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bbqpenguin wrote:i strongly oppose this. double turns is just basic part of freestyle strategy. stopping this is akin to prohibiting teamates form taking turns at the same time, blocking, hedging, or any other basic strategy usable in any game. double turns simply takes advantage of the rules of a certain gametype; something which you should always do. if you can't beat 'em, join 'em. if you play freestyle regularly (which i don't), then you need to be prepared to take double turns, it helps you win. if you are unable to or don't like this strategy, then don't play freestyle.
Page of Instructions wrote:In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.
yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
poo-maker wrote:yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
poo-maker wrote:God damnit, what is it with people trying to change things that others like. First classic, now freestyle...
bbqpenguin wrote:double turns is just basic part of freestyle strategy.
yeti_c wrote:poo-maker wrote:yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
Exactly a reason why I don't play Freestyle... it doesn't make it fun for the people that don't use the loopholes... it just makes it a guaranteed way to lose.
C.
PS - congrats on Conqueror again.
poo-maker wrote:Btw, I have just read over the original suggestion again. Tbh, it wouldn't actually change speed freestyle that much... I mean, most of the best players can start 2 or 3 seconds after the round starts. Those using clicky maps can also start a fraction of a second after the round starts or a fraction of a second after the first person triggers their turn. There wouldn't be time to break them....
poo-maker wrote:though, because of the loopholes, there are more tactics that you can use.
poo-maker wrote:Those using clicky maps can also start a fraction of a second after the round starts or a fraction of a second after the first person triggers their turn. There wouldn't be time to break them....
Thezzaruz wrote:poo-maker wrote:though, because of the loopholes, there are more tactics that you can use.
Not really though. This loophole brings a quite dominant strategy and hence it would reduce the amount of usable strategies atm.
poo-maker wrote:Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.
poo-maker wrote:Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.
treefiddy wrote:poo-maker wrote:Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.
I like the way I described it. If any player is active (yellow arrow next to name) when the round ends; it locks them out the same way it would if they were the ones to trigger the new round.
bbqpenguin wrote:i would like to change my opinion, at least somewhat. i admit i didn't read the op well enough to fully understand it. i fully oppose using "running out of time" as a tactic and i agree that this is an exploitable loop hole. however, double turns taken via the lest person to take a turn on round x starting his next turn 2 seconds after another player starts on turn y should still be allowed
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