New option for escalating spoils games

Concise description:
Escalating games are fast, that's good. But many time the best players lost the game because a mistake of a rookie. Very often, not experiment players do a lot of mistakes, became weak, and they are easily killed by the lucky player next to them. As a result, the lucky player collect spoils, change cards again, kill other rookie player, collect spoils, kill other player, ...., win the game (I bet you know what I mean).
The conclusion is that the game is won by the lucky player, not by the best player.
So, I propose to limit the exchange of cards to only one by turn. At the end of the turn, if you have more then 5 cards in your hand you have to choose what cards discard.
Specifics/Details:
How this will benefit the site and/or other comments:
Best players have more chances to win games, even if there are rookie, suicides or bad players.
Escalating games are fast, that's good. But many time the best players lost the game because a mistake of a rookie. Very often, not experiment players do a lot of mistakes, became weak, and they are easily killed by the lucky player next to them. As a result, the lucky player collect spoils, change cards again, kill other rookie player, collect spoils, kill other player, ...., win the game (I bet you know what I mean).
The conclusion is that the game is won by the lucky player, not by the best player.
So, I propose to limit the exchange of cards to only one by turn. At the end of the turn, if you have more then 5 cards in your hand you have to choose what cards discard.
Specifics/Details:
- In escalating spoils games you can change spoils only once per turn.
- At the end of the turn, if a player has more then 5 cards in his/her hands (because he/her has just killed other player), the player has to choose what spoils discard.
How this will benefit the site and/or other comments:
Best players have more chances to win games, even if there are rookie, suicides or bad players.