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assasin spoils

Posted:
Sat Apr 16, 2011 2:34 pm
by killercheez
How about spoils that are colored they would look like so; [Red] witch would take out the one of the red players regions you would have to wait to you get all five though it would fit assasin games perfect
Re: assasin spoils

Posted:
Sat Apr 16, 2011 3:17 pm
by pancakemix
Wait.
In English.
Get spoils which correspond to your target's territories. Cash them and wipe out the territory.
Yes?
Re: assasin spoils

Posted:
Sat Apr 16, 2011 3:27 pm
by Funkyterrance
I think he means that you would get a random color card that corresponds to one of the players. You could cash it in to get rid of ANY territory that belonged to that player. Not necessarily your target. It sounds pretty cool to me actually. Would suck if you kept getting your own color though so maybe you could not get your own color, dunno.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 10:00 am
by killercheez
yes that is wat i mean and you cant get yur own color
Re: assasin spoils

Posted:
Sun Apr 17, 2011 10:51 am
by blakebowling
I still have absolutely no idea what you're talking about.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 3:05 pm
by killercheez
ok say blakebowling you are playing a assasin game right now well any game mode but, assasin will work best. you get a spoil for conquering a region it will be a color of one of the players such as blakebowling. the spoil will look like this [red] wich would take out a random one of yur regions because yur name is highlighted red in the match and the assasin spoil is red. but u can only get one. once you have one u have to use it.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 4:30 pm
by blakebowling
While this sounds like a neat idea and all, logistically it wouldn't work.
How would the territory be chosen?
How would you earn a spoil like this?
Also, I really don't think this is a good idea.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 5:22 pm
by killercheez
blakebowling wrote:While this sounds like a neat idea and all, logistically it wouldn't work.
How would the territory be chosen?
How would you earn a spoil like this?
Also, I really don't think this is a good idea.
this is how randomly. by conquering a region
Re: assasin spoils

Posted:
Sun Apr 17, 2011 6:18 pm
by blakebowling
killercheez wrote:blakebowling wrote:While this sounds like a neat idea and all, logistically it wouldn't work.
How would the territory be chosen?
How would you earn a spoil like this?
Also, I really don't think this is a good idea.
this is how randomly. by conquering a region
So, you get one every time you conquer a region (which happens usually at least every round), and you may only have one at a time (you have to turn one in at the beginning if you have one). This would be horrible, especially in assassin games. The odds are against you getting the color of the person you need to eliminate.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 6:49 pm
by sniffie
killercheez wrote:How about spoils that are colored they would look like so; [Red] witch would take out the one of the red players regions you would have to wait to you get all five though it would fit assasin games perfect
My guess is you aren'nt fimiliair with nuclear spoils...
Re: assasin spoils

Posted:
Sun Apr 17, 2011 7:38 pm
by killercheez
Actually very familiar my guess is you aren't familiar with nuclear spoils
Re: assasin spoils

Posted:
Sun Apr 17, 2011 8:04 pm
by blakebowling
der sniffter wrote:killercheez wrote:How about spoils that are colored they would look like so; [Red] witch would take out the one of the red players regions you would have to wait to you get all five though it would fit assasin games perfect
My guess is you aren'nt fimiliair with nuclear spoils...
His suggestion is different,
slightly.
He is suggesting that the card would correspond to a player, instead of a region, and one of that player's regions would be nuked.
Eg. My card says
Chicago however, instead of nuking chicago, it would nuke a random region controlled by the red player.
I
still don't like it.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 8:14 pm
by TheForgivenOne
blakebowling wrote:der sniffter wrote:killercheez wrote:How about spoils that are colored they would look like so; [Red] witch would take out the one of the red players regions you would have to wait to you get all five though it would fit assasin games perfect
My guess is you aren'nt fimiliair with nuclear spoils...
His suggestion is different,
slightly.
He is suggesting that the card would correspond to a player, instead of a region, and one of that player's regions would be nuked.
Eg. My card says
Chicago however, instead of nuking chicago, it would nuke a random region controlled by the red player.
I still don't like it.
+1
Re: assasin spoils

Posted:
Sun Apr 17, 2011 8:19 pm
by killercheez
Wat does plus one mean
Re: assasin spoils

Posted:
Sun Apr 17, 2011 8:23 pm
by blakebowling
+1 basically means that he agrees with what he quoted. Ideally my post.
Re: assasin spoils

Posted:
Sun Apr 17, 2011 8:52 pm
by Funkyterrance
Why does it have to be a random region? Why not choose which region?
Re: assasin spoils

Posted:
Sun Apr 17, 2011 9:18 pm
by killercheez
Oh that would be cool so if there's a high stack kabloom

Re: assasin spoils

Posted:
Sun Apr 17, 2011 11:59 pm
by shocked439
Funkyterrance wrote:Why does it have to be a random region? Why not choose which region?
Mostly because of fog of war games. To choose a region it'd have to be visible.
This sounds like nukes with control. I like this idea mostly because it addresses the crap shoot ridiculous nature of nukes.
Re: assasin spoils

Posted:
Mon Apr 18, 2011 11:55 am
by killercheez
It sounds like awesome idea to me It could also be called controlled nukes

Re: assasin spoils

Posted:
Mon Apr 18, 2011 12:19 pm
by TheForgivenOne
I think this would just create a lot of stalemates. You try to secure a bonus? As soon as someone gets a set of you, it's gone. Try to get a big stack? Well, that thing will be targeted instantly.
Re: assasin spoils

Posted:
Mon Apr 18, 2011 12:33 pm
by killercheez
That's the point makes the game interesting in real life that's how it would work
Re: assasin spoils

Posted:
Mon Apr 18, 2011 12:46 pm
by TheForgivenOne
killercheez wrote:That's the point makes the game interesting in real life that's how it would work
How are stalemates fun? Have you been in one? Do you enjoy games that go excessively long, lasting 50+ rounds? 75+? 100+? 200+?
Because I really don't.
Re: assasin spoils

Posted:
Mon Apr 18, 2011 12:57 pm
by killercheez
Well then it would benefit people who like stale mates wouldn't it's just notyur opinion u know
Re: assasin spoils

Posted:
Mon Apr 18, 2011 2:44 pm
by 40kguy
TheForgivenOne wrote:killercheez wrote:That's the point makes the game interesting in real life that's how it would work
How are stalemates fun? Have you been in one? Do you enjoy games that go excessively long, lasting 50+ rounds? 75+? 100+? 200+?
Because I really don't.
How would this call stalements? maybe when you have a set you can cash.
Re: assasin spoils

Posted:
Wed Apr 20, 2011 4:53 pm
by killercheez
c it wouldnt benefit tfo but maybe others like makadoo he likes long stalemates im related to him so i should know