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If you dont take ur go in a RT game!!

Posted:
Mon Nov 13, 2006 3:27 pm
by driskmaster
I like to play fast RT's games. Is it possible to set up a room just for RT players. Then if that person deosnt take his go within the 30 mins or 1 hour he misses a turn. If someone knocks him out in the mean time that player however doesnt not get his cards. Or otherwise instead of missing a turn a player can be kicked out of the match and of course loses points.
hell yes

Posted:
Mon Nov 13, 2006 3:44 pm
by rayray
Abso - fucking - lutley !!, i hate it when u try and have a quick rt and u get stuck for days waiting for someone to play, we should have a game type, where u only have 30-60mins per turn.

Posted:
Mon Nov 13, 2006 4:33 pm
by sully800
As stated many times, a specific format for real time games will be set up in the coming year, where each player will have 10-15 minutes to take their turn.

Posted:
Mon Nov 13, 2006 5:43 pm
by tals
My god 15 minutes- it needs to be faster than that. 15 mins * 6 (players)
1.5hrs
Times 10 rounds (approx game life)
15 Hours - what world do you guys inhabit
Get real 5 mins max per turn if you're doing a realtime. Or maybe work on a credit system where you get 5 mins you use less so your remaining time is added as credit. Any mroe and it won't be a realtime game.
Tals

Posted:
Mon Nov 13, 2006 6:21 pm
by dcowboys055
A) This belongs in the suggestions forum
B) 5 minutes is not enough, what if you eliminate somebody and cash in and are sweeping through the board? or what if your computer is a little slow? 15 minutes is fine.

Posted:
Mon Nov 13, 2006 6:35 pm
by tals
dcowboys055 wrote:A) This belongs in the suggestions forum
B) 5 minutes is not enough, what if you eliminate somebody and cash in and are sweeping through the board? or what if your computer is a little slow? 15 minutes is fine.
So you can devote 15 hours to a game? Personally I can't - hopefully we can have tuneable options, any more than 5 minutes for me and its not a real time game.
Tals

Posted:
Mon Nov 13, 2006 6:50 pm
by RexRegis
I would have to agree with the 15 min...
even if I like the idea of 5 min, but there are some issues that you have to think of.
even if the game have 5 min turns it can go on for a long time, so you might want to piss, or if it stretches over dinner time you might have to make dinner at the same time as you play.
15min is a good limit, then if you play faster then that, great, but there has to be some kind of margin.
it's just as it is now... you have 24 hours to make your turn but you often do it in less then 12...
if the limit is 15min you would most often do your turn in 5min, BUT the importent thing is that if someone quits it wont take 3 days to continue but it will take 45 min, then you can go on with the game.

Posted:
Mon Nov 13, 2006 7:06 pm
by N0g
dcowboys055 wrote:B) 5 minutes is not enough, what if you eliminate somebody and cash in and are sweeping through the board? or what if your computer is a little slow? 15 minutes is fine.
I think he meant five minutes to start your turn. (Enough time to pop a bag of popcorn, grab a smoke, etc.). You then could have 15 minutes (or more) once you start your turn. Though I've done blitzes where I spent longer than five minutes just running the numbers on best troop placement, but those weren't real-time games.

Posted:
Mon Nov 13, 2006 11:19 pm
by AK_iceman
tals wrote:My god 15 minutes- it needs to be faster than that. 15 mins * 6 (players)
1.5hrs
Times 10 rounds (approx game life)
15 Hours - what world do you guys inhabit

Right now we have a 24 hour limit and RT games last around 2 hours or less.
I really dont see how you would have a 15 hour RT unless someone leaves before its over. Think before you post.
N0g wrote:dcowboys055 wrote:B) 5 minutes is not enough, what if you eliminate somebody and cash in and are sweeping through the board? or what if your computer is a little slow? 15 minutes is fine.
I think he meant five minutes to start your turn. (Enough time to pop a bag of popcorn, grab a smoke, etc.). You then could have 15 minutes (or more) once you start your turn. Though I've done blitzes where I spent longer than five minutes just running the numbers on best troop placement, but those weren't real-time games.
Actually I think he means 15 minute turns. You can smoke or pop some corn while other players are playing, I think 15 minutes should be plenty of time to take a single turn.
This was suggested somewhere else but hasnt been mentioned here yet...
For the games where you cash in and eliminate person after person in the same round, that could take longer than 15 minutes. So maybe when you eliminate someone you can get a time extension of 5 minutes or so?

Posted:
Mon Nov 13, 2006 11:32 pm
by vorm
AK_iceman wrote:Right now we have a 24 hour limit and RT games last around 2 hours or less.
I really dont see how you would have a 15 hour RT unless someone leaves before its over. Think before you post.
Exactly.
The main problem that comes up with RT's right now when someone never takes a turn or takes 1 or 2 turns then leaves. The time limit would cause them to deadbeat rather quickly and let the others keep playing. The thought that everyone would use the entire time they are allowed on each turn for the whole game is ridiculous.
By that logic all non-RT 6 player games that go 10 rounds right now take 2 months to play...


Posted:
Tue Nov 14, 2006 1:54 am
by tals
AK wrote:Right now we have a 24 hour limit and RT games last around 2 hours or less.
I really dont see how you would have a 15 hour RT unless someone leaves before its over. Think before you post.
Strangely I did think before I posted, work the maths out - or is that difficult?
However - If all players are playing ball then 15 minutes protection will make sense, if they're not then I guess the game will be stuffed anyway.
Personally I think it will need some way of telling if all players are in game for it to work. At 15 minutes that's 45 minutes wasted time before the game dead beats one offender - whose called it a night. I appretiate 5 minutes is possibly too short. Maybe it will need other protection in place - for example you may have an emergency so a player will need to bail which can't be done at the monent. An online indicator will also help - but will frustrate if it shows a player has gone offline.
Any other thoughts. The only RT game I played we agreed to change to a normal game after 1 1/2. Again the game will need this ability as well.
The idea is great though - the ability to play RT is good - but for me 2 hours is possibly a maximum I can devote to a game - maybe also have a max game time limit when a winner is declared - could make it interesting.
Tals
** edit I did mean start the turn - maybe a change would be the turn automatically starts and you have 15 minutes to play it - then again its still 45 mins to deadbeat

**
*** also re the break - maybe a game pause in place? In albatross 18 you have a game pause and are only allowed to initiate it x times in game. A pause coul dthen be for 15 mins, lots of ways we can play this


Posted:
Tue Nov 14, 2006 1:57 am
by tals
vorm wrote:AK_iceman wrote:Right now we have a 24 hour limit and RT games last around 2 hours or less.
I really dont see how you would have a 15 hour RT unless someone leaves before its over. Think before you post.
Exactly.
The main problem that comes up with RT's right now when someone never takes a turn or takes 1 or 2 turns then leaves. The time limit would cause them to deadbeat rather quickly and let the others keep playing. The thought that everyone would use the entire time they are allowed on each turn for the whole game is ridiculous.
By that logic all non-RT 6 player games that go 10 rounds right now take 2 months to play...

Their is a huge difference between giving someone 15 minutes to play a turn and giving then 24 hours to play a turn. That logic doesn't work. As I say in my later post - even on your 15 minutes that's 45 minutes to deadbeat - you all happy with loosing that amount of time?
Tals

Posted:
Tue Nov 14, 2006 4:20 pm
by everywhere116
Personally, i like 10 min a turn. its long enough to take a small break or to go eat, yet short enough to not waste so much time deadbeating. Another suggestion I would like to add is that you get kicked out after 1 or 2 turns missed.

Posted:
Tue Nov 14, 2006 6:18 pm
by Herakilla
15 mins is fine, as its been said, what if you have slow internet? we dont want to bash those who still have dial up (i know a few) even if its really out of date. at times even my cable connection is really slow when my mom is sending out huge emails on the other comp

Posted:
Tue Nov 14, 2006 6:23 pm
by tals
Herakilla wrote:15 mins is fine, as its been said, what if you have slow internet? we dont want to bash those who still have dial up (i know a few) even if its really out of date. at times even my cable connection is really slow when my mom is sending out huge emails on the other comp
Sorry to bang the drum on this - is 45 minutes acceptable to dead beat on a rt game.
Lots of other areas need to be sorted regarding rt games before it is going to be feasible for the majority of players.
Tals

Posted:
Tue Nov 14, 2006 6:50 pm
by DublinDoogey
People keep bringing up that it would take 45 min to deadbeat out for 15 min turns, and that that is too long.
Why not do 15 min turns, you miss one turn, you're out.
Call it Realtime mode. Games created in realtime mode only appear on the game list for 15 min, that way people won't join them accidentaly.

Posted:
Wed Nov 15, 2006 1:54 am
by tals
DublinDoogey wrote:People keep bringing up that it would take 45 min to deadbeat out for 15 min turns, and that that is too long.
Why not do 15 min turns, you miss one turn, you're out.
Call it Realtime mode. Games created in realtime mode only appear on the game list for 15 min, that way people won't join them accidentaly.
Actually its just me - most people seem to ignore that at the moment
I'm sure lack has this one under control - everything else he has done has been pretty spot on.
If it was to appear in the game list i'd suggest it should very clear that it is an rt game. Games can take a while to setup so a limit shouldn't be in place. People can always drop out if they want.
I do think a pause option is needed. I think if a turn is missed possibly allow players to vote on a kicking or not. Finally as i've mentioned previously the game should have the ability to convert to normal 24 hour running.
Tals

Posted:
Wed Nov 15, 2006 6:49 am
by hasaki
Why dont you just play people that dont deadbeat. And with the 15min turns dont forget that you can always just click "end turn" when your done.

Posted:
Wed Nov 15, 2006 7:45 am
by SirSebstar
is freestyle not the fastest way to do RT games.
its the only way to be really fast. just take your turns when you can.

Posted:
Wed Nov 15, 2006 9:06 am
by tals
SirSebstar wrote:is freestyle not the fastest way to do RT games.
its the only way to be really fast. just take your turns when you can.
Freestyle is rubbish - it hooked me into CC, but its a terrible option. Never planning to revisit that one unless they do some major surgery on it.
Tals

Posted:
Wed Nov 15, 2006 9:48 am
by SirSebstar
i just learned about the freestyle bugs, and i have to agree with you. freestyle sucks