Conquer Club

"Missed Turns" bug

Have suggestion for a new or old tool/enhancement? Come on in!

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.

"Missed Turns" bug

Postby bomberman760 on Wed Oct 17, 2007 11:53 am

Bug:
Opponent has missed two consecutive turns, not registered as missed turns in Stats

Detailed Description:
Pink player has missed two turns in a row, but in the Standard and Advanced Stats (BoB with AJAX disabled) player shows zero missed turns. Missed turns did register for blue player (who has since been booted).

Found Where:
http://www.conquerclub.com/game.php?game=990998
User avatar
Lieutenant bomberman760
 
Posts: 35
Joined: Fri Sep 28, 2007 12:22 pm
Location: Kansas City

Postby The1exile on Wed Oct 17, 2007 12:03 pm

2007-10-16 23:50:45 - Raz3r77 gets the armies multiplied for 3 rounds


Doesn't look like a bug to me, unless you reported this days after the event. Also, BOB is not actually site supported, so you may have better luck (if it is in fact an issue) in the relevant thread.
Image
User avatar
Lieutenant The1exile
 
Posts: 7140
Joined: Tue Aug 15, 2006 7:01 pm
Location: Devastation

Postby bomberman760 on Wed Oct 17, 2007 12:12 pm

So the counter resets? A bit lame, but I'll take it to the BoB forum. Thanks.
User avatar
Lieutenant bomberman760
 
Posts: 35
Joined: Fri Sep 28, 2007 12:22 pm
Location: Kansas City

Postby Aerial Attack on Wed Oct 17, 2007 12:30 pm

The counter is actually just the multiplier (minus 1) so the system knows how many armies a person is to receive on their next turn. If that number is the standard number, then the missed turn calculator will automatically be 0

If, on the other hand, you want BOB to track total missed turns in a game - whilst interesting, the idea is useless. The site has no "punishment" per se for missing 4 out of 5 turns - so long as you take your turn every 3rd turn.

A possible solution would be to use a decrementing threshold before kicking a deadbeat. Here are the ratios I propose (when someone should get kicked):

Code: Select all
3 consecutive turns (during the first 100 rounds).
Up to Round 5 (miss 3 turns - 60%).  High initial threshold lets new players return to CC
Up to Round 10 (miss 40% - max 4 turns)
Up to Round 25 (miss 33% - max 7 turns)
Up to Round 50 (miss 25% - max 10 turns)
Up to Round 100 (miss 20% - max 15 turns)
Up to Round 200 (miss 15% - max 20 turns)
Beyond Round 200 (miss 10%)
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan


Return to Tools Suggestions

Who is online

Users browsing this forum: No registered users

cron