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Help recruits

PostPosted: Fri Aug 25, 2006 11:49 pm
by MeDeFe
And make a big note when people register telling them that most games are NOT realtime and that people have 24 hours to take their turn.

In the last two games I joined there were 2 recruits (one in each) who were under the impression that they were realtime, one got the concept and is playing, the other started his first turn, apparently got bored in the middle of it and hasn't been seen since.

Reading the instructions would help, but some people are too lazy to do so right away (me included).

priority: 0.5

PostPosted: Sat Aug 26, 2006 12:28 am
by AndyDufresne
Home Page wrote: Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.
;)


--Andy

PostPosted: Sat Aug 26, 2006 12:36 am
by MeDeFe
I wouldn't call that "big" and it doesn't say that one round can take several days either. ;)

PostPosted: Sat Aug 26, 2006 12:38 am
by AndyDufresne
I think if more people actually read around, they would understand. ;)


--Andy