Cost of Fortification

Here is a new reinforcement suggestion for those who are interested in. I have no idea with what name to assign for such a reinforcement type, however the idea looks to be excellent when i think in dept.
Concise description:Cost of Fortification
Specifics:
This will improve the following aspects of the site:
Concise description:Cost of Fortification
- Reduce the maximum available number of troops to be forted by 1/per territory to be passed through. This is the cost of fortification. In other words, you lose 1 army for every additional distance, this is the cost.
Specifics:
- An example, the player has a stack of 10 units in territ X, then player can fort all 9 troops to all adjacent territs, however s/he can fort maximum 8 troops to the 2nd order adjacent territories and loses 1 unit as a cost of forting 2 territs away. So on, if the player likes to fort somewhere, say territ Y, which is 6 territ away from territ X, then the max fortable units is gonna be 10 - 6 = 4, and the forting player loses 5 troops as a cost.
- Before saying that this to be a crazy idea
, just think this a few times, and what kind of extra strategy this one would put in gaming. This one successfully models the cost of fortification of long distances. Current fortification types are excellent however why not enrich with some new ones ? For strategy lovers, for those who are looking for tougher games, this new fortification style would offer many
This will improve the following aspects of the site:
- A new, very interesting fortification style to put new line in this game.
- This fortification type offers a lot challenging gaming, makes the fortification step much tougher then ever before.
- And, first time in CC, but no where else.