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Donlarry wrote:can u understand math and angles more guys vs less guys your chances of losing a lot of guys goes down exponentially
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
macbone wrote:Don, you can always try chess. No dice there.
If you're frustrated by Risk's 3v2 limitation, I suggest you check out games like Axis & Allies. There, if you have 10 tanks, 2 bombers, a battleship, and 5 infantry, you roll 18 dice with different target numbers to hit (just watch out for the enemy's AA guns).
I'd love it if Conquer Club one day moved into the Samurai Swords/Axis & Allies clone market, but that's probably not going to happen. =)
Donlarry wrote:the dice in this game take out all the fun it removes me from the game and my stratagy and what i would do in that situation with real men having 4 years of military training some of the odds of the dice dont make sense
if im forcing several guys into a ally or a narrow pieces of road my number of dead men should go down significantly but in this game ill get 6 doubles against me i just cant see losing large numbers of men to men we have surrounded
what is that about
Donlarry wrote:Re: what type of game minimize the dice
RiffArt wrote:Have you heard of Thermopylae (small force held off a large one for a long time, albeit with terrain advantage)? Or Cannae (smaller force absolutely devastated larger one)? San Jacinto (Mexicans lost half their men while the Texans lost very few)?
SuicidalSnowman wrote:RiffArt wrote:Have you heard of Thermopylae (small force held off a large one for a long time, albeit with terrain advantage)? Or Cannae (smaller force absolutely devastated larger one)? San Jacinto (Mexicans lost half their men while the Texans lost very few)?
A great modern day example is the Black Hawk Down scenario. A billion dollar helicopter filled with the world's most elite fighting force knocked out by a few rag tag civilians with scavenged weapons.
Or I like to think that maybe it wasn't defense, it was poor offense. Maybe we had a tank malfunction that shut off the attack.
Gweeedo wrote:Not sure what you expect out of a dice game.
Risk gets old, dice get old, dice whining gets old.
This game is a good time passer.
CC is a good place to hone one's skills.
Unlike other war games, this game is all dice.
The difference being the dice.
Dice; having the power or effect of impelling, actuated or swayed by emotional or involuntary impulses.
The dice (and players) F*ck with you.
If you want to take this game serious (getting involved) try not to focus on the dice (if that is even possible).
Play the game like any other war game (giving little thought on the outcome of the dice), don't allow the dice to make you or brake you.
I have no desire getting involved in this game (in its present form).
Just a good time passer for me...allowing the dice (and players) to dictate my game play.
If you want risk without dice, you might want to try Imperial (computer game available online, multi-player...free).
Agent 86 wrote:Gweeedo wrote:Not sure what you expect out of a dice game.
Risk gets old, dice get old, dice whining gets old.
This game is a good time passer.
CC is a good place to hone one's skills.
Unlike other war games, this game is all dice.
The difference being the dice.
Dice; having the power or effect of impelling, actuated or swayed by emotional or involuntary impulses.
The dice (and players) F*ck with you.
If you want to take this game serious (getting involved) try not to focus on the dice (if that is even possible).
Play the game like any other war game (giving little thought on the outcome of the dice), don't allow the dice to make you or brake you.
I have no desire getting involved in this game (in its present form).
Just a good time passer for me...allowing the dice (and players) to dictate my game play.
If you want risk without dice, you might want to try Imperial (computer game available online, multi-player...free).
You have no idea what you are talking about..you were told to go back into your cave. Do it now!!
Gweeedo wrote:
Ya, I was stretching it a bit, there be no getting away from the dice!
Small chance anybody could play this game like they would a ''real war game''.
Honing one's skill in a game like this is ludicrous.
Nothing here but bad dice...go away!
Donlarry wrote:the dice in this game take out all the fun it removes me from the game and my stratagy and what i would do in that situation with real men having 4 years of military training some of the odds of the dice dont make sense
if im forcing several guys into a ally or a narrow pieces of road my number of dead men should go down significantly but in this game ill get 6 doubles against me i just cant see losing large numbers of men to men we have surrounded
what is that about
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