OliverFA wrote:Crazyirishman wrote:This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.
But if a player is attacked by someone else it is completely logical that the defender will receive a report saying that he was attacked, by whom, and how many casualties the attack caused. If you were watching at that present moment you would get that info, so this should be in the log.
I agree that this info is not needed once the game has finished. Would be nice to have it to study the game and so, but it's not vital.
Yeah, part of this part of the Game Log stuff is the premise that you shouldn't suffer a disadvantage just because you aren't constantly checking your turns constantly. I understand the "sneak attack" thing and I've done it myself. But just because you can do it in the current system doesn't mean that it's the best way of doing things.