Heading into an MLS league where I will be facing a ton of Age of Realms opponents. I have tried and failed on these maps for a couple years now...no clue how to give myself a chance.
Anyone willing to share some tips?
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benga wrote:AOR 2
1st turn it is not needed to attack, but can be a good thing, depending on dice and starting castle.
This are some of the basics and should not be strictly followed.
Some people tend to go thru villages directly to your castle.
Xi
Turn 1
Xi-Bisd-Barry Field-reinforce to Xi.
Turn 2
Xi-Oi-Mat-Yu-Basket Weaver
Borun
Turn 1
Borun-Yrake-Gold Mine-reduce Urt to 1-reinforce to Borun
Turn 2
Borun-Urt-Coin Mint-Haet
Mua
Turn 1 (or wait for turn 2)
Mua-Duisch-Aosa-Sler
Turn 2
Stack Sler
Turn 3
Go for castle
Ghyr
Turn 1
Ghyr-Ayr-Eon-Ikalu
Turn 2
Ikalu-Blacksmith-Yta-Iron Mine
Aoria
I am avoiding to start on this castle, too much neutrals,
just brake thru Ieme or Haet
Figye
Turn 1
Figye-Lof-Lumber Mill-reinforce Figye
Turn 2
Figye-Ost-Fylg-Log Camp
Turn 3
Go Xi or Mua
AOR 1
Stack and wait.
Try your luck.
Also you can make a false attack.
AOR 3
Not so experienced, but I mainly go for Runes.
Also from Sanctuary pick up Blood Water.
Hope it helps
40kguy wrote:guys all that stuff could matter less if you cant read the log.
my suggestion is play a few games foggy there and learn how to read the log
benga wrote:40kguy wrote:guys all that stuff could matter less if you cant read the log.
my suggestion is play a few games foggy there and learn how to read the log
It goes vice versa, if you now how to play then you can read the log.
You see the pattern of play and then you read the log to figure out where the opponent is.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
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