Moderator: Community Team
SIDI wrote:I recently responded to another CC members post about truce breaking "I think if you make a truce you should honor it. When making a truce you should structure it so that you can honor it and hopefully it will favor you..."Blah blah blah. Something like that.
A few other people argued that it is part of the game (which I do NOT disagree with) but I took the position that I did not favor truce breaking and suggested ways to keep the truce and still have a chance to win.
After some reflection of my game play I realize I've participated in some shady business that could be in the same ballpark as truce breaking. Once during a fog game I may have revealed how many units an opponent had and hinted where this stack might be. Players in the game called me on it and I avoid playing this way now. The realization: why was I so against truce breaking but sort of okay with revealing information during a fog game.
I tried to rationalize it by Truce breaking is unchivalrous and dishonest. However hinting about stacks during a fog game e.g. "careful red, blue is stacked and could be a problem for both of us" is strategy. Revealing information about another opponent could be a straight out lie and used to deceive someone. The later I would consider dishonest so I probably would not do that. The first example about revealing "some" information does not break my CC moral code. Many would argue that this type of play is against CC etiquette.
Are both truce breaking and revealing information just strategy?
Are they in the same ball park?
Thoughts?
Wolfikos wrote:Im against both of them, I mostly play fog of war and informations I gathered are used just for my purpose, I never share them with anyone, cause I think it is cheating.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jpreno wrote:I don't play FOW, so I won't speak to that, but as far as truces are concerned, Wolf puts it best. They are absolutely part of the game--choosing to make or not make them, hold or break them, lie or tell the truth, are all part of your strategy.
Woodruff wrote:jpreno wrote:I don't play FOW, so I won't speak to that, but as far as truces are concerned, Wolf puts it best. They are absolutely part of the game--choosing to make or not make them, hold or break them, lie or tell the truth, are all part of your strategy.
I could be mistaken, but I'm pretty sure that's not what Wolfikos was saying.
Mr Changsha wrote:One thing I've come finally to like about CC is the rating system. If I see something even as low as my rating I tend to check out the specific issues with the player. If I see 'backstabber' or whatever, well...I'm gonna take that into account. And if I have a choice between being peaceful or hitting that player, well its probably going to have to be a hit.
So CC has an in-built checking system on immoral play. Get a low rating (and they often come from this kind of behavior) and other players will deal with you differently. Your win percentage in these kinds of games will go down.
Saying that THIS player should be highlighted for immoral play...
Game 8260908
The game is balanced precariously, with yellow near the winning line but not quite there yet. He has to defeat SA and me in Europe. I organise a 'board push' and lead the way with a big hit. Orange however, BREAKS SA spitefully, on the basis of if I'm dead you are all dead. We may have lost anyway, but orange ended it right there.
There should be a special tag for that.
With regards to fog I don't like it, BUT if I did play I would think spouting misinformation should be a key part of it. Therefore, at least to me, that's absolutely fine.
Breaking truces...well it is something you have to accept may happen and as it is sadly quite difficult to find out the location of the miserable little shit, hire a hitman (in a foreign land no less) and have him splatter, like a ripe strawberry, all over sidewalk from a very tall building, then that's about all one can do.
2011-01-28 16:22:29 - Mr Changsha: yellow deploys 22, the board...47.
2011-01-28 16:23:11 - Mr Changsha: the trouble is borders are being left strangely weak (Africa + SA).
2011-01-28 16:24:24 - Mr Changsha: finally orange, you've left yourself no position to attack yellow from anyway. I could do a little damage, but why should i when you haven't positioned yourself to back me up?
2011-02-09 13:11:36 - Mr Changsha [self]: snap :: 14~CbBcCbGcBdCbCdFiBhBdBdBhXhBhNhBhBhCfCfBhCfDdCfEfCfCfBfBfBfBfBfBfBfBeFeFbBbBbFbBbBbSbBbBbRbDhBbBbCbBdBdBgBgDeBgHeBeBeDeCfCfDdFeDhHeBeEeBeDeBeOeBeBePeIeBhOeDeBeBeBeBeBeBeBeBeBeHeBeBeBeBeBeBgBgBeBeBeBeBgBgBgCcBdGcCeBhBiJdIgBiDbBi
2011-02-10 02:43:36 - Nullificator: Orange, let me have SA so I can fight Yellow.
2011-02-10 15:22:27 - Mr Changsha: at this point if you are facing yellow hit him. I will be sending 27 from Finland. yellow still has to deal with pink. Basically if you are facing yellow you gotta hit him now.
2011-02-10 15:23:32 - Mr Changsha: I would admit I underestimated how slowly every one (but yellow) developed. It is rare for him to have got a way like this. well played though yellow.
2011-02-12 01:13:12 - ThePolishHammer: good game yellow ... and no pink you will not just have south america as im destroyed by yellow you can come down with me
2011-02-12 01:13:59 - ThePolishHammer: you also developed slowly red you had a big command in just west europe but never advanced east
2011-02-12 02:47:27 - Nullificator: Orange, you are handing the game to Yellow. Why do you play this game?
2011-02-12 16:07:48 - Mr Changsha: Orange, with what? I had to get green out of scand. first. That's basic. And my dice blew horribly.
2011-02-12 16:14:44 - Mr Changsha: but orange, the hit on pink, I mean.
2011-02-12 16:15:36 - Mr Changsha: saying I can't win no one can is the lowest form of Risk behavior. Cheapens yellow's (probable win)
2011-02-12 16:15:59 - Mr Changsha: expect some foes.
2011-02-12 16:25:56 - Nullificator: Red, couldn't agree more. Orange, should we meet in a future game, I will take your actions in this game into account. You earn reputations in this game.
Army of GOD wrote:Mr Changsha wrote:One thing I've come finally to like about CC is the rating system. If I see something even as low as my rating I tend to check out the specific issues with the player. If I see 'backstabber' or whatever, well...I'm gonna take that into account. And if I have a choice between being peaceful or hitting that player, well its probably going to have to be a hit.
So CC has an in-built checking system on immoral play. Get a low rating (and they often come from this kind of behavior) and other players will deal with you differently. Your win percentage in these kinds of games will go down.
Saying that THIS player should be highlighted for immoral play...
Game 8260908
The game is balanced precariously, with yellow near the winning line but not quite there yet. He has to defeat SA and me in Europe. I organise a 'board push' and lead the way with a big hit. Orange however, BREAKS SA spitefully, on the basis of if I'm dead you are all dead. We may have lost anyway, but orange ended it right there.
There should be a special tag for that.
With regards to fog I don't like it, BUT if I did play I would think spouting misinformation should be a key part of it. Therefore, at least to me, that's absolutely fine.
Breaking truces...well it is something you have to accept may happen and as it is sadly quite difficult to find out the location of the miserable little shit, hire a hitman (in a foreign land no less) and have him splatter, like a ripe strawberry, all over sidewalk from a very tall building, then that's about all one can do.
2011-01-28 16:22:29 - Mr Changsha: yellow deploys 22, the board...47.
2011-01-28 16:23:11 - Mr Changsha: the trouble is borders are being left strangely weak (Africa + SA).
2011-01-28 16:24:24 - Mr Changsha: finally orange, you've left yourself no position to attack yellow from anyway. I could do a little damage, but why should i when you haven't positioned yourself to back me up?
2011-02-09 13:11:36 - Mr Changsha [self]: snap :: 14~CbBcCbGcBdCbCdFiBhBdBdBhXhBhNhBhBhCfCfBhCfDdCfEfCfCfBfBfBfBfBfBfBfBeFeFbBbBbFbBbBbSbBbBbRbDhBbBbCbBdBdBgBgDeBgHeBeBeDeCfCfDdFeDhHeBeEeBeDeBeOeBeBePeIeBhOeDeBeBeBeBeBeBeBeBeBeHeBeBeBeBeBeBgBgBeBeBeBeBgBgBgCcBdGcCeBhBiJdIgBiDbBi
2011-02-10 02:43:36 - Nullificator: Orange, let me have SA so I can fight Yellow.
2011-02-10 15:22:27 - Mr Changsha: at this point if you are facing yellow hit him. I will be sending 27 from Finland. yellow still has to deal with pink. Basically if you are facing yellow you gotta hit him now.
2011-02-10 15:23:32 - Mr Changsha: I would admit I underestimated how slowly every one (but yellow) developed. It is rare for him to have got a way like this. well played though yellow.
2011-02-12 01:13:12 - ThePolishHammer: good game yellow ... and no pink you will not just have south america as im destroyed by yellow you can come down with me
2011-02-12 01:13:59 - ThePolishHammer: you also developed slowly red you had a big command in just west europe but never advanced east
2011-02-12 02:47:27 - Nullificator: Orange, you are handing the game to Yellow. Why do you play this game?
2011-02-12 16:07:48 - Mr Changsha: Orange, with what? I had to get green out of scand. first. That's basic. And my dice blew horribly.
2011-02-12 16:14:44 - Mr Changsha: but orange, the hit on pink, I mean.
2011-02-12 16:15:36 - Mr Changsha: saying I can't win no one can is the lowest form of Risk behavior. Cheapens yellow's (probable win)
2011-02-12 16:15:59 - Mr Changsha: expect some foes.
2011-02-12 16:25:56 - Nullificator: Red, couldn't agree more. Orange, should we meet in a future game, I will take your actions in this game into account. You earn reputations in this game.
Looks like you've met my brother (PolishHammer)
Mr Changsha wrote:Army of GOD wrote:Mr Changsha wrote:One thing I've come finally to like about CC is the rating system. If I see something even as low as my rating I tend to check out the specific issues with the player. If I see 'backstabber' or whatever, well...I'm gonna take that into account. And if I have a choice between being peaceful or hitting that player, well its probably going to have to be a hit.
So CC has an in-built checking system on immoral play. Get a low rating (and they often come from this kind of behavior) and other players will deal with you differently. Your win percentage in these kinds of games will go down.
Saying that THIS player should be highlighted for immoral play...
Game 8260908
The game is balanced precariously, with yellow near the winning line but not quite there yet. He has to defeat SA and me in Europe. I organise a 'board push' and lead the way with a big hit. Orange however, BREAKS SA spitefully, on the basis of if I'm dead you are all dead. We may have lost anyway, but orange ended it right there.
There should be a special tag for that.
With regards to fog I don't like it, BUT if I did play I would think spouting misinformation should be a key part of it. Therefore, at least to me, that's absolutely fine.
Breaking truces...well it is something you have to accept may happen and as it is sadly quite difficult to find out the location of the miserable little shit, hire a hitman (in a foreign land no less) and have him splatter, like a ripe strawberry, all over sidewalk from a very tall building, then that's about all one can do.
2011-01-28 16:22:29 - Mr Changsha: yellow deploys 22, the board...47.
2011-01-28 16:23:11 - Mr Changsha: the trouble is borders are being left strangely weak (Africa + SA).
2011-01-28 16:24:24 - Mr Changsha: finally orange, you've left yourself no position to attack yellow from anyway. I could do a little damage, but why should i when you haven't positioned yourself to back me up?
2011-02-09 13:11:36 - Mr Changsha [self]: snap :: 14~CbBcCbGcBdCbCdFiBhBdBdBhXhBhNhBhBhCfCfBhCfDdCfEfCfCfBfBfBfBfBfBfBfBeFeFbBbBbFbBbBbSbBbBbRbDhBbBbCbBdBdBgBgDeBgHeBeBeDeCfCfDdFeDhHeBeEeBeDeBeOeBeBePeIeBhOeDeBeBeBeBeBeBeBeBeBeHeBeBeBeBeBeBgBgBeBeBeBeBgBgBgCcBdGcCeBhBiJdIgBiDbBi
2011-02-10 02:43:36 - Nullificator: Orange, let me have SA so I can fight Yellow.
2011-02-10 15:22:27 - Mr Changsha: at this point if you are facing yellow hit him. I will be sending 27 from Finland. yellow still has to deal with pink. Basically if you are facing yellow you gotta hit him now.
2011-02-10 15:23:32 - Mr Changsha: I would admit I underestimated how slowly every one (but yellow) developed. It is rare for him to have got a way like this. well played though yellow.
2011-02-12 01:13:12 - ThePolishHammer: good game yellow ... and no pink you will not just have south america as im destroyed by yellow you can come down with me
2011-02-12 01:13:59 - ThePolishHammer: you also developed slowly red you had a big command in just west europe but never advanced east
2011-02-12 02:47:27 - Nullificator: Orange, you are handing the game to Yellow. Why do you play this game?
2011-02-12 16:07:48 - Mr Changsha: Orange, with what? I had to get green out of scand. first. That's basic. And my dice blew horribly.
2011-02-12 16:14:44 - Mr Changsha: but orange, the hit on pink, I mean.
2011-02-12 16:15:36 - Mr Changsha: saying I can't win no one can is the lowest form of Risk behavior. Cheapens yellow's (probable win)
2011-02-12 16:15:59 - Mr Changsha: expect some foes.
2011-02-12 16:25:56 - Nullificator: Red, couldn't agree more. Orange, should we meet in a future game, I will take your actions in this game into account. You earn reputations in this game.
Looks like you've met my brother (PolishHammer)
Seriously? Well if so can you tell him from me that he has all the strategic (and positional) sense of a homo-dog in heat?
Thanks in advance,
Mr C
jefjef wrote:Avoid making truces.
If you happen to make a truce KEEP it.
If someone makes a truce in a large game make a truce with everyone else and crush them.
If someone breaks a truce with you or whoever they truce with foe the back stabber.
Kiron wrote:i feel so special to be singled out
Woltato wrote:In my opinion:-
Revealing others players strength and location during a fog game is very bad etiquette. It defeats the whole point of playing FOW. A major part of the skill is about figuring out where other players troops are and how many they've got from the limited information in the game log. It is absolutely fair enough though to draw everyones attention to public information in the game log. If for example somebody collects a big territorial bonus or reinforces a large army.
SIDI wrote:Woltato wrote:In my opinion:-
Revealing others players strength and location during a fog game is very bad etiquette. It defeats the whole point of playing FOW. A major part of the skill is about figuring out where other players troops are and how many they've got from the limited information in the game log. It is absolutely fair enough though to draw everyones attention to public information in the game log. If for example somebody collects a big territorial bonus or reinforces a large army.
I agree that breaking truces in the long term will probably hurt your future games.
I also agree revealing specific territories and troops numbers is bad etiquette. Although I've been guilty of that. Sorry.
Depending on who you are playing FOG games with, sometimes it seems everyone needs a heads up that player X is receiving the largest bonus, most territories, or strategics a significant number of troops because I assume not everyone pays attention to those details.
This often reflects in game play of lower ranked players. Or I assume they are not paying attention to these game details because otherwise I do not understand the moves they make.
I have not really had games where opponents straight up deceive about other players strengths. Perhaps use misleading words like "stacks" or "largest visible army" even though that stack is equal to your own or only ahead 1. Anyone encounter games like that?
Return to Conquer Club Discussion
Users browsing this forum: No registered users