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[GP/UI] Polymorphic Multiplayer

PostPosted: Sat Nov 02, 2013 1:38 pm
by Armandolas
Concise description: Allow polymorphic games to be played by more than 2 players


Specifics/Details:
Ex: 12 slots game , 4 poly(3) players or 8 slot game 2poly(2) teams
How this will benefit the site and/or other comments:
Another gameplay optin for poly fans so they get diff games and diff strategy and different opponents to play

Re: Polymorphic Multiplayer

PostPosted: Sat Nov 02, 2013 1:41 pm
by JamesKer1
Sounds good to me- Thought this was implemented already when the poly update first came out. I got really excited, only to have my hopes and dreams crushed...

Re: Polymorphic Multiplayer

PostPosted: Sat Nov 02, 2013 2:12 pm
by Qwert
yes,you could have polymorfic doubles and triples

Re: Polymorphic Multiplayer

PostPosted: Sat Nov 02, 2013 11:41 pm
by patrickaa317
I personally do not like this. It'll deviate too much from true team games. The current setting allows us to try different strategies in conventional team games.

With that said, if it does exist in the future it doesn't mean I have to play it.

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 03, 2013 8:45 am
by chapcrap
patrickaa317 wrote:I personally do not like this. It'll deviate too much from true team games. The current setting allows us to try different strategies in conventional team games.

With that said, if it does exist in the future it doesn't mean I have to play it.

Oh, you'll play it and you'll like it! :twisted:

Seriously, I don't see how this would deviate far from true team games. This would be more team like than 1v1 polymorphic games, IMO. It would allow you to test out quads strategy with just two people to start with until you could actually find a third and fourth teammate who would be able to compliment. I see this as an addition to team strategy building and probably pretty fun.

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 03, 2013 11:33 am
by betiko
What s all that crap about death of team games? What prevents from dping 2 different things?

Re: Polymorphic Multiplayer

PostPosted: Mon Nov 04, 2013 12:03 pm
by Armandolas
i was not talking about team poly, but that sounds nice too :)

Re: Polymorphic Multiplayer

PostPosted: Mon Nov 04, 2013 12:19 pm
by chapcrap
Armandolas wrote:i was not talking about team poly, but that sounds nice too :)

Oh, you were talking something similar to 3 team doubles? Polymorphic with 3 people?

Re: Polymorphic Multiplayer

PostPosted: Tue Nov 05, 2013 6:40 am
by Armandolas
chapcrap wrote:
Armandolas wrote:i was not talking about team poly, but that sounds nice too :)

Oh, you were talking something similar to 3 team doubles? Polymorphic with 3 people?

yes

Re: Polymorphic Multiplayer

PostPosted: Tue Nov 05, 2013 9:02 am
by 40kguy
what about throwing in freestyle?

Re: Polymorphic Multiplayer

PostPosted: Tue Nov 05, 2013 11:40 pm
by patrickaa317
40kguy wrote:what about throwing in freestyle?


How would it know what player you wanted to use?

Re: Polymorphic Multiplayer

PostPosted: Thu Nov 07, 2013 5:59 pm
by 40kguy
patrickaa317 wrote:
40kguy wrote:what about throwing in freestyle?


How would it know what player you wanted to use?

just have an end assault/reinforcement phase next to each player and you can have 2 different things, one for each color

Re: Polymorphic Multiplayer

PostPosted: Thu Nov 07, 2013 7:10 pm
by patrickaa317
40kguy wrote:
patrickaa317 wrote:
40kguy wrote:what about throwing in freestyle?


How would it know what player you wanted to use?

just have an end assault/reinforcement phase next to each player and you can have 2 different things, one for each color


wouldn't that be a huge advantage if you could have all four of your players play before one of theirs? Sure you can do that with team freestyle today but it takes a lot more coordination to make happen.

Re: Polymorphic Multiplayer

PostPosted: Tue Nov 12, 2013 6:11 am
by Armandolas
yes, i would pass FS

Re: Polymorphic Multiplayer

PostPosted: Wed Nov 13, 2013 6:10 am
by Artimis
+1

I endorse this suggestion. Also it would be a better solution to this suggestion here: Change Polymorphic medal requirements

More options please!

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 17, 2013 3:29 am
by Armandolas
Was this under consideration ehen poly was created?
Or is it hard to do it like the 5vs 5 or 6vs6?

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 17, 2013 7:58 am
by JamesKer1
Armandolas wrote:Was this under consideration ehen poly was created?
Or is it hard to do it like the 5vs 5 or 6vs6?

I have no idea, I'll ask around for you. However, I don't see much serious argument against this other than possible technical limitations, but I'll give some objections time to come up. In the meantime, I think it needs to be decided whether or not to make polymorphic team games since that has been discussed. I'm not totally sure on the effects of that though, or if it is even remotely possible.

STICKIED

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 17, 2013 12:34 pm
by Armandolas
Please be aware that this is not only about poly teamgames, but mostly about poly multiplayers(like an 8 player dubs)

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 17, 2013 3:54 pm
by JamesKer1
Armandolas wrote:Please be aware that this is not only about poly teamgames, but mostly about poly multiplayers(like an 8 player dubs)


Yes, understood. I was just wondering if poly teams was part of or an extension of this idea that got randomly mentioned. Sorry for being unclear.

Re: Polymorphic Multiplayer

PostPosted: Tue Nov 19, 2013 11:45 pm
by JamesKer1
I think it's time this got SUBMITTED...

Re: Polymorphic Multiplayer

PostPosted: Sun Nov 24, 2013 4:28 pm
by Melkor52
I love the idea of poly team games. I also like the idea of 3, 4, etc players in a poly singles game. So count me in as a supporter.

Re: [GP/UI] Polymorphic Multiplayer

PostPosted: Tue Dec 10, 2013 2:08 pm
by caribbean soul
i love this idea, im all for it,

Re: [GP/UI] Polymorphic Multiplayer

PostPosted: Tue Dec 10, 2013 3:07 pm
by Melkor52
I even like the idea of poly vs singles. Slaying two victims with a bloody sword in each hand. Or better yet, just allow people to hold more than one place in team games (on the same team of course). After all, we don't want to encourage skitsofrantic masochism.

Or do we? Imagine a Battle Royal where every day 52 guys log on and wonder how all those other guys got that same login name. Or the letter to the moderators when he gets into a heated argument with one of them and discovers he can't be foe'd, and apparently that guy has been reading my PM's. LOL (Gees, I just ain't right am I) LOL

But seriously (I'll do my best), filling more than one slot in team games sounds cool to me.

Re: Polymorphic Multiplayer

PostPosted: Mon Jan 13, 2014 9:02 am
by Armandolas
Melkor52 wrote:I love the idea of poly team games. I also like the idea of 3, 4, etc players in a poly singles game. So count me in as a supporter.


i like both as well

poly team games

PostPosted: Mon Jan 27, 2014 4:11 am
by betiko
I think something similar might have been proposed, can't remember...

But I would like to play for example with a partner and 2 slots each, or 2 partners and 2 slots each.... or the infinite combinations poly+team could offer now that games have up to 12 slots.
Maybe doubles poly 2 is the only one easy to do right now, otherwise i guess the 5v5 and 6v6 games would already exist.