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[UI] Semi-Auto Assault

PostPosted: Sun Oct 15, 2006 8:59 pm
by Hoff
Huegelkoenig wrote:Suggestion: Advanced Auto-Assault

At the moment, the Auto-Assault-Button is implemented like this:
  • Attack as long as you have more than 3 troops and the enemy has more than 0 troops.
    or
  • Attack until you have less than 4 troops OR the enemy has less than 1 troops.



My suggestions would be, to add two textboxes next to the Auto-Assault-Button, where players can enter the amount of troops, for the Auto-assault to stop, manually.

Image


How this will benefit the site:

You often find yourself in a situation like this:
Image
Large stacks vs large stacks.

If cyan wants to attack Maghreb, cyan has two options:
1. Choose Spain or Greece and click Auto-Assault.
2. Choose Spain or Greece and click Assault manually.

The downside of these two options are simple:
Option 1.: Cyan has to advance the remaining troops to Maghreb and his second stack of 400+ troops is left behind the border.
I know, cyan can reinforce them, but maybe cyan already needs to reinforce troops somewhere else.
Option 2.: It takes time and a lot of clicking. And i know, there are games with stacks way larger than the 400...

If you would be able to choose "Auto-Assault Spain->Maghreb until Maghreb has less than (e.g.) 5 troops", you could go on by attacking the remainaing 3 or 4 troops from Greece and have a large stack at your new border.


Another possibility would be, if cyan (in the situation above) doesnt want to conquer Maghreb, but just weaken red there.
He could choose e.g.
"Attack Spain->Maghreb until Maghreb has less than 200 troops or Spain has less than 300 troops"
and
"Attack Greece->Maghreb until Maghreb has less than 10 troops or Greece has less than 300 troops".
Cyan would end up in a situation (except he gets very very bad or very very good dice) where he has ~300 at Spain and Greece and red has ~50 troops at Maghreb.

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To prevent users from making wrong inputs, you could also consider using dropdown-menus instead of textboxes

Image

  • It should be possible to disable this feature (to reduce interface clutter) from the Control Panel.


show

PostPosted: Sun Oct 15, 2006 9:21 pm
by sfhbballnut
waste of effort to empliment something like that, just attack down to whatever number you would normally stop at :D :)

PostPosted: Sun Oct 15, 2006 9:36 pm
by sully800
I think it makes sense as a feature. In games with huge army counts, whether it be hundreds or thousands, you probably don't want to attack with all your men very often and this would help in those situations.

PostPosted: Mon Oct 16, 2006 2:50 am
by gavin_sidhu
i like the idea.

PostPosted: Mon Oct 16, 2006 4:44 am
by RexRegis
sfhbballnut wrote:waste of effort to empliment something like that, just attack down to whatever number you would normally stop at :D :)


If they have implemented it in a good way they should have a constant for that number(3). it isn't that hard to remove the constant and add a variable that the user can change.

PostPosted: Mon Oct 16, 2006 5:05 am
by Dlakavi
great idea

PostPosted: Mon Oct 16, 2006 9:14 am
by lackattack
There is a problem here. I have an obsessive goal to keep the interface as simple as possible.

PostPosted: Mon Oct 16, 2006 1:32 pm
by Hoff
lackattack wrote:There is a problem here. I have an obsessive goal to keep the interface as simple as possible.


I do like the simple interface, but i dont think one extra drop down menu would add too much clutter. Maybe you could be able to hide it if you do not want to use the feature.

PostPosted: Mon Oct 16, 2006 1:57 pm
by AK_iceman
It would only be one more dropdown for this idea, but what about the next idea? And the one after that?

PostPosted: Mon Oct 16, 2006 4:17 pm
by Bad Speler
It wouldnt be that confusing, but set the default at three, so people who are suicidal dont have to change the drop down list that often.

PostPosted: Mon Oct 16, 2006 4:19 pm
by JTFR
Yeah and then fix the d dice which are consistently winning all the critical battles that sway a game, and it doesn't matter the count.ie 11-2 I lose all with auto attack and buddy still has one. Lost 3 ranks this month because of those fucked up dice. Oh wait, where's the vent forum.

PostPosted: Mon Oct 16, 2006 5:26 pm
by Hoff
not here, not helping.

PostPosted: Mon Oct 16, 2006 5:36 pm
by Mr. K
I like this idea, and I also like the idea of keeping the interface simple.

I don't think a dropdown menu would be a good idea, cause then you'd have to have numbers from 1 to an arbitrarily high number. Who is to say whats the highest number i'm going to want to use? 6,12,30,60, more? Instead it could be wise to just have a number box you can edit. It'll say "Limit: [3]"

The default will always be 3, and you can change it to whatever number you want simply and easily. Plus the server wont have to list 80 useless numbers in a dropdown box every single time some one is in attacks.

PostPosted: Mon Oct 16, 2006 7:06 pm
by Hoff
yeah i really like the idea of a box that you edit yourself. It would be much simpler and keep the display simple.

PostPosted: Mon Oct 16, 2006 8:33 pm
by slash1890
Don't like the idea. I don't want more drop down boxes. I'm with lack for keeping it simple.

PostPosted: Mon Oct 16, 2006 8:52 pm
by Herakilla
wow 28 yes 5 no

i like the box yes, drop down? no

ok then

PostPosted: Mon Oct 16, 2006 8:55 pm
by dugcarr1
HERES MY IDEA,,,,,,,HAVE ALL AUTO ATTACKS ATTACK TILL ATTACKER LOSES 5 men then they have to ckick it again


i am the smartest man alive

PostPosted: Mon Oct 16, 2006 9:00 pm
by AndyDufresne
The idea of an editable box sounds like by far the best. Is it possible with the everything we have running, Lack? Or would this be on later down the line, coming out with one of the larger planned updates with Ajax?


--Andy

PostPosted: Mon Oct 16, 2006 9:11 pm
by lackattack
I can also live with the editable box but this would be much later down the line...

PostPosted: Mon Oct 16, 2006 9:32 pm
by reverend_kyle
I say a greasemonkey script would work right>?

Option For Auto Attack

PostPosted: Tue Nov 28, 2006 12:05 am
by boyer
Allow the person attacking to have a choice of how many rolls of Auto Attack to do.

Perhaps a drop down menu on how many auto attacks to do.

The reason I believe this is neccessary is that I recently rolled with 23 armies versus 8 and at the end I had 3 armies to the opponents 3. If I had a choice I would have perhpas rolled five times in auto attack and see how I did. If I was losing big, such as this example, I may choose to stop attacking. However, without an option you go all the way down to three armies and stop. I like Auto Attack since it moves the game faster, however, I will probably never use it again due to my latest losses.

I think having the option allows players to move faster without the chance of lossing all of their armies, and perhaps let them change their strategy.

The Priority I would place would be a 4, not super urgent, however would add a big benefit.

Thanks,
Boyer

PostPosted: Tue Nov 28, 2006 3:28 am
by SirSebstar
its all chance, statisticly autoattack is not better or worse then single attack, at least thats what they keep telling me.

it is a lot faster though. that does help speed games up

PostPosted: Tue Nov 28, 2006 10:00 am
by boyer
Yes it's all a chance, however, if you could strategically stop if your losing, you won't continue rolling and be forced to keep taking that chance.

PostPosted: Wed Nov 29, 2006 2:12 pm
by Thimble
i think it's a good idea.

also, there are cases when you don't want to take your opponents territory, so having a limit on how many armies you kill would be nice too.

PostPosted: Wed Nov 29, 2006 3:50 pm
by Rogi
Then go with the normal attack.
Auto Attack is for the territory's you NEED to take out FAST. Or for big army clashes. I'm greateful it stops on 3.