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partner

PostPosted: Wed Jul 19, 2006 10:15 am
by SofaQ
i don't know if it has been suggested yet, but is there anyway to make it where you have to approve your partner instead of just getting stuck with a deadbeat. The feedback system really doesn't help if you get stuck with them as a parnter anyway.

PostPosted: Wed Jul 19, 2006 10:21 am
by Aladriel
I like the sound of that idea!

PostPosted: Wed Jul 19, 2006 11:51 am
by wcaclimbing
i dont like it. i would have to check and approve everyone on my team and that would be too much work 4 me. if you are having deadbeat problems, just be the last one to join a team so then you will know who you are with.

also, if everyone had to approve who they were with, noobies that were actually going to play their turns would get bumped out of games and ignored and then they would get stuck in games with other newbies that would deadbeat. no one likes being ignored, and that would be a bad experience for the newbies and they wouldnt stay with cc very long.

PostPosted: Wed Jul 19, 2006 12:57 pm
by AndyDufresne
Seriously, the solution to this rests with you. Make friends, make a team. You wouldn't sign up randomly for a basketball team and then expect to dominate if all of you haven't played together a few times.

Get to know someone through regular standard play, and then suggest that you guys join forces and become a team.


--Andy

PostPosted: Thu Jul 20, 2006 3:30 am
by max is gr8
*cough- chough* No Premium *cough*

PostPosted: Thu Jul 20, 2006 4:01 am
by gavin_sidhu
AndyDufresne wrote:Make friends

--Andy



That may be a bit hard for some people

PostPosted: Thu Jul 20, 2006 12:09 pm
by AndyDufresne
Perhaps then stray away from team games. It's not that hard, especially here at CC. ;)


--Andy