Conquer Club

BOB - autosnap at fort phase

Have suggestion for a new or old tool/enhancement? Come on in!

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.

BOB - autosnap at fort phase

Postby agentcom on Fri Nov 15, 2013 2:15 pm

Anyone ever thought of modding BOB, so that the "End Reinforcement" button also takes a snap? I'd love it.
User avatar
Colonel agentcom
 
Posts: 3974
Joined: Tue Nov 09, 2010 8:50 pm

Re: BOB - autosnap at fort phase

Postby Woltato on Fri Nov 15, 2013 10:12 pm

yeah, I've hacked the code on mine to make it do this. It's much better as I often used to forget to take a snap.
User avatar
Sergeant Woltato
 
Posts: 192
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK

Re: BOB - autosnap at fort phase

Postby Woltato on Fri Nov 15, 2013 10:27 pm

just edit the bob script and search on "Confirmation Popups" and change the code there to this.

Code: Select all
/* --- Confirmation Popups --- */
      if (((command == 'End Assaults' || command == 'End Reinforcement' || (command == 'Reinforce' && gameSettings.fortifications != eFortifications.UNLIMITED)) && myOptions.confirmEnds) || (command == 'Auto-Assault' && myOptions.confirmAutoAttack) || (command == 'Deploy' && myOptions.confirmDeploy)) {
         var message = "Are you sure you wish to " + command + "?";
         if (command == "Reinforce") {
            message = "Only one reinforcement possible, are you sure?";
         }
         if (confirm(message)) {
            if (command == 'Reinforce' || command == 'End Reinforcement' )
             {
                  document.getElementById('snapToChat').click();
                  alert('Snapshot taken');
             }
            return newsendRequest(command);
         } else {
            return false;
         }
      } else {
         return newsendRequest(command);
      }


It's not quite perfect.
When it takes a snapshot an alert pops up. you need to wait until it's finished loading in the background before clicking ok on the alert or it won't end your turn properly. It doesn't work without the alert for some reason that proved beyond my javascripting abilties to figure out. Maybe someone cleverer than me can work out how to do this properly.
User avatar
Sergeant Woltato
 
Posts: 192
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK

Re: BOB - autosnap at fort phase

Postby agentcom on Sat Nov 30, 2013 12:22 pm

Well that's pretty cool. Like you said, it would be nice if someone integrated into BOB proper and got the kinks worked out.
User avatar
Colonel agentcom
 
Posts: 3974
Joined: Tue Nov 09, 2010 8:50 pm


Return to Tools Suggestions

Who is online

Users browsing this forum: No registered users

cron