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multiplied armies!!!

PostPosted: Mon Jan 08, 2007 9:58 pm
by Scotty321
ok i know many people must love this but personally i hate it. I mean in real risk this doesn't apply. so why should it here? I know some people may miss a turn but that's to bad. It isn't fair to the other playres if some one purposly does that to get 9 armies the next turn and then completely change the tide of the game. If you are going to play risk my thoughts are that it should be played like the real game!

PostPosted: Mon Jan 08, 2007 10:01 pm
by wicked
well it'd be hard to have 8000+ people worldwide sit down and play at a table. :lol:

yo

PostPosted: Wed Jan 10, 2007 1:24 am
by Capt Killroy
i agree with you scott 100 percent wicked your comment was pointless and dumb there are diffirent time zones in the world so everybody cant sit down and play at the same time duh and poeple do use that to there advantage the rule should be you have 24hrs to take a turn miss your turn lose your armies this way it keeps the playing fair if 24hrs is not enough time to take a turn then dont play !!!!

PostPosted: Wed Jan 10, 2007 10:53 am
by Genghis Khant
Ever heard of punctuation? I had to read the Captain's post twice just to understand it. Don't they teach grammar in American schools?

PostPosted: Wed Jan 10, 2007 11:01 am
by silvanthalas
Genghis Khant wrote:Don't they teach grammar in American schools?


They do, but technology (such as IM-speak) and laziness rule.

PostPosted: Wed Jan 10, 2007 10:01 pm
by Scotty321
silvanthalas wrote:
Genghis Khant wrote:Don't they teach grammar in American schools?


They do, but technology (such as IM-speak) and laziness rule.


ok this topic is seirous...so u wanna act like an idiot and start to diss people why don't you do it in a game after you've won the right until then...don't talk unless it's about the topic

PostPosted: Wed Jan 10, 2007 10:02 pm
by AndyDufresne
This topic has had enough talking. We've got some ideas in the works.


--Andy