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[XML] Countdown Killer Neutrals

PostPosted: Thu Nov 21, 2013 6:39 am
by Kabanellas
The idea would be to add an option on which Killer Neutrals could be set (by the map maker) to trigger on a determined number of turns.

Example:
-Player A, on round 2, takes Killer Neutral X (which is set to trigger in 4 rounds).
-On Round 6, Killer Neutral X would kill all armies in it (if still belonging to Player A). Reverting back to its neutral state.

This would create a series of vast possibilities in terms of creating maps, contexts and defining game-play.
Also, and this is very important, maybe they could even actually be a part of bonus while the clock-count goes down, before triggering.

Re: [XML] Countdown Killer Neutrals

PostPosted: Thu Nov 21, 2013 8:06 am
by koontz1973
Already suggested. Been looking to see if this would get support but now we have two map makers wanting this. How about a merge and sticky from the suggestions guys. ;)

Re: [XML] Countdown Killer Neutrals

PostPosted: Thu Nov 21, 2013 9:32 am
by spiesr
This suggestion seems to be different than the one you linked koontz. In that one you want the number of neutral troops on the territory to change over time. This one is asking for players to be able to hold a killer neutral for some number of rounds before it resets.

Re: [XML] Countdown Killer Neutrals

PostPosted: Thu Nov 21, 2013 1:52 pm
by Kabanellas
spiesr wrote:This suggestion seems to be different than the one you linked koontz. In that one you want the number of neutral troops on the territory to change over time. This one is asking for players to be able to hold a killer neutral for some number of rounds before it resets.


Exactly!!

Re: [XML] Countdown Killer Neutrals

PostPosted: Fri Nov 22, 2013 12:15 am
by koontz1973
My bad, both where so similar I missed the differences. But again this is one of those ideas that can light a map up with only a little change to current codes. This along with the other four neutral ideas should be done in a job lot of updates IMO as they all deal with the same item (neutrals).

Re: [XML] Countdown Killer Neutrals

PostPosted: Fri Nov 22, 2013 2:50 am
by Kabanellas
koontz1973 wrote:My bad, both where so similar I missed the differences. But again this is one of those ideas that can light a map up with only a little change to current codes. This along with the other four neutral ideas should be done in a job lot of updates IMO as they all deal with the same item (neutrals).


=D> =D> =D> =D> Second that koontz

Re: [XML] Countdown Killer Neutrals

PostPosted: Tue Nov 26, 2013 12:30 am
by JamesKer1
SUBMITTED

Re: [XML] Countdown Killer Neutrals

PostPosted: Sun Feb 23, 2014 11:22 pm
by bigWham
These features can be implemented using Tranformations

Re: [XML] Countdown Killer Neutrals

PostPosted: Thu Feb 27, 2014 7:43 pm
by Kabanellas
Sweet!!