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Re: Conquer Club API

PostPosted: Mon Jan 18, 2010 9:12 am
by Dako
One more API bug:

Following link is not working
http://www.conquerclub.com/api.php?mode ... s%20Empire

Reason - I guess it is the ' sign in the map name that messes things up (cause it should be stripped from input). Escaping the character doesn't give anything.

Re: Conquer Club API

PostPosted: Thu Jan 21, 2010 4:21 am
by Dako
Another bug (or what?).

http://www.conquerclub.com/api.php?mode ... gn=6272744

Should list 4 teams with 2 players each, 6 of slots empty. But right now it returns only 2 players for the game. No way to find how many players there should be.

Re: Conquer Club API

PostPosted: Thu Jan 21, 2010 4:49 pm
by chipv
Thanks for the excellent bug reports, Dako, keep them coming!

Alexander's Empire looks like a bug and I agree with waiting games showing empty slots.

Re: Conquer Club API

PostPosted: Thu Jan 21, 2010 5:24 pm
by chipv
Dako wrote:One more API bug:

Following link is not working
http://www.conquerclub.com/api.php?mode ... s%20Empire

Reason - I guess it is the ' sign in the map name that messes things up (cause it should be stripped from input). Escaping the character doesn't give anything.


Fixed (thanks for quick response, lack)

Re: Conquer Club API

PostPosted: Thu Jan 21, 2010 5:37 pm
by Dako
So for now, these are the bugs/change requests I've found top priority (for my scripts at least, but I know Foxy will be glad for #1 and #4 to be fixed):

  1. [CR] - Player API doesn't return if the member is premium or freemium
  2. [CR] - Gamelist API doesn't indicate blocked players in freestyle games
  3. [BUG] - Gamelist API still have "Time remaining" clock running down after the game was finished
  4. [BUG] - Gamelist API never shows empty player slots for a game (it just skips them)

Maybe I will find something else in the next few days, but for now my script runs smoothly with the new API. Kudos to lack.

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 9:32 am
by barrycarter
To confirm, the API won't tell you who has how many troops on which territories for a given game, correct? Even with the gn query, the info you get is limited, yes?

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 9:38 am
by sherkaner
Correct, it's only general info.

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 9:50 am
by barrycarter
And using a program to auto-login myself and scrape the info from the JSON data on the game page is considered a bad thing, yes?

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 10:04 am
by sherkaner
Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 10:19 am
by Dako
It's not bad - it is slow and hard to code/support. Any change to game layout will give you a bunch of work to up[date the tool. While abstract API just gives the data you need.

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 11:25 am
by barrycarter
Thanks. My thought was to create a site where people enter a CC game number, and get various stats, who has best probability of winning, warnings (like: "if red grabs foo, he'll get a bonus"), etc.

Having the maps in XML format is really useful for general strategies, but I was thinking of a game-specific real-time strategy.

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 2:37 pm
by Foxglove
sherkaner wrote:Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.


Once the API provides the required information, there will be no need to do it the "heavy" way anymore. But for now... that's the only way to allow the script to work properly!

Re: Conquer Club API

PostPosted: Sun Aug 08, 2010 2:45 pm
by sherkaner
Foxglove wrote:
sherkaner wrote:Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.


Once the API provides the required information, there will be no need to do it the "heavy" way anymore. But for now... that's the only way to allow the script to work properly!

:) Yeah, obviously you have a valid point. And I use and love the script btw (except when I get on a forum page with 100+ games I'm not interested in).

Re: Conquer Club API

PostPosted: Tue Aug 24, 2010 3:02 pm
by barrycarter
Can you get game start time from the API? The events field doesn't include "game initialized" and I can't see it anywhere else.

Re: Conquer Club API

PostPosted: Tue Aug 24, 2010 3:04 pm
by barrycarter
BTW, I'm working on a greasemonkey script:

http://github.com/barrycarter/bcapps/bl ... ub-game.js

that scrapes current data from a game page and posts it to my website, where it gets logged but nothing else happens.

If anyone's interested in helping out, please ping me, thanks.

Re: Conquer Club API

PostPosted: Tue Nov 16, 2010 8:10 am
by Qyu
just one thing, in your 'how to' here :

chipv wrote:[...]
So let's look at a typical output.

Using
Code: Select all
http://www.conquerclub.com/api.php?p1un=chipv

Root tag is <api>
Code: Select all
<api>
   <page>1 of 2</page>
   <games total="244">

[...]


you forget in the url the get var 'mode=gamelist'
so you don't have gamelist but the rules of the API

Re: Conquer Club API

PostPosted: Sun Dec 19, 2010 5:39 pm
by chipv
The head post needs updating will do it now.

Adding requests

1. Allow search by dates. Add 2 parameters from and to, choose whatever date format you want.
2. Indicate blocked players in freestyle status. (Now reads Ready)

Maybe 2 has already been asked for.

Re: Conquer Club API

PostPosted: Tue Apr 09, 2013 12:16 pm
by kruthar
Hi all -

Please let me know if this functionality exists somewhere but I am looking for the turn number for all of the events that get returned on game objects, currently they only come with a timestamp, which really isn't all that useful unless you are doing real-time monitoring. This would allow for some interesting player/game analysis that I plan on doing.

Can I formally request that all events for a game object come with a turn number? Thanks a whole bunch.

Re: Conquer Club API

PostPosted: Thu Apr 11, 2013 6:47 pm
by ender516
If you need a quick workaround, look for the events that say "Incrementing to round n".

Re: Conquer Club API

PostPosted: Mon Mar 10, 2014 5:04 am
by Qyu
The mode=group doesn't work for every clan.
Only the older one works fine (ex : http://www.conquerclub.com/api.php?mode=group&g=193056)
but not for the most recent (ex : http://www.conquerclub.com/api.php?mode=group&g=193216)

Re: Conquer Club API

PostPosted: Fri Mar 28, 2014 10:45 am
by Hugo Estrada
Can you create games and invite people with the api? It seems like you can't, but I am not sure how up to date the documentation is.

Re: Conquer Club API

PostPosted: Fri Mar 28, 2014 4:17 pm
by dgz345
nope you can not create games with the api. what i know of. but you can find ppl and you can create games with the link you get from creating games

http://www.conquerclub.com/player.php?n ... mit=Create

will create a 1v1 on AYBA.. and invite me

show

Re: Conquer Club API

PostPosted: Tue Apr 29, 2014 4:15 pm
by MrBenn
This is an excellent guide... The first post needs updating to add (P)olymorphic to the game type section

Code: Select all
gt - game type (S)tandard, (C)Terminator, (A)ssassin, (P)olymorphic, (D)oubles, (T)riples or (Q)uadruples