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Suggestion for new type of maps

PostPosted: Fri Mar 21, 2014 3:02 pm
by Kaskavel
CC already has a lot of maps and it is hard to imagine something new with the existing set of limitations. The idea I have to propose is adding some shapeshifting ability to a map. Features of such a map are not always stable and they may change from turn to turn.
This may include something as simple as a bridge getting open to cross or not from round to round or something as complex as a wheel of fortune spinning each round around, completely changing positioning and even bonuses. The changes may be predictable (each 2 turns the bridge changes status) or random (each turn the bridge has 50-50 of being open or close)
Other examples, so as to make my point
Every 3 turns a ship comes to new "world" and the ports get a +2 autodeploy
"Classic" England has 33% chances of rain, resulting in a -1 killer neutral
The swamps next to Moria have 50% chance of overflowing, causing the whole area to become trench like for that round
A "CUBE" map (I am referring to the film) has its chambers moving around all the time, changing positions
Basicaly, there is no limit of what someone can imagine if the maps were not stable
Just an idea, I ignore if something like that is technicaly possible, but maybe the idea is interesting to map makers

Re: Suggestion for new type of maps

PostPosted: Sat Mar 22, 2014 5:21 am
by osok68
=D> i like those ideas,allready thought of it for a casino-map(wheel of fortune/roulette),hope it is possible,it would be very appealling!!!

Re: Suggestion for new type of maps

PostPosted: Mon Mar 24, 2014 11:30 am
by Sirius Kase
Sounds interesting, I'd play, I'm always looking for interesting maps. Not sure about programming difficulty, but it doesn't sound to be more difficult than killer neutrals, another feature not in the original risk-style game

Re: Suggestion for new type of maps

PostPosted: Mon Apr 07, 2014 12:01 pm
by Trephining
People would complain that the random map features are slanted against them, just like they complain about the dice now. That isn't a reason to avoid it, just point out that there will be a new wave of complaining and whining and misunderstanding of probability.

Re: Suggestion for new type of maps

PostPosted: Mon Apr 07, 2014 1:16 pm
by Sirius Kase
It would equally unfair to everyone, just like the dice. If it's equally unfair to everyone, should we be concerned? Only problem is you can't do probability calculations reliability, but we still play.

Re: Suggestion for new type of maps

PostPosted: Mon Apr 21, 2014 7:06 am
by macbone
That sounds pretty fun, actually!

The Transformers Risk game isn't really great, but it has transformable features - a factory that can open or close, and when it opens, it gives you an extra troop, things like that.

Re: Suggestion for new type of maps

PostPosted: Mon Apr 21, 2014 7:34 am
by Sirius Kase
Krazy Kingdoms sort of already does what you are suggesting. You can only enter the main board from your starting point if you have no troops on main board. That's like a border that opens and closes, but it's not random, it depends on where you already have troops.

Re: Suggestion for new type of maps

PostPosted: Mon Apr 21, 2014 7:52 am
by DiM
i think you might find this topic interesting: Dynamic shapeshifting maps

Re: Suggestion for new type of maps

PostPosted: Mon Apr 21, 2014 8:35 am
by Sirius Kase
Thanks, that looks like a very interesting thread.