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[GO] Unlimited Adjacent Fortification

PostPosted: Mon Dec 04, 2006 3:29 pm
by FightingMuffin
I would like to propose a new fortification mode that is a cross between unlimited and adjacent, wherein a player can make an unlimited number of fortifications, but can only move any given army one space per turn. While I realize that this may be somewhat difficult to code, because you'd have to "tag" which armies had already moved this turn, it's more "realistic" in the sense that any given body of troops can only move so far in a given amount of time, but the mobilization of one body of troops doesn't really prevent another army in a different theater from moving around....

Forgive me if this has already been suggested. I looked around a little and couldn't find it...

PostPosted: Mon Dec 04, 2006 4:02 pm
by wcaclimbing
no thats dumb.
it seems too confusing, and it would jsut probably end up as a mess of fortifications scrambled everywhere

PostPosted: Mon Dec 04, 2006 4:32 pm
by lackattack
I'm not too keen on your suggestion, but I do like your avatar. Is that a piece of shredded wheat wearing a samurai helmet?

PostPosted: Mon Dec 04, 2006 4:33 pm
by sfhbballnut
Unlimited is unlimited adjacent fortifacation, its just streamlined, why would you want it to be the way you've suggested?

PostPosted: Mon Dec 04, 2006 5:01 pm
by Dlakavi
I don't think you understand.

He meant something like this. You have western austrlia, Indonesia and Siam.

You have 7 on W.A:, 4 on indonesia, and 5 on siam.


You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, although you have 10 on indonesia, you can move only 4 to another teritorry.


I give the idea 4/10, like it but i like the current game types just fine.

PostPosted: Mon Dec 04, 2006 5:35 pm
by Evil Semp
It is an interesting idea but probably real confusing during game play.

I always like it when someone disagrees witha an idea it is "dumb." Why can't people give other people the same respect that they receive? Maybe that would be to much to expect.

PostPosted: Mon Dec 04, 2006 7:20 pm
by tals
sfhbballnut wrote:Unlimited is unlimited adjacent fortifacation, its just streamlined, why would you want it to be the way you've suggested?


No unlimited is unlimited chained fortify. Adjacent is as he described it only fortifying armies that are adjacent to each other. Whilst I kind of like the idea I think adjacent and chained work better strategically and another unlimited is 1 to many more :)

Tals

PostPosted: Mon Dec 04, 2006 8:02 pm
by AndrewO
This is the way I used to play with my mates when I used to play risk on a proper, hasbro-endorsed board.

I'd love to see it as another fortification type, but I can see that it would be a lot harder to code than the current fortification types.

PostPosted: Mon Dec 04, 2006 11:10 pm
by gavin_sidhu
Dlakavi wrote:I dont think you understand.

He meant something like this. You have western austrlia, Indonesia and Siam.

You have 7 on W.A:, 4 on indonesia, and 5 on siam.


You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, ylthough you have 10 on indonesia, you can move olnly 4 to another teritorry.

I give the idea 4/10, like it but i like the current game types just fine
You summed it up much more nicely, when i read the first post i was like, wtf this is dumb, but the idea is really good actually.

I like it alot, would probably play mostly these kinds of games if it came online.

PostPosted: Tue Dec 05, 2006 12:16 am
by AK_iceman
Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.


I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it. :D

PostPosted: Tue Dec 05, 2006 12:29 am
by gavin_sidhu
AK_iceman wrote:Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.


I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it. :D
We can get rid of adjacent forts then, they r the worst.

PostPosted: Tue Dec 05, 2006 1:25 am
by dafranca
I would like to play in this mode... much more realistic

PostPosted: Tue Dec 05, 2006 2:03 am
by tals
gavin_sidhu wrote:
AK_iceman wrote:Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.


I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it. :D
We can get rid of adjacent forts then, they r the worst.


To some - not all.

PostPosted: Fri Dec 08, 2006 11:20 pm
by Heimdall
I think this is a very good idea. Don't know if it would be hard to program however.

PostPosted: Sat Dec 09, 2006 5:23 pm
by RobinJ
Heimdall wrote:I think this is a very good idea. Don't know if it would be hard to program however.


I agree

PostPosted: Sat Dec 09, 2006 6:01 pm
by lackattack
Too hard to program.

Adjacent + Unlimited Fortifications

PostPosted: Thu Mar 08, 2007 12:37 pm
by mibi
It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.

Unlimited + Adjacent would provide the best mix of realism and strategy I think.

Re: Adjacent + Unlimited Fortifications

PostPosted: Thu Mar 08, 2007 12:46 pm
by sashab
mibi wrote:It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.

Unlimited + Adjacent would provide the best mix of realism and strategy I think.


grand strategy (http://www.denizengames.com) has this option. why can't conquer club?

PostPosted: Thu Mar 08, 2007 4:33 pm
by AK_iceman
So what would stop you from making adjacent moves all the way across the board? This just seems like a step-by-step unlimited fortifications.

PostPosted: Thu Mar 08, 2007 8:51 pm
by CreepyUncleAndy
As soon as armies have been moved into an adjacent territory, they can be tagged to allow no further fortifications for those moved armies.

Re: Adjacent + Unlimited Fortifications

PostPosted: Thu Mar 08, 2007 8:56 pm
by Geographical
sashab wrote:
mibi wrote:It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.

Unlimited + Adjacent would provide the best mix of realism and strategy I think.


grand strategy (http://www.denizengames.com) has this option. why can't conquer club?



Grandstrategy is CRAP!!! I hate it, and i deadbeated in it. lol

Re: Adjacent + Unlimited Fortifications

PostPosted: Thu Mar 08, 2007 10:09 pm
by AAFitz
Geographical wrote:
sashab wrote:
mibi wrote:It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.

Unlimited + Adjacent would provide the best mix of realism and strategy I think.


grand strategy (http://www.denizengames.com) has this option. why can't conquer club?



Grandstrategy is CRAP!!! I hate it, and i deadbeated in it. lol


it wasnt hard for me to leave...not to say it didnt have any cool options...but the thing bumped me every ten minutes and secret alliances are totally permissable......

i did love the two player games though...you could play 10 rt games at once...the team games were ranked seperately than singles too

oh yeah...and i liked clicking the armies on the board....but once lacky gets movin on the updates....this place will be the only one....

conquerclub...there is no substitute...

Re: Adjacent + Unlimited Fortifications

PostPosted: Thu Mar 08, 2007 10:09 pm
by Xayath
Geographical wrote:
sashab wrote:grand strategy (http://www.denizengames.com) has this option. why can't conquer club?



Grandstrategy is CRAP!!! I hate it, and i deadbeated in it. lol


hmmm odd thing to post . if u dead beat and admit it how can someone trust u not to deadbeat here???

PostPosted: Thu Mar 08, 2007 10:21 pm
by pancakemix
Coz that sucked. CC doesn't suck.

PostPosted: Thu Mar 08, 2007 11:54 pm
by Samus
Already been suggested, already been rejected:

http://www.conquerclub.com/forum/viewtopic.php?t=9330