: signing a treaty

Postby Incandenza on Tue Mar 09, 2010 12:05 am

Various "ending long-ass games" ideas have been submitted over the years. The silence from management was pretty deafening, so I wouldn't hold your breath.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: signing a treaty

Postby edwinissweet on Tue Mar 09, 2010 12:14 am

i know. ive seen alot get shut down because of the abuse factor. But if no one gains points from it, then i dont see how it can be abused.
Image
User avatar
Lieutenant edwinissweet
 
Posts: 1342
Joined: Thu May 10, 2007 7:59 pm
Location: cozumel

Re: signing a treaty

Postby Incandenza on Tue Mar 09, 2010 1:06 am

edwinissweet wrote:i know. ive seen alot get shut down because of the abuse factor. But if no one gains points from it, then i dont see how it can be abused.


It's not really about abuse, it's that management, by all appearances, either doesn''t think horribly stalemated games are an issue, or doesn't care.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: signing a treaty

Postby jefjef on Tue Mar 09, 2010 1:35 am

About the only time a game is stalemated is when you DON'T assault.

Try attacking.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: signing a treaty

Postby Incandenza on Tue Mar 09, 2010 3:31 am

jefjef wrote:About the only time a game is stalemated is when you DON'T assault.

Try attacking.


Such an unbelievably tiresome attitude. Only a dummy attacks when doing so will cost them the game.

EDIT: My suggestion from 2+ years ago
Another good suggestion from almost 2 years ago
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron