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Line of Command [Chained Reinforcements]

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Should this be an option?

I'm all about it!!!
45
80%
It stinks.
11
20%
 
Total votes : 56

Line of Command [Chained Reinforcements]

Postby thegrimsleeper on Sun Mar 19, 2006 2:42 pm

The 2 Fortifications thread got me thinking again about the way we do things at my place. It's a cross between unlimited and one.

Basically, you get one move, but you can go through any number of adjacent countries you control, i.e. Alaska-->NW Territories-->Greenland-->Iceland and that's your one fortification.

We call it Line of Command, and I think it would be an ideal addition to the site.
Last edited by agentcom on Sat Sep 28, 2013 11:14 am, edited 1 time in total.
Reason: title edited to include modern moniker
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agreed

Postby stevesparty on Sun Apr 09, 2006 1:57 pm

I totally agree with that, it should be an option.
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Postby areyouincahoots on Sun Apr 09, 2006 2:06 pm

I like that idea!
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Postby SMITH197 on Sun Apr 09, 2006 2:18 pm

make it happen lack...




please :wink:
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Postby AndyDufresne on Sun Apr 09, 2006 3:10 pm

Sounds like a pretty good Supply Line kind of idea for wars.

--Andy
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sounds good

Postby BattleAxe on Sun Apr 09, 2006 8:13 pm

I like that idea, bring it on lack! :)

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Postby moz976 on Mon Apr 10, 2006 7:23 am

Thats the way we play at my house as well good idea grim.
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BUMP!!!

Postby thegrimsleeper on Wed May 17, 2006 5:09 pm

Thought I'd revive this one, see if there's still any interest. Shouldn't be too hard to code, right lack?
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Postby Fieryo on Wed May 17, 2006 5:32 pm

i like the idea, as an option. i think it would add another layer of strategy to the game and thus possibly improve it
...where I'm from, we believe all sorts of things that aren't true. We call it -- "history"
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Postby lackattack on Wed May 17, 2006 8:12 pm

Maybe I can throw this in with the next update... definitely the one after that.
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Postby thegrimsleeper on Thu May 18, 2006 1:31 pm

Rad!

you are a r0x0r, lack!
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Postby Haydena on Thu May 18, 2006 3:35 pm

Heh, I'd love more game options... All up for more things to play around with...
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Postby panzermeyer on Thu May 18, 2006 3:43 pm

I prefer a combination; unlimited number of moves, but armies could only cross over one border per turn
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Postby thegrimsleeper on Thu May 18, 2006 3:44 pm

Oh, like in Lux! That's a good one too.
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Postby wicked on Thu May 18, 2006 3:44 pm

I'd like helicopter fort's ... where I can fortify to countries I can't access via land. :P
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Postby bretzsky on Thu May 18, 2006 3:52 pm

I'd like helicopter fort's ... where I can fortify to countries I can't access via land.


I think this would make for a very interesting game. Some guy on the virge of taking a country and in pops 10 more men from the other side of the world. I would be up for an option like this.

I also like the idea of your line of command too. More options equal more fun and more strategy.
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Postby wacicha on Thu May 18, 2006 3:57 pm

those men landing there we already have i think it is called de ploy ment lol
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Postby bretzsky on Thu May 18, 2006 7:57 pm

Thanks Wachica now I feel stupid. :oops:

That may help in my strategy from now on, I was always trying to fight across the world to get there so I could fort to it.

Thank-you so much <:-)
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Postby UTGreen on Thu May 18, 2006 9:55 pm

Yeah, for some reason that's what I thought "one" fortification meant... took me a while to realize my guys weren't going to move where I wanted them to no matter how many times I tried.

Anyway, I usually like to shout down "ooh, add this feature too Lack" posts, but this one has precident in the way many people play the game and couldn't be that hard to code. So if anyone cared what I thought, I'd have told them I like it.
“I am not only a pacifist but a militant pacifist. I am willing to fight for peace. Nothing will end war unless the people themselves refuse to go to war.” -Albert Einstein
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Re: Line of Command [Chained Reinforcements]

Postby agentcom on Sat Sep 28, 2013 11:17 am

Chained reinforcements have been IMPLEMENTED ... like 7 years ago

I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.
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Re: Line of Command [Chained Reinforcements]

Postby greenoaks on Sat Sep 28, 2013 5:37 pm

agentcom wrote:Chained reinforcements have been IMPLEMENTED ... like 7 years ago

I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.

that means it is not a 'Standard' option and should have its own medal ;)
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Re: Line of Command [Chained Reinforcements]

Postby agentcom on Sun Sep 29, 2013 8:00 pm

greenoaks wrote:
agentcom wrote:Chained reinforcements have been IMPLEMENTED ... like 7 years ago

I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.

that means it is not a 'Standard' option and should have its own medal ;)


Haha, yeah. I'll bring that up at the next meeting :)
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