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PostPosted: Sun Oct 21, 2007 8:56 am
by cena-rules
killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea? I personally think this is by far the best way to play.

Think of it as military mobilization. If the US has troops in Northern Iraq, Southern Iraq, and Western Iraq, they can "fortify" each group of armies at the same time into Eastern Iraq.

I used to play this way on a Hasbro board with my friends and believe it to be the most realistic form of play.

Please reconsider this rejection.

Thank you.


it was rejected because it would be too hard to program

see that turtle dude what he says goes

PostPosted: Sun Oct 21, 2007 10:01 am
by Genghis Khan CA
killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea?


lackattack wrote:Too hard to program.


:roll:

PostPosted: Sun Oct 21, 2007 11:03 am
by john1099
Genghis Khan CA wrote:
killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea?


lackattack wrote:Too hard to program.


:roll:


lol.

PostPosted: Thu Mar 06, 2008 12:48 am
by James Julius
Without a doubt unlimited adjacent fortification is the best option in terms of realistic strategic simulation. The existing options are weak by comparison. I came to the forum to suggest it myself, as I'm sure others will in the future. Those who oppose the idea of it are lacking in strategic understanding.

What a shame this is too difficult to program.

Fortifications

PostPosted: Sat May 24, 2008 6:12 pm
by Simon Viavant
Concise description:
What if you could fortify only one space, but make more than one fortification?
Basically unlimited adjacent fortifications.

Specifics:
You have 10 armies on Indonesia and 10 on North Africa. You hold Siam, India, Brazil, and Argentina. You can fortify from Indonesia to Siam, but not on to India. You can also fortify from North Africa to Brazil, but not on to Argentina. You can do both of the above mentioned fortifications in one turn.

This will improve the following aspects of the site:
It would be more realistic militarily than adjacent, because you can move all of your armies, but only a little ways. It would provide another option for fortifying.

Re: Fortifications

PostPosted: Sat May 24, 2008 6:21 pm
by Thezzaruz
It's a bit tricky though as it would have to be a limit on how far each single army could be fortified for each round (and it would need to keep track of each individual army and its movement).

i.e a army standing on indonesia can be fortified to siam but not from siam to india (in the same turn), however an army standing on siam (before the indonesian troops where fortified) should be able to fortify to india (even after the indonesian troops was fortified). Because if you allow armies to be double fortified then you just have a slow "unlimited" and that would be a crappy idea.

Re: Fortifications

PostPosted: Sat May 24, 2008 7:13 pm
by Simon Viavant
That would be simple to do, But it still might confuse people. If there are 4 armies on siam and you move 10 from indonesia then you can only move 3 to india. But I can see people hitting fortify over and over again and wondering why it's saying illegal fortification.

Re: Fortifications

PostPosted: Sat May 24, 2008 8:37 pm
by ParadiceCity9
This is just literally unlimited forts...no point...

Re: Fortifications

PostPosted: Sat May 24, 2008 9:32 pm
by Simon Viavant
Did you even read it? Let's try this again. Each army can move one space, and then can't move. So, you have four armies in Brazil and seven in Venezuela. You can fortify three to Venezuela from Brazil, but you can only fortify seven from Venezuela to Central America.

Re: Fortifications

PostPosted: Sat May 24, 2008 10:11 pm
by ParadiceCity9
Well it would be too complicated regardless. And no i did not read it.

Re: Fortifications

PostPosted: Sun May 25, 2008 8:15 am
by Thezzaruz
Simon Viavant wrote:That would be simple to do,


Not at all sure about that...

Re: Fortifications

PostPosted: Sun May 25, 2008 12:53 pm
by Simon Viavant
I hate it when people take one phrase out of context.

Re: Fortifications

PostPosted: Sun May 25, 2008 6:34 pm
by Thezzaruz
Simon Viavant wrote:I hate it when people take one phrase out of context.


Well as you wrote the post that sentence had a different context than the rest of the post so I don't see what you a complaining about.

Re: Fortifications

PostPosted: Sun May 25, 2008 8:21 pm
by blakebowling
This Idea has already been rejected, next time check the Suggestion Box at the top of this forum ;)

Unlimited Adjacent Fortification

PostPosted: Mon Sep 01, 2008 12:23 pm
by Kemmler
Concise description:
  • Unlimited Adjacent Fortification

Specifics:
  • It is like adjacent but you can make unlimited fortifications to adjacent teritories.

This will improve the following aspects of the site:
  • nice new fortifying option

Re: Unlimited Adjacent Fortification

PostPosted: Mon Sep 01, 2008 12:27 pm
by Stroop
Has been rejected in the past

Re: Unlimited Adjacent Fortification

PostPosted: Mon Sep 01, 2008 12:28 pm
by pancakemix
Then I could just fortify through all my territories until I get them where I want them. All this is is Unlimited that's annoying and takes forever.

Re: Unlimited Adjacent Fortification

PostPosted: Mon Sep 01, 2008 12:30 pm
by Stroop
The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it

Re: Unlimited Adjacent Fortification

PostPosted: Mon Sep 01, 2008 12:36 pm
by blakebowling
Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it

right, it's too much work coding that in

Re: Unlimited Adjacent Fortification

PostPosted: Tue Sep 02, 2008 2:41 am
by Skittles!
And you can just do it anyway..

Re: Unlimited Adjacent Fortification

PostPosted: Wed Sep 10, 2008 11:58 am
by Kemmler
Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it


no I had the move any army you want in mind

Re: Unlimited Adjacent Fortification

PostPosted: Wed Sep 10, 2008 12:00 pm
by Stroop
Kemmler wrote:
Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it


no I had the move any army you want in mind


oh, you mean Unlimited? I think we have that

Re: Unlimited Adjacent Fortification

PostPosted: Thu Sep 11, 2008 1:39 am
by cicero
Merged with existing thread:
Unlimited Adjacent Fortification - posts 4 to 10 December 2006 - first post here

Unlimited Adjacent Reinforcements(not what you think)

PostPosted: Tue Jun 09, 2009 10:56 pm
by Beinion
Concise description:
  • Ok... so at this point most of you are probably thinking that this would make no sense because it would ultimately have the same results as normal unlimited reinforcements... However, this isn't what I mean... I just called it that for lack of a better name... ;)
    So... what would this be? Basically... you can move every army ONCE to an adjacent territory. For example, You have 5 troops on #1 territory which connects to #2 and #3... Like normal adjacent reinforcements, you could move 4 troops from #1 to either #2 or #3. Unlike normal adjacent reinforcements, you could move, for example, 2 to #2 and 2 to #3. Then you could not move these troops again. HOWEVER, you could still move troops on other parts of the board one time as well.

Specifics:
  • I'll just explain it a different way... In the reinforcement phase, each territory has X-1 "Free" troops when X signifies the total amount of troops. Each of these Free troops can move once adjacently and they then revert to "Restrained" troops. Reinforcement ends when the player clicks the end reinforcement button or when all troops become Restrained.
    So, basically, it could create a wave or string like movement... You could have your whole defense line advance at one time or you could in like, Fuedal Wars, have a "supply string" that keeps getting "pulled" forward one step each turn.

This will improve the following aspects of the site:
  • It would result in new strategies for all maps as well as create very changed styles of play for maps that have auto-deploy places(such as Fuedal Wars)
  • It would improve the normal adjacent option (though that would still be an option)

Re: Unlimited Adjacent Reinforcements(not what you think)

PostPosted: Wed Jun 10, 2009 12:41 pm
by Mr_Adams
previously suggested