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Re: [XML] Killer neutrals being part of bonus

PostPosted: Sat Jan 25, 2014 8:29 am
by Metsfanmax
When given the choice between a new tag and changing gameplay mechanics, I'd opt for the former. Changing the way bonuses, etc. are calculated shouldn't be done just to enable a new feature, unless everyone agrees that it's the right thing for all future maps.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Sat Jan 25, 2014 12:22 pm
by koontz1973
Metsfanmax wrote:When given the choice between a new tag and changing gameplay mechanics, I'd opt for the former. Changing the way bonuses, etc. are calculated shouldn't be done just to enable a new feature, unless everyone agrees that it's the right thing for all future maps.

This is a really good point. Do we want this to effect all future maps as well. It might be a good idea to make it an xml feature. A different kind of killer but I will leave that to kabs. This is his idea and what he decides, I will go for it.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Sun Jan 26, 2014 5:31 am
by Kabanellas
Well, I think the first choice seems the easiest and simpler.
As I don't see any way in which the older maps could be affected by it (KN will still be KN, and they are not part of continents unless you add them), I'd totally support it :)

Re: [XML] Killer neutrals being part of bonus

PostPosted: Sun Jan 26, 2014 6:34 am
by koontz1973
Kabanellas wrote:Well, I think the first choice seems the easiest and simpler.
As I don't see any way in which the older maps could be affected by it (KN will still be KN, and they are not part of continents unless you add them), I'd totally support it :)

Kabs, get the first post updated then with exactly what you want seen done. Which as far as I can see is to have a change in the way the xml is read. when done, the suggestion guys should be happy enough to bung this back to the boss man.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Sun Jan 26, 2014 10:02 pm
by chapcrap
koontz1973 wrote:
Kabanellas wrote:Well, I think the first choice seems the easiest and simpler.
As I don't see any way in which the older maps could be affected by it (KN will still be KN, and they are not part of continents unless you add them), I'd totally support it :)

Kabs, get the first post updated then with exactly what you want seen done. Which as far as I can see is to have a change in the way the xml is read. when done, the suggestion guys should be happy enough to bung this back to the boss man.

+1 ;)

Re: [XML] Killer neutrals being part of bonus

PostPosted: Sun Jan 26, 2014 11:58 pm
by degaston
Kabs initial request seems clear enough to me. He asked for killer neutrals to work within continents. How it's done - as an XML change, or as a change in the game processing sequence, should probably be decided by the higher ups and/or whoever is going to code it. KN's should have worked that way from the start, because there is no reason to put one in a continent if that would mean that no one could ever hold it for even one round.

There is another way it could be done that might also help with future XML changes. If a <version> tag was added to the start of the XML file specifying which version it was written for, then the game code for previous versions could be locked, and new features would be guaranteed to have no effect on anything that came before it. If the tag is not there, it would be assumed to be for version 1.0. With this, XML and game engine changes would be easier to implement, and tags could be updated or retired as needed without concern for maintaining backwards compatibility.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Mon Jan 27, 2014 12:05 am
by Metsfanmax
degaston wrote:There is another way it could be done that might also help with future XML changes. If a <version> tag was added to the start of the XML file specifying which version it was written for, then the game code for previous versions could be locked, and new features would be guaranteed to have no effect on anything that came before it. If the tag is not there, it would be assumed to be for version 1.0. With this, XML and game engine changes would be easier to implement, and tags could be updated or retired as needed without concern for maintaining backwards compatibility.


Version control for the XML is actually a pretty good idea and something we should consider separately. Can I encourage you to make a separate thread?

Re: [XML] Killer neutrals being part of bonus

PostPosted: Mon Jan 27, 2014 12:17 am
by degaston
Metsfanmax wrote:
degaston wrote:There is another way it could be done that might also help with future XML changes. If a <version> tag was added to the start of the XML file specifying which version it was written for, then the game code for previous versions could be locked, and new features would be guaranteed to have no effect on anything that came before it. If the tag is not there, it would be assumed to be for version 1.0. With this, XML and game engine changes would be easier to implement, and tags could be updated or retired as needed without concern for maintaining backwards compatibility.


Version control for the XML is actually a pretty good idea and something we should consider separately. Can I encourage you to make a separate thread?

Done.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Mon Jan 27, 2014 3:13 pm
by Kabanellas
degaston wrote:There is another way it could be done that might also help with future XML changes. If a <version> tag was added to the start of the XML file specifying which version it was written for, then the game code for previous versions could be locked, and new features would be guaranteed to have no effect on anything that came before it. If the tag is not there, it would be assumed to be for version 1.0. With this, XML and game engine changes would be easier to implement, and tags could be updated or retired as needed without concern for maintaining backwards compatibility.


great idea!

Re: [XML] Killer neutrals being part of bonus

PostPosted: Mon Jan 27, 2014 3:32 pm
by Kabanellas
koontz1973 wrote:Kabs, get the first post updated then with exactly what you want seen done. Which as far as I can see is to have a change in the way the xml is read. when done, the suggestion guys should be happy enough to bung this back to the boss man.


first post updated :)

Re: [XML] Killer neutrals being part of bonus

PostPosted: Tue Jan 28, 2014 1:05 am
by koontz1973
I reckon this is not going to get any better now. Any person down the line that does not want killers to be part of a bonus can still have that, and any person that does can. Also, as it is now, no current maps are going to be effected at all as no map currently has the KN in a bonus region.

Can I ask the suggestions team to push this back up the chain please from where it once was.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Tue Jan 28, 2014 10:50 am
by chapcrap
SUBMITTED

Re: [XML] Killer neutrals being part of bonus

PostPosted: Tue Jan 28, 2014 1:10 pm
by koontz1973
chapcrap wrote:SUBMITTED

We in the foundry blue thank you for your kindness. May the map gods shine a light onto you and all of your offspring.

Re: [XML] Killer neutrals being part of bonus

PostPosted: Sat Feb 01, 2014 5:20 am
by Kabanellas
Amen!!!