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macbone wrote:So why use the auto assault button then? I generally do only when I'm mopping up and don't want to roll 64 v 20. Normally, I just use Assault.
Kaskavel wrote:It is not one dice roll. Clicking autoassault drops all dice until the battle is won or you are left with 3 or 2 troops. It is as many dice as it would have been if you clicked them manually
Kaskavel wrote:You imply that when you are playing 1 vs 1 and you start attacking 40 vs 20, and you lose, lets say 25-5, you would have stopped attacking in order to prevent further losses?
Example: you are assaulting Joe Smuckatelly, Joe has 9 units you have 47 units, you press the auto assault button, WHOOP!! you lost everything while Joe has lost only 6 units...at what point would you like to go back and discontinue your assault?
GrudgeBringer_ wrote:Dice are dice...it is that simple. (Casino's make fortunes off them every day). I would think that you take the dice probibilities, and adapt a strategy to minimize the loss and maximise the win (I know it sounds just too easy). We ALL know if you leave a singleton (I am referring to trench now) as a buffer, you always have a chance (unless you are just up against the usual 'Monster' in the game) to drop and reinforce the next turn. The probabilities still come into play, but you can alter the circumstance some.....
Guys...even a guy batting 210 hits a grand slam once in a while in baseball. And you may have $1000 dollars bet on a football game that all you have to do is get a 6 inch run to seal the deal, and you win the game AND the over under. And Alstott (Tampa bay in the late 80's maybe..true story) takes the ball up the middle for 47 yards and kills both bets.
Even in chess you sneeze and take your finger off the piece and ...you are DONE with that move. It happens, 3 dice beat 15, you draw to an inside straight and hit to beat 3 Aces in a monster pot.
THAT, is what makes this and other games FUN (and miserable). Roll with the punches...even Dwayne Bowe knocked out Larry Holmes..Now THAT was a 'OMG" moment.
Live with it....sorry for grammer problems. I am an athelete...they give me da ball and I carry da ball. but at the end of the day we shake hands and go home. Quit obsessing about your win/loss record every game and enjoy the battle.
Just my opinion
Dukasaur wrote:GrudgeBringer_ wrote:Dice are dice...it is that simple. (Casino's make fortunes off them every day). I would think that you take the dice probibilities, and adapt a strategy to minimize the loss and maximise the win (I know it sounds just too easy). We ALL know if you leave a singleton (I am referring to trench now) as a buffer, you always have a chance (unless you are just up against the usual 'Monster' in the game) to drop and reinforce the next turn. The probabilities still come into play, but you can alter the circumstance some.....
Guys...even a guy batting 210 hits a grand slam once in a while in baseball. And you may have $1000 dollars bet on a football game that all you have to do is get a 6 inch run to seal the deal, and you win the game AND the over under. And Alstott (Tampa bay in the late 80's maybe..true story) takes the ball up the middle for 47 yards and kills both bets.
Even in chess you sneeze and take your finger off the piece and ...you are DONE with that move. It happens, 3 dice beat 15, you draw to an inside straight and hit to beat 3 Aces in a monster pot.
THAT, is what makes this and other games FUN (and miserable). Roll with the punches...even Dwayne Bowe knocked out Larry Holmes..Now THAT was a 'OMG" moment.
Live with it....sorry for grammer problems. I am an athelete...they give me da ball and I carry da ball. but at the end of the day we shake hands and go home. Quit obsessing about your win/loss record every game and enjoy the battle.
Just my opinion
Bravo!
For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there
Woltato wrote:The dice are completely random. What's just happened before has no effect on what happens next. It's difficult to believe this sometimes as our brains are programmed to learn by experience. ie if you've been having a load of shitty rolls all day then you start to expect that you're going to get more, If you've been having a run of good dice then you start to feel confident and expect to get more good dice. The fact is that the dice are completely random with randomness you can sometimes by chance get a run of bad luck or a run of good luck, it just happens. One of the major skills in this game is being able to maintain your discipline, forget about what's gone before and simply work out what the best move is from the current position to maximize your chances of winning. For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there.
Easier said than done though. Anyone who plays this game a lot will at some point go through a phase of bad luck where everything seems to go against you. You end up getting paranoid and becoming convinced that there's some kind of conspiracy with the dice to make you lose.
The reason so many people are convinced that the dice are somehow rigged against them and can't possibly be random is down to the fact that we tend to notice and remember the bad rolls a lot more than the good ones. Whenever you have an amazingly good roll you tend to put it down to skill and think it's only what's deserved and carry on playing. When you have an amazingly bad roll you feel outraged and incensed at the injustice of it. My advice for what it's worth is to try and make a point of noticing and celebrating your good dice rather than only getting annoyed at the bad dice. Do this and you'll start to realize that overall it evens out.
Fewnix wrote:What I like about this post is it brings risk/reward into the calculations. Do you calculate the risk before an attack, how many troops you are willing to risk losing to take that tert considering the potential reward (breaking or taking a bonus, getting a spoils) or do you just hit auto-assault? And IF, BIG IF, you did not use auto-assault, do you cut your losses and stop attacking after you lose a bunch of troops without taking the tert or weakening its defenses substantially or do you just keep going, come hell or high water?
Fewnix wrote:What I like about this post is it brings risk/reward into the calculations. Do you calculate the risk before an attack, how many troops you are willing to risk losing to take that tert considering the potential reward (breaking or taking a bonus, getting a spoils) or do you just hit auto-assault? And IF, BIG IF, you did not use auto-assault, do you cut your losses and stop attacking after you lose a bunch of troops without taking the tert or weakening its defenses substantially or do you just keep going, come hell or high water?For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there
.Woltato wrote:The dice are completely random. What's just happened before has no effect on what happens next. It's difficult to believe this sometimes as our brains are programmed to learn by experience. ie if you've been having a load of shitty rolls all day then you start to expect that you're going to get more, If you've been having a run of good dice then you start to feel confident and expect to get more good dice. The fact is that the dice are completely random with randomness you can sometimes by chance get a run of bad luck or a run of good luck, it just happens. One of the major skills in this game is being able to maintain your discipline, forget about what's gone before and simply work out what the best move is from the current position to maximize your chances of winning. For example if you have a situation with say 50v20, you hit assault 10 times and lose 20 troops straight to make it 30v20, the correct thing to do is to forget what's just happened, imagine you're starting your turn with 30v20 and decide whether making the attack is the right move from there.
Easier said than done though. Anyone who plays this game a lot will at some point go through a phase of bad luck where everything seems to go against you. You end up getting paranoid and becoming convinced that there's some kind of conspiracy with the dice to make you lose.
The reason so many people are convinced that the dice are somehow rigged against them and can't possibly be random is down to the fact that we tend to notice and remember the bad rolls a lot more than the good ones. Whenever you have an amazingly good roll you tend to put it down to skill and think it's only what's deserved and carry on playing. When you have an amazingly bad roll you feel outraged and incensed at the injustice of it. My advice for what it's worth is to try and make a point of noticing and celebrating your good dice rather than only getting annoyed at the bad dice. Do this and you'll start to realize that overall it evens out.
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