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[GP/UI] Unlimited Adjacent Fortification

PostPosted: Mon Dec 04, 2006 3:29 pm
by FightingMuffin
I would like to propose a new fortification mode that is a cross between unlimited and adjacent, wherein a player can make an unlimited number of fortifications, but can only move any given army one space per turn. While I realize that this may be somewhat difficult to code, because you'd have to "tag" which armies had already moved this turn, it's more "realistic" in the sense that any given body of troops can only move so far in a given amount of time, but the mobilization of one body of troops doesn't really prevent another army in a different theater from moving around....

Forgive me if this has already been suggested. I looked around a little and couldn't find it...

PostPosted: Mon Dec 04, 2006 4:02 pm
by wcaclimbing
no thats dumb.
it seems too confusing, and it would jsut probably end up as a mess of fortifications scrambled everywhere

PostPosted: Mon Dec 04, 2006 4:32 pm
by lackattack
I'm not too keen on your suggestion, but I do like your avatar. Is that a piece of shredded wheat wearing a samurai helmet?

PostPosted: Mon Dec 04, 2006 4:33 pm
by sfhbballnut
Unlimited is unlimited adjacent fortifacation, its just streamlined, why would you want it to be the way you've suggested?

PostPosted: Mon Dec 04, 2006 5:01 pm
by Dlakavi
I don't think you understand.

He meant something like this. You have western austrlia, Indonesia and Siam.

You have 7 on W.A:, 4 on indonesia, and 5 on siam.


You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, although you have 10 on indonesia, you can move only 4 to another teritorry.


I give the idea 4/10, like it but i like the current game types just fine.

PostPosted: Mon Dec 04, 2006 5:35 pm
by Evil Semp
It is an interesting idea but probably real confusing during game play.

I always like it when someone disagrees witha an idea it is "dumb." Why can't people give other people the same respect that they receive? Maybe that would be to much to expect.

PostPosted: Mon Dec 04, 2006 7:20 pm
by tals
sfhbballnut wrote:Unlimited is unlimited adjacent fortifacation, its just streamlined, why would you want it to be the way you've suggested?


No unlimited is unlimited chained fortify. Adjacent is as he described it only fortifying armies that are adjacent to each other. Whilst I kind of like the idea I think adjacent and chained work better strategically and another unlimited is 1 to many more :)

Tals

PostPosted: Mon Dec 04, 2006 8:02 pm
by AndrewO
This is the way I used to play with my mates when I used to play risk on a proper, hasbro-endorsed board.

I'd love to see it as another fortification type, but I can see that it would be a lot harder to code than the current fortification types.

PostPosted: Mon Dec 04, 2006 11:10 pm
by gavin_sidhu
Dlakavi wrote:I dont think you understand.

He meant something like this. You have western austrlia, Indonesia and Siam.

You have 7 on W.A:, 4 on indonesia, and 5 on siam.


You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, ylthough you have 10 on indonesia, you can move olnly 4 to another teritorry.

I give the idea 4/10, like it but i like the current game types just fine
You summed it up much more nicely, when i read the first post i was like, wtf this is dumb, but the idea is really good actually.

I like it alot, would probably play mostly these kinds of games if it came online.

PostPosted: Tue Dec 05, 2006 12:16 am
by AK_iceman
Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.


I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it. :D

PostPosted: Tue Dec 05, 2006 12:29 am
by gavin_sidhu
AK_iceman wrote:Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.


I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it. :D
We can get rid of adjacent forts then, they r the worst.

PostPosted: Tue Dec 05, 2006 1:25 am
by dafranca
I would like to play in this mode... much more realistic

PostPosted: Tue Dec 05, 2006 2:03 am
by tals
gavin_sidhu wrote:
AK_iceman wrote:Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.


I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it. :D
We can get rid of adjacent forts then, they r the worst.


To some - not all.

PostPosted: Fri Dec 08, 2006 11:20 pm
by Heimdall
I think this is a very good idea. Don't know if it would be hard to program however.

PostPosted: Sat Dec 09, 2006 5:23 pm
by RobinJ
Heimdall wrote:I think this is a very good idea. Don't know if it would be hard to program however.


I agree

PostPosted: Sat Dec 09, 2006 6:01 pm
by lackattack
Too hard to program.

Unlimited Adjacent Fortifications

PostPosted: Wed Jul 18, 2007 8:40 pm
by BeakerWMA
Sorry if this has been mentioned before.

Concise Idea:
How about a new fortification type: "Unlimited Adjacent".

Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.

Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.

The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).

Why it is needed:
Just a thought for a new type of game.

PostPosted: Sat Jul 21, 2007 10:10 am
by BeakerWMA
Thoughts, comments? I know you're out there I can hear your breathing!

PostPosted: Sat Jul 21, 2007 10:27 am
by Risktaker17
I like it a lot. I have thought about this idea a lot, I like it. I don't know how you could program the way to stop from moving throughout all your armies. But keep bugging people about it eventually you'll get some responses.

Re: Unlimited Adjacent Fortifications

PostPosted: Sat Jul 21, 2007 11:25 am
by DiM
BeakerWMA wrote:Sorry if this has been mentioned before.

Concise Idea:
How about a new fortification type: "Unlimited Adjacent".

Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.

Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.

The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).

Why it is needed:
Just a thought for a new type of game.


it's impossible because of the bolded part. and without that blocker it's useless :wink:

PostPosted: Fri Jul 27, 2007 2:51 pm
by BeakerWMA
well, that sucks :(

PostPosted: Fri Jul 27, 2007 4:39 pm
by treefiddy
This was previously suggested and rejected.

http://www.conquerclub.com/forum/viewtopic.php?t=9330

PostPosted: Fri Jul 27, 2007 4:45 pm
by BeakerWMA
Maybe programming has come far enough since it was first suggested to make it doable! :)

PostPosted: Mon Jul 30, 2007 11:48 am
by Awesome
This was the way I always played. Back when I played risk on a board.

I understand the difficulty of programming this, but it certainly would be great to have this option.

It makes the most sense of any of the fortification rules.

PostPosted: Sun Oct 21, 2007 8:51 am
by killthejoe
I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea? I personally think this is by far the best way to play.

Think of it as military mobilization. If the US has troops in Northern Iraq, Southern Iraq, and Western Iraq, they can "fortify" each group of armies at the same time into Eastern Iraq.

I used to play this way on a Hasbro board with my friends and believe it to be the most realistic form of play.

Please reconsider this rejection.

Thank you.