Conquer Club

what type of game minimize the dice

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Re: what type of game minimize the dice

Postby Gweeedo on Sat May 17, 2014 11:02 am

A big problem with CC is the auto assault button!
Your units have no ammo, you send them in anyhow; Kinda like the Russians during WW2; Passing out the ammo and riffles, one guy would get the rifle and another would get the clip.
So it has been told, one out of every four bullets were used on their own men...we lost the Battle over 30,000 causalities, 7,500 lost from friendly fire (they were shot for retreating).
When you enter into a friendly game of CC, know that you will be sent to the Russian front...nobody likes being sent to the Russian front!
When playing War games, I always hate playing the Russians...go figure.

Anyhoo, When you played the board game, you are not going to put up 100% of your units in every battle.
In the computer game (nothing tangible to react too) you are forced into putting up 100% of your available units every time you engage the enemy.
The very fact of visually seeing a pile of units slowly disappear would halt any further loss. Playing CC, all can be lost with one press of a button...one battle 36 units lost (going against 2 units..natch) with just one dice rolls...ouch!
That is the difference in CC game of dice.
No other game allows you possibility to lose 100% of your army 100% of the time!

Think about it like this; We are playing the game of Risk on a table, you have 65 units going against 32; Are you going to roll one set of dice to decide a victor of the battle...HELL NO!!!!
CC has no way around it, that is the way it is done...it sucks!
Gives the dice a bad rap.
It is not the dice that suck, it is the auto assault button that is the prob.
User avatar
Sergeant 1st Class Gweeedo
 
Posts: 526
Joined: Sat Feb 23, 2013 9:49 pm

Re: what type of game minimize the dice

Postby macbone on Tue May 20, 2014 2:46 am

So why use the auto assault button then? I generally do only when I'm mopping up and don't want to roll 64 v 20. Normally, I just use Assault.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: what type of game minimize the dice

Postby Gweeedo on Tue May 20, 2014 1:15 pm

macbone wrote:So why use the auto assault button then? I generally do only when I'm mopping up and don't want to roll 64 v 20. Normally, I just use Assault.


Habit.
You can not do without the auto assault button in a speed game.
Just a bad habit and a not giving a shit attitude when playing CC.

It has been my experience, when my luck is running bad in one game, it will run bad all day long; does not stop me from playing (I wish it would cuz I should).
Same with the auto assault buttton.
The only thing that would get me to stop using the auto assault button would be a semi auto assault button :D

I am not sure too many people (if any) bitch about losing mass units on the defensive end.
the only time people bitch about the dice is when they use the auto assault button.

You want to minimize the dice...stop using the auto assault button.
Good luck.
User avatar
Sergeant 1st Class Gweeedo
 
Posts: 526
Joined: Sat Feb 23, 2013 9:49 pm

Re: what type of game minimize the dice

Postby Kaskavel on Tue May 20, 2014 8:50 pm

Nothing in last posts makes sence. What is the problem with the autoassault button and why does it influence the luck???
Colonel Kaskavel
 
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm
544

Re: what type of game minimize the dice

Postby Gweeedo on Wed May 21, 2014 12:27 am

Think about it.
How often did you make ''one'' dice roll to decide a single (huge) battle while playing the board game?
think what you will.
Auto assault button changes the game of risk.

The differece being; you are playing the normal board game (risk) you make a few attacks with your huge army, if you lose 6 units in a row you are most likly going to stop your assault, due to bad dice.
Last edited by Gweeedo on Wed May 21, 2014 12:46 am, edited 1 time in total.
User avatar
Sergeant 1st Class Gweeedo
 
Posts: 526
Joined: Sat Feb 23, 2013 9:49 pm

Re: what type of game minimize the dice

Postby Kaskavel on Wed May 21, 2014 12:43 am

It is not one dice roll. Clicking autoassault drops all dice until the battle is won or you are left with 3 or 2 troops. It is as many dice as it would have been if you clicked them manually
Colonel Kaskavel
 
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm
544

Re: what type of game minimize the dice

Postby Gweeedo on Wed May 21, 2014 12:49 am

Kaskavel wrote:It is not one dice roll. Clicking autoassault drops all dice until the battle is won or you are left with 3 or 2 troops. It is as many dice as it would have been if you clicked them manually



Come on!
In the board game (real battle);HOW MANY TIMES DO YOU ROLL THE DICE...HOW MANY TIMES DO YOU CLICK THE AUTO ASSAULT BUTTON!

Using the auto assault button is equivalent to rolling the dice one time (in any battle).

How does the auto assault button influence the dice; well, when you are rolling like shit (bad luck) using the auto assault button will allow you to roll more shit, when you would most likely halt any further dice rolls, being that they are shit...blame the dice.
I choose to blame the auto assault button rather than the dice. I know when my dice are shit, yet I, in rebellion of the auto assault button continue to press it, with utter disgust, all along knowing that I will lose every battle. I am the only one to blame.
You do not need to lose all those units...simple, stop using the auto assault button.
When you complain about losing 27 units vs 6 who is to blame?
No reason (other than the auto assault) for you to continue with your assault and lose all those units.

Dice are bad on CC because more bad (unlucky) dice are being rolled.
Your either hot or cold. If you are cold you will continue to roll more (auto assault) dice than you would normally.

Example: you are assaulting Joe Smuckatelly, Joe has 9 units you have 47 units, you press the auto assault button, WHOOP!! you lost everything while Joe has lost only 6 units...at what point would you like to go back and discontinue your assault?
Last edited by Gweeedo on Wed May 21, 2014 1:54 am, edited 1 time in total.
User avatar
Sergeant 1st Class Gweeedo
 
Posts: 526
Joined: Sat Feb 23, 2013 9:49 pm

Re: what type of game minimize the dice

Postby Kaskavel on Wed May 21, 2014 1:54 am

You imply that when you are playing 1 vs 1 and you start attacking 40 vs 20, and you lose, lets say 25-5, you would have stopped attacking in order to prevent further losses?
Colonel Kaskavel
 
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm
544

Re: what type of game minimize the dice

Postby Gweeedo on Wed May 21, 2014 2:04 am

Kaskavel wrote:You imply that when you are playing 1 vs 1 and you start attacking 40 vs 20, and you lose, lets say 25-5, you would have stopped attacking in order to prevent further losses?


lol

OP
Quote: i want something a lil more responsive to what im doing not playing numbers games ps4 her i come/end
User avatar
Sergeant 1st Class Gweeedo
 
Posts: 526
Joined: Sat Feb 23, 2013 9:49 pm

Re: what type of game minimize the dice

Postby Fewnix on Thu May 22, 2014 4:05 am

We all tend to use auto assault when we have a stack on the tert doing the attacking. and having a stack covers most of the attacks we make. Only occasionally will we attack with 5- troop, 6+ is the norm. , So rather than hitting the attack button 3, 4, 5 times we get used to hitting auto assault.once.

The problem with using auto -assault regularly is that is essentially a do or die approach. if you regularly use auto assault, you will probably have some bad results, some times where you lose lots and lots of troops, far more than the defender, and fail to take the tert

e.g. in the example posted:

Example: you are assaulting Joe Smuckatelly, Joe has 9 units you have 47 units, you press the auto assault button, WHOOP!! you lost everything while Joe has lost only 6 units...at what point would you like to go back and discontinue your assault?


If you use auto assault 47 v 9 you could lose 44 troops without taking the tert, with the defender losing 0 to 8 troops,


.
Rule 1
show
User avatar
Lieutenant Fewnix
 
Posts: 1140
Joined: Sat Apr 25, 2009 2:15 am
2

Re: what type of game minimize the dice

Postby codierose on Fri May 23, 2014 6:25 pm

scrabble =D>
Lieutenant codierose
 
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Location: RANDOMBULLSHIT.ORG

Re: what type of game minimize the dice

Postby GrudgeBringer_ on Fri Jun 06, 2014 7:48 am

Dice are dice...it is that simple. (Casino's make fortunes off them every day). I would think that you take the dice probibilities, and adapt a strategy to minimize the loss and maximise the win (I know it sounds just too easy). We ALL know if you leave a singleton (I am referring to trench now) as a buffer, you always have a chance (unless you are just up against the usual 'Monster' in the game) to drop and reinforce the next turn. The probabilities still come into play, but you can alter the circumstance some.....

Guys...even a guy batting 210 hits a grand slam once in a while in baseball. And you may have $1000 dollars bet on a football game that all you have to do is get a 6 inch run to seal the deal, and you win the game AND the over under. And Alstott (Tampa bay in the late 80's maybe..true story) takes the ball up the middle for 47 yards and kills both bets.

Even in chess you sneeze and take your finger off the piece and ...you are DONE with that move. It happens, 3 dice beat 15, you draw to an inside straight and hit to beat 3 Aces in a monster pot.

THAT, is what makes this and other games FUN (and miserable). Roll with the punches...even Dwayne Bowe knocked out Larry Holmes..Now THAT was a 'OMG" moment. :o

Live with it....sorry for grammer problems. I am an athelete...they give me da ball and I carry da ball. but at the end of the day we shake hands and go home. Quit obsessing about your win/loss record every game and enjoy the battle.

Just my opinion
Sergeant 1st Class GrudgeBringer_
 
Posts: 48
Joined: Thu Feb 16, 2012 9:03 pm

Re: what type of game minimize the dice

Postby Dukasaur on Sat Jun 07, 2014 1:48 pm

GrudgeBringer_ wrote:Dice are dice...it is that simple. (Casino's make fortunes off them every day). I would think that you take the dice probibilities, and adapt a strategy to minimize the loss and maximise the win (I know it sounds just too easy). We ALL know if you leave a singleton (I am referring to trench now) as a buffer, you always have a chance (unless you are just up against the usual 'Monster' in the game) to drop and reinforce the next turn. The probabilities still come into play, but you can alter the circumstance some.....

Guys...even a guy batting 210 hits a grand slam once in a while in baseball. And you may have $1000 dollars bet on a football game that all you have to do is get a 6 inch run to seal the deal, and you win the game AND the over under. And Alstott (Tampa bay in the late 80's maybe..true story) takes the ball up the middle for 47 yards and kills both bets.

Even in chess you sneeze and take your finger off the piece and ...you are DONE with that move. It happens, 3 dice beat 15, you draw to an inside straight and hit to beat 3 Aces in a monster pot.

THAT, is what makes this and other games FUN (and miserable). Roll with the punches...even Dwayne Bowe knocked out Larry Holmes..Now THAT was a 'OMG" moment. :o

Live with it....sorry for grammer problems. I am an athelete...they give me da ball and I carry da ball. but at the end of the day we shake hands and go home. Quit obsessing about your win/loss record every game and enjoy the battle.

Just my opinion

Bravo! =D>
Image
User avatar
Captain Dukasaur
Community Team
Community Team
 
Posts: 25031
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
22

Re: what type of game minimize the dice

Postby iAmCaffeine on Mon Jun 09, 2014 10:27 am

Dukasaur wrote:
GrudgeBringer_ wrote:Dice are dice...it is that simple. (Casino's make fortunes off them every day). I would think that you take the dice probibilities, and adapt a strategy to minimize the loss and maximise the win (I know it sounds just too easy). We ALL know if you leave a singleton (I am referring to trench now) as a buffer, you always have a chance (unless you are just up against the usual 'Monster' in the game) to drop and reinforce the next turn. The probabilities still come into play, but you can alter the circumstance some.....

Guys...even a guy batting 210 hits a grand slam once in a while in baseball. And you may have $1000 dollars bet on a football game that all you have to do is get a 6 inch run to seal the deal, and you win the game AND the over under. And Alstott (Tampa bay in the late 80's maybe..true story) takes the ball up the middle for 47 yards and kills both bets.

Even in chess you sneeze and take your finger off the piece and ...you are DONE with that move. It happens, 3 dice beat 15, you draw to an inside straight and hit to beat 3 Aces in a monster pot.

THAT, is what makes this and other games FUN (and miserable). Roll with the punches...even Dwayne Bowe knocked out Larry Holmes..Now THAT was a 'OMG" moment. :o

Live with it....sorry for grammer problems. I am an athelete...they give me da ball and I carry da ball. but at the end of the day we shake hands and go home. Quit obsessing about your win/loss record every game and enjoy the battle.

Just my opinion

Bravo! =D>


+6
User avatar
Sergeant iAmCaffeine
 
Posts: 11109
Joined: Mon Apr 01, 2013 5:38 pm

Re: what type of game minimize the dice

Postby corrupteddrake on Thu Jul 10, 2014 4:07 pm

If you absolutely want to minimize luck. The best way to do that is to increase the number of units. The larger the armies the less luck is involved. There are a few ways to do this like making cards more worthwhile or a number of other ways.
Image
New Recruit corrupteddrake
 
Posts: 7
Joined: Tue Jul 09, 2013 3:15 pm

Re: what type of game minimize the dice

Postby Gweeedo on Thu Jul 17, 2014 10:01 pm

If you do not like dice, you might want to try Euro games...not much in the way of dice (or War).
CC has manipulated the Armies; attacking full force.
If your dice are suck...too bad, you gots to play (use) with them regardless.
Much more dice rolls in CC than the board game.
User avatar
Sergeant 1st Class Gweeedo
 
Posts: 526
Joined: Sat Feb 23, 2013 9:49 pm

Re: what type of game minimize the dice

Postby Woltato on Mon Jul 21, 2014 7:09 pm

The dice are completely random. What's just happened before has no effect on what happens next. It's difficult to believe this sometimes as our brains are programmed to learn by experience. ie if you've been having a load of shitty rolls all day then you start to expect that you're going to get more, If you've been having a run of good dice then you start to feel confident and expect to get more good dice. The fact is that the dice are completely random with randomness you can sometimes by chance get a run of bad luck or a run of good luck, it just happens. One of the major skills in this game is being able to maintain your discipline, forget about what's gone before and simply work out what the best move is from the current position to maximize your chances of winning. For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there.

Easier said than done though. Anyone who plays this game a lot will at some point go through a phase of bad luck where everything seems to go against you. You end up getting paranoid and becoming convinced that there's some kind of conspiracy with the dice to make you lose.

The reason so many people are convinced that the dice are somehow rigged against them and can't possibly be random is down to the fact that we tend to notice and remember the bad rolls a lot more than the good ones. Whenever you have an amazingly good roll you tend to put it down to skill and think it's only what's deserved and carry on playing. When you have an amazingly bad roll you feel outraged and incensed at the injustice of it. My advice for what it's worth is to try and make a point of noticing and celebrating your good dice rather than only getting annoyed at the bad dice. Do this and you'll start to realize that overall it evens out.
User avatar
Sergeant Woltato
 
Posts: 192
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK

Re: what type of game minimize the dice

Postby Fewnix on Mon Jul 21, 2014 11:22 pm

What I like about this post is it brings risk/reward into the calculations. Do you calculate the risk before an attack, how many troops you are willing to risk losing to take that tert considering the potential reward (breaking or taking a bonus, getting a spoils) or do you just hit auto-assault? And IF, BIG IF, you did not use auto-assault, do you cut your losses and stop attacking after you lose a bunch of troops without taking the tert or weakening its defenses substantially or do you just keep going, come hell or high water?


For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there



.
Woltato wrote:The dice are completely random. What's just happened before has no effect on what happens next. It's difficult to believe this sometimes as our brains are programmed to learn by experience. ie if you've been having a load of shitty rolls all day then you start to expect that you're going to get more, If you've been having a run of good dice then you start to feel confident and expect to get more good dice. The fact is that the dice are completely random with randomness you can sometimes by chance get a run of bad luck or a run of good luck, it just happens. One of the major skills in this game is being able to maintain your discipline, forget about what's gone before and simply work out what the best move is from the current position to maximize your chances of winning. For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there.

Easier said than done though. Anyone who plays this game a lot will at some point go through a phase of bad luck where everything seems to go against you. You end up getting paranoid and becoming convinced that there's some kind of conspiracy with the dice to make you lose.

The reason so many people are convinced that the dice are somehow rigged against them and can't possibly be random is down to the fact that we tend to notice and remember the bad rolls a lot more than the good ones. Whenever you have an amazingly good roll you tend to put it down to skill and think it's only what's deserved and carry on playing. When you have an amazingly bad roll you feel outraged and incensed at the injustice of it. My advice for what it's worth is to try and make a point of noticing and celebrating your good dice rather than only getting annoyed at the bad dice. Do this and you'll start to realize that overall it evens out.
Rule 1
show
User avatar
Lieutenant Fewnix
 
Posts: 1140
Joined: Sat Apr 25, 2009 2:15 am
2

Re: what type of game minimize the dice

Postby Woltato on Thu Jul 24, 2014 8:30 pm

Fewnix wrote:What I like about this post is it brings risk/reward into the calculations. Do you calculate the risk before an attack, how many troops you are willing to risk losing to take that tert considering the potential reward (breaking or taking a bonus, getting a spoils) or do you just hit auto-assault? And IF, BIG IF, you did not use auto-assault, do you cut your losses and stop attacking after you lose a bunch of troops without taking the tert or weakening its defenses substantially or do you just keep going, come hell or high water?


The main point I was making is that you should view every situation as it stands. Previous dice aren't a factor. Just work out the best move from the current position and play it.
User avatar
Sergeant Woltato
 
Posts: 192
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK

Re: what type of game minimize the dice

Postby universalchiro on Sat Jul 26, 2014 2:26 pm

Fewnix wrote:What I like about this post is it brings risk/reward into the calculations. Do you calculate the risk before an attack, how many troops you are willing to risk losing to take that tert considering the potential reward (breaking or taking a bonus, getting a spoils) or do you just hit auto-assault? And IF, BIG IF, you did not use auto-assault, do you cut your losses and stop attacking after you lose a bunch of troops without taking the tert or weakening its defenses substantially or do you just keep going, come hell or high water?


For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there



.
Woltato wrote:The dice are completely random. What's just happened before has no effect on what happens next. It's difficult to believe this sometimes as our brains are programmed to learn by experience. ie if you've been having a load of shitty rolls all day then you start to expect that you're going to get more, If you've been having a run of good dice then you start to feel confident and expect to get more good dice. The fact is that the dice are completely random with randomness you can sometimes by chance get a run of bad luck or a run of good luck, it just happens. One of the major skills in this game is being able to maintain your discipline, forget about what's gone before and simply work out what the best move is from the current position to maximize your chances of winning. For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there.

Easier said than done though. Anyone who plays this game a lot will at some point go through a phase of bad luck where everything seems to go against you. You end up getting paranoid and becoming convinced that there's some kind of conspiracy with the dice to make you lose.

The reason so many people are convinced that the dice are somehow rigged against them and can't possibly be random is down to the fact that we tend to notice and remember the bad rolls a lot more than the good ones. Whenever you have an amazingly good roll you tend to put it down to skill and think it's only what's deserved and carry on playing. When you have an amazingly bad roll you feel outraged and incensed at the injustice of it. My advice for what it's worth is to try and make a point of noticing and celebrating your good dice rather than only getting annoyed at the bad dice. Do this and you'll start to realize that overall it evens out.

Hhhhmmm the best way to reduce the affect of dice on these Conquer Club games... is to mix in some standard games of 8 players, but sneak in 1-2 clan mates or real life friends & increase your win % from 10% playing alone to 40% w/ some buddies. Of course this is illegal & frowned upon.
User avatar
General universalchiro
SoC Training Adviser
 
Posts: 562
Joined: Thu Jul 07, 2011 10:41 am
Location: Texas

Previous

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users

cron