Conquer Club

In-game statistics [Done]

Suggestions that have been archived.

Moderator: Community Team

In-game statistics [Done]

Postby matjam on Mon Aug 21, 2006 7:33 pm

The ability to view detailed in-game statistics. For example the number of armies per player, the number of territories owned by each player, the projected number of armies to be gained next turn for each player etc.

This would save time needed to figure out these stats and help in better stategy planning.

Priority** (1-5): 3
Sergeant 1st Class matjam
 
Posts: 18
Joined: Sun Jul 30, 2006 1:47 pm
Location: Halesowen

Postby Bad Speler on Mon Aug 21, 2006 7:39 pm

I think this is a good idea, and it's nice to see someone actually using the form at the top of the forum. When its down to 1 on 1 in a game, I always have to count the amount of territories the other player owns, to calculate how many armies he will get next turn, and try to lower it.
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby sully800 on Mon Aug 21, 2006 7:39 pm

A user on here named Tr0y created a script that calculates everything you mentioned as well as the number of cards each player has and a (somewhat arbitrary) strength rating. It also puts in a frowning face when you're a eliminated and a star if you win.

Here's a sticky thread that leads to Tr0y's greasemonkey script and a few other useful ones...

http://www.conquerclub.com/forum/viewtopic.php?t=2769
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby dussle on Mon Aug 21, 2006 7:40 pm

Guys, just download MonkeyScript, it's all there.
User avatar
Sergeant dussle
 
Posts: 902
Joined: Fri Jun 09, 2006 4:00 pm
Location: Indiana, USA

Postby Bad Speler on Mon Aug 21, 2006 7:42 pm

I know, but im to lazy too
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby sully800 on Mon Aug 21, 2006 7:42 pm

Also, it is on lack's To Do List to incorporate card counts in a future update. I don't know if that also includes army counts and projected armies like the grease monkey script shows, but it might.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby sully800 on Mon Aug 21, 2006 7:43 pm

Bad Speler wrote:I know, but im to lazy too


Don't complain too much than. It might exhaust you :P
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby AndyDufresne on Mon Aug 21, 2006 8:44 pm

The only features Lack will incorporate from the greasemonkey script is card counts, sortable columns, and status indicators. If you want the other little features you'll have to download the script.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby strike wolf on Mon Aug 21, 2006 8:57 pm

I actually prefer figuring it out, it adds an extra level to the game.
User avatar
Cadet strike wolf
 
Posts: 8287
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Postby strike wolf on Mon Aug 21, 2006 8:58 pm

AndyDufresne wrote:The only features Lack will incorporate from the greasemonkey script is card counts, sortable columns, and status indicators. If you want the other little features you'll have to download the script.


--Andy


Can you make that optional? I actually don't want the card count or any thing like that.
User avatar
Cadet strike wolf
 
Posts: 8287
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Game statistics

Postby RL_Orange on Sat Dec 02, 2006 4:37 pm

In the CD game of risk II there is a window with game statistics. In this window you can see how many:
- cards each players is holding
- the number of armies a player has
- the number of countries a player is occupying
- .......suggestions.

I am using these statistics in games to make tactical decisions and i am sure if all players would use these statics games would get more interesting e.g. better played.

At this moment i am using a excel sheet to calculate these statistics for those games i judge its important to have them available. But its still a lot of hand work.

In my opinion it would be a very nice feature to be able to have a window in which the statistics can be seen.

I bet some other players have additional statistics they would love to have instantly available to make the nxt move.

What do you guys think?
User avatar
Brigadier RL_Orange
 
Posts: 226
Joined: Mon Jun 26, 2006 2:03 pm
Location: Double Dutch Alley

Postby a2zsteve on Sat Dec 02, 2006 4:55 pm

RL download grease monkey

http://www.conquerclub.com/forum/viewtopic.php?t=8801

It does all of the above
User avatar
Lieutenant a2zsteve
 
Posts: 57
Joined: Mon Sep 11, 2006 10:48 am
Location: Manchester UK

Postby lackattack on Sat Dec 02, 2006 4:56 pm

Greasemonky Script by Tr0Y
Counts cards, animates the clock, print in-game statistics
http://www.conquerclub.com/forum/viewtopic.php?t=6672
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Thx

Postby RL_Orange on Sat Dec 02, 2006 5:51 pm

Just what i was looking for, thx guys, ty vm
User avatar
Brigadier RL_Orange
 
Posts: 226
Joined: Mon Jun 26, 2006 2:03 pm
Location: Double Dutch Alley

game statistics *Done*

Postby tian on Thu Dec 14, 2006 1:37 pm

hi, it would be nice to have game statistics shown at end of each turn, like how many army/territory one play have etc
Private 1st Class tian
 
Posts: 1
Joined: Mon Dec 11, 2006 12:04 am

Postby moz976 on Thu Dec 14, 2006 1:59 pm

"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

Reinforcement counters

Postby snoman99991 on Mon May 14, 2007 3:25 pm

Sometimes when I, or I imagine others, play a newer map, or one we've never played before, I wonder if I have all of the bonuses I see or how many troops I will be getting next turn.

Yes, it's not necessarily an incredibly difficult thing to calculate, but part of playing more than one kind of map at a time is keeping track of which bonuses you have and when.

Do you guys think that a simple little reinforcement counter somewhere on the My Games page, or in the actual battle itself would help? This wouldn't be public, it'd be just for you, and it would be useful in fast paced games, or when you're trying to balance two games at the same time.

Just throwing it out there for you guys to rip it up. Thanks a bunch,

Snoman
Private snoman99991
 
Posts: 26
Joined: Tue Apr 10, 2007 6:22 pm

Postby hecter on Mon May 14, 2007 4:01 pm

I don't really know what you're suggesting. Maybe if you used the Note to self it might solve your problem.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
Private 1st Class hecter
 
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Location: Tying somebody up on the third floor

Postby poo-maker on Mon May 14, 2007 4:07 pm

No, he wants to know how many men he will get at the start of each turn... Download a greasemonkey script for that...
Brigadier poo-maker
 
Posts: 1275
Joined: Sun Feb 25, 2007 9:58 am
Location: Dublin, Ireland

Re: In-game statistics [Done]

Postby darkslider on Sun Nov 29, 2009 5:48 pm

:-s :-s some effort should be required, i like the live clock but not the stats, even thou i would benifit from it cus i often overlook things, thats part of the game-if you overlook it thats on YOU!!
Sergeant darkslider
 
Posts: 2
Joined: Sat Jun 07, 2008 5:54 pm

Re: In-game statistics [Done]

Postby happy2seeyou on Sun Nov 29, 2009 11:59 pm

I don't like that the clock keeps shifting every other second
User avatar
Captain happy2seeyou
 
Posts: 4019
Joined: Mon Jan 22, 2007 2:59 pm
Location: A state that is in the shape of a mitten!

Re: In-game statistics [Done]

Postby lackattack on Mon Nov 30, 2009 12:50 pm

happy2seeyou wrote:I don't like that the clock keeps shifting every other second


Hey there, happy!

You have to update your BOB - that is what's causing the jump.
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Re: In-game statistics [Done]

Postby happy2seeyou on Mon Nov 30, 2009 4:50 pm

lackattack wrote:
happy2seeyou wrote:I don't like that the clock keeps shifting every other second


Hey there, happy!

You have to update your BOB - that is what's causing the jump.


ahhhh done. ;)
User avatar
Captain happy2seeyou
 
Posts: 4019
Joined: Mon Jan 22, 2007 2:59 pm
Location: A state that is in the shape of a mitten!

Re: In-game statistics [Done]

Postby earthen on Thu Dec 03, 2009 9:47 pm

works great thanks,
I only have one problem I'm in a fog of war game and i can see how many territories the other players have! I don't think that is right. it kind of negates the point of fog of war don't you think?
User avatar
Major earthen
 
Posts: 24
Joined: Thu Jan 01, 2009 1:53 pm
Location: Sherbooke, QC, Canada


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron