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[Rules] Take Away Card for Missed Turn

PostPosted: Thu May 25, 2006 8:37 am
by DPTigerFan
I searched and couldn't find what I was looking for. I have a player who has deadbeated a couple of times to delay his exchange of cards for armies in order to incur a larger amount of armies in an escalating game. Is it possible to make a feature that deadbeats lose a card for missing a round? He should have been first on the totem poll and gotten 4 armies, but now he is looking at 20. I will try to eliminate him, but if I am unsuccessful I will be wide open to his counter attack.

PostPosted: Thu May 25, 2006 10:09 am
by zorba_ca
It's all part of the strategy. Yes, that player delayed cashing in his/her cards, but at the same time, that player has also not received any additional cards. So while he/she may get a larger cash now (i.e. those 20 men), they won't be able to cash in again for a long time.

You have to adjust to all styles of plays here (perhaps, if you see this happening, play to remove that player instead of trying to secure a continent - this would give you cards worth 20 armies instead of a continent worth 3 or 4!).

This is a common strategy that I have found is actually less than successful. Good luck in combatting it!

PostPosted: Thu May 25, 2006 10:53 am
by Zandar
That strategy is something I like to call Cheating. If you think purposely missing a turn is 'good strategy', just so you can get extra value for your cards, you're 100% wrong.

How about next time he just doesn't attack for 2 turns, in order to not get 3 exchangable cards? Last I checked, that would accomplish the exact same thing, but will save everyone 48 hours.

PostPosted: Thu May 25, 2006 6:03 pm
by ChaunceyMo
It's not so much a problem of the strategy itself, which at times will pay off (early on, if you have a big stack no one wants to attack) or horribly backfire (if someone who cashes in earlier manages to wipe you out while you're stalling), it's the cost to the other players. People who only have a regular account can be trapped in games that last days longer than they should because one or more people are intentionally skipping turns for this reason.

I agree that the penalty for missed turns, particularly consecutive missed turns, should be steeper. If not losing cards, which I actually don't think is a bad idea, then getting fewer armies when you come back (maybe -1 per missed turn, so you'd get a base 4 after missing two turns, or 3 after missing 3 turns).

Another idea, maybe better saved for another discussion, is having a "deadbeat rating" for every player that increases every time they miss a turn. This would both be publicly available, and maybe if it got too high the player would somehow be penalized (loss of points, loss of ability to participate in as many games, etc). It's one thing to miss the occasional turn or two because RL circumstances get in the way, it's another thing to habitually miss turns as part of a strategy.

PostPosted: Thu May 25, 2006 9:14 pm
by Twill
It may be annoying but it is well within their right both within the CC rules and in the original Risk rules - you are allowed to pass your turn should you so choose.

This would be less annoying if there was a "skip turn" button, but that doesnt exist yet.

Twill

PostPosted: Fri May 26, 2006 9:07 am
by DPTigerFan
guess all worked out in the end, I stomped that dude a new mudhole

PostPosted: Sat May 27, 2006 5:20 pm
by SonicStriker
I think that the "skip turn button" might be a good idea, or if that is not acceptable with the card rules, then if a person tries to not use thier cards by deadbeating, instead of them getting even more armies next turn, they should get the same number of armies that they would have gotten the previous turn when they HAD to turn in thier cards.

PostPosted: Sat May 27, 2006 5:29 pm
by Banana Stomper
Sometimes i wont' attack for a round so that i get to hand in my cards after everyone else. Am i wrong? No.

PostPosted: Sun May 28, 2006 7:31 am
by Mjolnirs
This is a valid strategy, but deadbeating to accomplish it is wrong. I like Twill's idea of a skip turn button, this would resolve the 24 hour issue, but how would the assignment of armies work? How does the board game address this? If you announce you are going to skip your turn to the people at the table with you, do you get your armies, place them then skip?

Right now if a player just doesn't take his turn, and skips twice, he will be rewarded with not only whatever the card turn in is (when he plays), but he will also get triple his army assignment. Now, during his skipping of turns he is more susceptible to getting beaten because his armies on the board are not increasing. If he were forced to take his turn and not make his attack, he would be saving everyone up to 24 hours, but he would be improving his defense by increasing his armies per turn.

Six of one, half dozen of the other.

PostPosted: Sun May 28, 2006 1:17 pm
by Jota
If you announce you are going to skip your turn to the people at the table with you, do you get your armies, place them then skip?


If you're there to place your armies, then you're not actually skipping. You're just ending your turn without attacking anyone.

PostPosted: Sun May 28, 2006 3:07 pm
by gladiugulare
the guy with 277 points who is deadbeating is trying to undermine the system

allow me to explain...


he is trying to drop his points to a very low number (below 10, trust me) and then beat someone with 1000 points. this way, he will gain 20,000 points, instantly bringing himself to teh top of the scoreboard.

PostPosted: Sun May 28, 2006 4:12 pm
by Marvaddin
Brilliant!! If you didnt talk, we would never realize it...

PostPosted: Sun May 28, 2006 4:23 pm
by qeee1
Be nice to the noobs Marv...

gladiugulare, that's been brought up many times in the forum already, and is well known and discussed among those who frequent here. Still no solution though.

PostPosted: Sun May 28, 2006 4:48 pm
by Marvaddin
qeee1 wrote:Be nice to the noobs Marv...

Well, I would, but hes not a noob... He spent 2 months here already... :D :wink:

PostPosted: Sun May 28, 2006 10:18 pm
by Acetone
Am I noob? And that is a noobish question 8)

PostPosted: Sun May 28, 2006 10:43 pm
by Joe McCarthy
For those that wish to skip a turn for the purpose of delaying cashing in a set there is no need for a skip turn button I dont think. Wouldnt just starting your turn but never deploying/cashing accomplish the same thing? The time limit of an hour or whatever it is would end the turn before the deployment and cashing of the cards and that would be the end of it. Plus, nobody would have to wait a day.

Its still douchebaggery to skip a turn, but making everybody wait 24 hours when it isnt necessary is ueber-douchebaggery.