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Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 12:41 pm
by sailorseal
blakebowling wrote:
Koganosi wrote:
Jeff Hardy wrote:this sucks?


Hard.

No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.

Urs

Koganosi.

Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.

That sounds good what does everyone else think?

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 1:59 pm
by oVo
Playing against a computer just for the heck of it is ok,
but making it a requirement for recruits is just dumb.

Human error is part of the game.

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 2:17 pm
by Teflon Kris
Not the worst idea ever.

Amendment: maybe worth implementing if new recruits have the option of playing AI first game?

Problem: would it be worth the programming needed?

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 2:21 pm
by GrimReaper.
or maybe a quick mock up round with instructions on how to play your turn. but a full length game no

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 2:29 pm
by sailorseal
GrimReaper. wrote:or maybe a quick mock up round with instructions on how to play your turn. but a full length game no

Ya! Like in other games they have tutorial scenarios, maybe that

Re: New Recruits have tutorial scenarios

PostPosted: Sat Mar 14, 2009 2:44 pm
by GrimReaper.
be more specific like this. At first the new recruit will be put through a "training scenario" in a game, obviously there will be rigged dice. So the player can be told the defense and offense dice. however they will also learn how to use the control panel how to pm and how to post in the forum

Re: New Recruits have tutorial scenarios

PostPosted: Sun Mar 15, 2009 12:07 pm
by GrimReaper.
anything more to add?

Re: New Recruits have tutorial scenarios

PostPosted: Sun Mar 15, 2009 3:26 pm
by TheBro
New Recruits are only allowed to play other New Recruits.

Re: New Recruits have tutorial scenarios

PostPosted: Mon Mar 16, 2009 7:02 am
by Joodoo
learning through mistakes and interacting with human players are often considered quite effective, but I wouldn't see any harm in this being an option

Re: New Recruits have tutorial scenarios

PostPosted: Mon Mar 16, 2009 4:45 pm
by ubersky
What about a simple map (like 10 territs) that can be played against neutrals so show how the mechanics of the system work? Maybe make one that looks similar to the geography of the earth, and then a few with odd geography and introduce rules like bombardment, one way reinforcement, and other odd map items.

Playing against Neutral is not AI, so simple to implement. You would only have to make a mechanism to allow the game to proceed when there is only one player (victory condition is player must own all territs).

I'm not saying people can't learn for themselves, but lots of other sites/games have the idea of an "incubation room" for new players before releasing them into the wild.

Tutorial for new players

PostPosted: Wed Aug 12, 2009 9:21 am
by azezzo
Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 2:46 pm
by Woodruff
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 2:53 pm
by PLAYER57832
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.

That is, the template that first appears when you click "new post" in Suggs and Bugs.

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 2:58 pm
by Strife
I remember awhile ago, a year or so(around the time we had the banner comp.), someone suggested something similar. I believe the result was a few videos by players and someone said they were working on a flash of it. Not sure what happened to that, but it's a great idea indeed.

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 3:13 pm
by jefjef
How about non-point tutorial games vs. CC servers?

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 3:37 pm
by Woodruff
PLAYER57832 wrote:
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.


The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 3:41 pm
by azezzo
why not make it a mandatory viewing, b4 the 1st game is played?

and that idea about practice games against a computer is a great idea too.

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 3:42 pm
by slowreactor
jefjef wrote:How about non-point tutorial games vs. CC servers?


First, good luck getting a bot that can teach someone the intricacies of CC. Second, before someone suggests that SoC should take in all incoming recruits for a few learning games, they WILL be overloaded if they do.

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 9:23 am
by PLAYER57832
Woodruff wrote:
PLAYER57832 wrote:
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.



The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.

I believe all new people are now given pms about this.

At some point, you can offer the spoon, but they have to pick it up themselves.

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 11:39 am
by Night Strike
Woodruff wrote:The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.


I'm pretty sure that when the Society of Cooks went public, lack installed an automatic PM to send to players when they finished their 5th game telling them about the Society. I'd have to go dig through conversations about the changes to find proof, or you could ask a Society Mod.

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 12:05 pm
by PLAYER57832
Night Strike wrote:
Woodruff wrote:The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.


I'm pretty sure that when the Society of Cooks went public, lack installed an automatic PM to send to players when they finished their 5th game telling them about the Society. I'd have to go dig through conversations about the changes to find proof, or you could ask a Society Mod.


If so, I would think it should be given when they FIRST join... with perhaps the addendum that they need to play 5 games first.

Actually, the more I think of this particular idea, the more I think it just won't work. I am going to suggest a competing suggestion

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 12:09 pm
by trinicardinal
Woodruff wrote:
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?



I like this.... especially in conjunction with the auto-PM idea

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 12:11 pm
by AndyDufresne
Long ago we tried to make a tutorial---however it fell flat because of the sheer magnitude of the everything. Perhaps a user-started or user-driven initiative could get off to a better start?


--Andy

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 12:16 pm
by Darwins_Bane
AndyDufresne wrote:Long ago we tried to make a tutorial---however it fell flat because of the sheer magnitude of the everything. Perhaps a user-started or user-driven initiative could get off to a better start?


--Andy


is there some way that you can auto pm new players? because then perhaps you could have someone or some people running the tutorial and then the pm would direct them to it and tell them a couple other basic things about the site.

Re: Tutorial for new players

PostPosted: Thu Aug 13, 2009 12:19 pm
by AndyDufresne
We already have a few Auto-PMs sent out. If I recall correctly:

Upon first Joining Conquer Club (the user is also brought to an introductory page explaining the website I think)
Upon first Promotion
Upon Joining a Speed Game

There may be a few others as well. Lack has the info.


--Andy