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Round Limit Troop Bug

PostPosted: Sat Feb 20, 2021 11:02 pm
by IcePack
Concise description:
Based on this: https://www.conquerclub.com/public.php? ... tructions3

Round Limit

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!

Specifics:
Game 20581010

Team 1 and Team 2 combine to both the same troop counts.
Team 1 and Team 2 combine to same number of territories.
Should have defaulted to join order according to my knowledge.

But according to the log:
2021-01-29 19:30:28 - Round limit reached, Team 2 has the most troops and won the game

Both are at 292 Troops and 5 Territories.

It appears its defaulted to highest single player troop count and not team? Or theres a bug in the log / system doing the correct tie breaker(s).
I manually checked the troop counts and 292 thats showing is correct so as far as I can tell its not a error in counting the troops.

Re: Round Limit Troop Bug

PostPosted: Mon Feb 22, 2021 8:11 am
by Extreme Ways
But for a tournament game, who joined the game first? That isnt necessarily T1.

Re: Round Limit Troop Bug

PostPosted: Mon Feb 22, 2021 3:44 pm
by IcePack
The fix is being tested on beta

Re: Round Limit Troop Bug

PostPosted: Tue Feb 23, 2021 1:44 am
by Hooch
Get a better winning condition.

Re: Round Limit Troop Bug

PostPosted: Tue Feb 23, 2021 12:40 pm
by IcePack
Hooch wrote:Get a better winning condition.


If only it were up to me :lol: