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shieldgenerator7 wrote:Hey, you guys got any good team strategies? I'm a little short on those.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Fewnix wrote:Part of the important communication involves cooperation of team members not only in forting to their team mates but also indeploying to them, leading to a build up of strength where appropriate and some nice passing of the stacks. Red the first team member up deploys 3 on Green x and forts 2 to Green x giving Green 8 on that tert. Green when up deploys 3 on x bringing it up to 11, easily take a tert for spoils and then forts half a dozen armies to the next team player up, say to blue on y, Blue with 9 armies on y and 3 to deploy can take a tert and fort half a dozen to, Red. and the circle continues, stronger and stronger each time. With communication and cooperation each team member can quickly have double digit stacks taking territory and double digit defenses around their bonuses.
Somewhat related to this co-operation is fort stripping a tert to allow a team mate to take it, for the bonus or an easy spoil, Red holds Sydney with team mate Blue holding Perth and Port Moresby. Red forts two from Sydney to Perth giving Blue 5 armies there,easily able to take the singleton Sydney and a good start on the Oceania bonus.
Another variation of that is the tert exchange to get easy spoils.particularly useful in unlimited fort. Say there is a sequence of A 3 red, B 3 red, and C 3 Blue. Red forts from B to C leaving A 3 Red, B 1 red, C 5 Blue. Blue takes the singleton B and forts to C leaving A 7 Red, B 1 blue, C 1 Blue, Next round leaves A 1 red, B 1 red, C 7 blue and around it goes.
Yes, I am looking for a team or possibly a clan that can communicate and cooperate.No reasonable offers refused.
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