RiskII SameTime mode

It seems that this has been spoken of but I can't seem to find topic, so forgive me if I’m repeating someone’s suggestion.
In PC game RISKII there is a “SameTime” mode of plying. I was ecstatic over this concept when I’ve discovered it and I don’t see a reason why it couldn’t be incorporated in Conquer Club other than copyright protection if it exists. If it does exist then maybe some workaround version of it.
http://www.iwin.com/games/risk-ii
It would be just another “Play Order” option with other options as they are so some annoying perks like 1by1 land picking can be avoided.
It shortens turn length to 24h max (beautiful for crowded games), yet don’t provoke hart attack rush that “Freestyle” does (there are people here actually old enough to suffer some).
Concise description:
Specifics/Details:
How this will benefit the site and/or other comments:
In PC game RISKII there is a “SameTime” mode of plying. I was ecstatic over this concept when I’ve discovered it and I don’t see a reason why it couldn’t be incorporated in Conquer Club other than copyright protection if it exists. If it does exist then maybe some workaround version of it.
http://www.iwin.com/games/risk-ii
It would be just another “Play Order” option with other options as they are so some annoying perks like 1by1 land picking can be avoided.
It shortens turn length to 24h max (beautiful for crowded games), yet don’t provoke hart attack rush that “Freestyle” does (there are people here actually old enough to suffer some).
Concise description:
- Taking idea of SameTime mode from Risk II
Specifics/Details:
- adding “SameTime” mode to “Play Order” option
How this will benefit the site and/or other comments:
- Faster turn (as fast as “Freestyle”),
- No hart attack,
- More fun