General_Tao wrote:Arethusa wrote:This is a copy of a post I put on my clan noticeboard. The best way to understand the map is to use BoB, as previously mentioned. Though it does only work with Firefox, which isn't everyone's cup of tea.
I'll try and give you an overview of the map, without being too long winded.
If you have firefox. go here to download BoB, unless you already have it.
Bob makes the map so much simpler to understand.
You will find that whoever controls the air and artillery early on in a game will eventually get the upper hand.
It's clear from the map where aircraft can attack.
Snipers are good to get early on, as they get +1 each turn, and build up a handy reserve for use later on in the game. They are also difficult to take out by the opposition.
the 6 artillery units can attack the following areas
Sadvaya and Airfield Art - Riverbank units from Refinery to Kuporosnaya. All of R64th, except the AA battery (only Luftwaffe a/c and inf can attack AA batteries) and R62nd 13th div.
Barrikady Woods - All riverbank units from Lazur Chemical to Rynok inf; all of Chuikov and R62nd (apart from AA and R62nd 13th div)
Chuikov Art and R62nd 115th - All units in a line from Rynok North to Meat Combine + All territories in the Goridsche bonus area
R64th 15th - All units in a line from Top MH to Station No 2. + the following:-
R13th A and B
Sadvaya Art and Inf
Airfield Art and inf
G295th A and B
R1077 inf U4
There are lots of +1 bonus areas on the map. These are self evident.
One way systems are in force eg you can only go from Rynok to Chuikov, and Kuprosnoya to Golodny Island and not vice versa
Rynok and Orlovka are probably the first choice bonus for most players.
Hope that explains things a little better.
Can someone please provide an exact list of ALL the territories that the Chuikov artillery cannon alone can bombard?