Varying numbers of bonus armies for holding territory cards

I can never seem to fit enough letters to make these titles sensible.
Anyways, how about another game option that allows the game creater to select different numbers of bonus armies placed on territories you control that match cards you trade in?
BONUS TERRITORY CARD ARMIES:
(_) 0 (none)
(_) 1
(*) 2 (default)
(_) 3
(_) 4
(_) 5
(_) 6
(_) 1d6 (random each time: between 1 and 6)
(_) d6-d6 (random each time: roll two dice; subtract lowest from highest; between 0 and 5)
(_) + (escalating: zero for first card traded in representing a territory owned by the trading player, one for second, two for third, three for fourth, four for fifth, five for sixth, and so on,
(_) X (other?)
I especially like the idea of the escalating territory bonus armies, especially in junction with a standard escalating trade in value game. For example:
Red is the first player to trade in a set of cards for which he owns one of the territories represented by one of his traded cards ( Paraguay ) ; he gets ZERO bonus armies on Paraguay .
Blue is the next player to trade in a set of cards for which he owns one of the territories represented by one of his traded cards ( Quebec ) ; he gets ONE bonus army on Quebec .
Green is the next player to trade in a set of cards for which he happens to own ALL THREE of the territories represented by his traded cards ( Japan , Algeria and France ) ; he gets TWO bonus armies on Japan , THREE bonus armies on Algeria and FOUR bonus armies on France .
The next player to trade in a card for which he owns the corresponding territory will get FIVE bonus armies on that territory....and so on....
Anyways, how about another game option that allows the game creater to select different numbers of bonus armies placed on territories you control that match cards you trade in?
BONUS TERRITORY CARD ARMIES:
(_) 0 (none)
(_) 1
(*) 2 (default)
(_) 3
(_) 4
(_) 5
(_) 6
(_) 1d6 (random each time: between 1 and 6)
(_) d6-d6 (random each time: roll two dice; subtract lowest from highest; between 0 and 5)
(_) + (escalating: zero for first card traded in representing a territory owned by the trading player, one for second, two for third, three for fourth, four for fifth, five for sixth, and so on,
(_) X (other?)
I especially like the idea of the escalating territory bonus armies, especially in junction with a standard escalating trade in value game. For example:



