Conquer Club

Wich type of Conquer Club game takes the most skill to win?

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Re: Wich type of Conquer Club game takes the most skill to win?

Postby e_i_pi on Wed Jul 09, 2008 1:02 pm

This one takes the most skill to win:..

http://www.conquerclub.com/forum/viewtopic.php?f=7&t=55705

...though it has to be escalating unlimited foggy, otherwise its no good.
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: Wich type of Conquer Club game takes the most skill to w

Postby tomzo46 on Thu Feb 17, 2011 8:40 pm

I find sequential, 24-hour,escalating games the best. 4 players. Lately it seems that whenever I start a game a true rookie (?) joins up and never takes a turn. So he gets knocked out in Round 4. Seems moronic to me.

THE OTHER ROTTEN PLAY IS NOT EVEN TRY TO GETAT LEAST ONE SPOIL IN TURN ONE.

Further, I like unlimited reinforcement and don't mind leaving a trail of ones in my wake.
User avatar
Cook tomzo46
 
Posts: 8
Joined: Sun May 11, 2008 6:15 pm
Location: Tucson AZ

Re: Wich type of Conquer Club game takes the most skill to w

Postby Kiron on Thu Feb 17, 2011 9:35 pm

i personally think flatrate freestyle 8 player standard takes the most skill. Maybe that's all I play cause I love the politics and predicting other player's moves :P
User avatar
Field Marshal Kiron
 
Posts: 139
Joined: Mon Nov 27, 2006 4:46 pm

Re: Wich type of Conquer Club game takes the most skill to w

Postby Army of GOD on Thu Feb 17, 2011 11:19 pm

1v1 doodle earth
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7172
Joined: Tue Feb 24, 2009 4:30 pm

Re: Wich type of Conquer Club game takes the most skill to w

Postby Underated on Sat Feb 19, 2011 12:25 am

My thought are this:

Dice skill in a randomly produced generator can unravel the best laid plans by the most skillful opponent. I have done it to others as they have done to me.

To my understanding, it was the India's who removed Dice from the Persians to rid the Gods from the modern day chessboard. (Gods being luck for those Aithiests out there)

The dice regardless of map, game variantion, card structure can be the deciding factor above and beyond the politics of the players.

But in answer to the related question: Wich...Witch....Which type of Conquer club game takes the most skill to win?

Skill is the positional play and placement required to maximise your luck of attack or defense on any given map. Therefore, the most difficult maps are the most complex in nature that require the most thought.

And if you have read this far along, Bravo, I would say Staligrad, Waterloo and now Beta Map (Kings Court) purely because of the complex attack and defending structure required.

Good Luck to those who play on those Maps against your more skillful opponents, as they have a better chance of winning against you!
Image
User avatar
Captain Underated
 
Posts: 157
Joined: Wed Jul 30, 2008 12:17 am
Location: Here not there.

Re: Wich type of Conquer Club game takes the most skill to w

Postby nebsmith on Sun Feb 20, 2011 11:52 am

the hardest to win is 8 player doubles on Feudal Epic, no cards or flat rate, when you have been loading up your partner and he gets eliminated first. Or any doubles where your partner gets killed early.
Image
Sergeant nebsmith
 
Posts: 559
Joined: Sun Aug 22, 2010 10:25 am
Location: London

Re: Wich type of Conquer Club game takes the most skill to w

Postby Commander62890 on Sun Feb 20, 2011 1:53 pm

1) 8-man Speed Freestyle Escalating
2) Team Games on complicated maps. Generally, Foggy + Escalating require more skill than No Spoils + Sunny.
3) 8-man Sequential Escalating
5) 1v1s



As for 8-man Sequential Flat Rate/No Spoils: I can't rank this because I suck at it and haven't played it much.

When I play them, 1 of 3 things happen:
1) I win
2) I pull ahead and am ganged up on by the rest of the players
3) Mostly, the games just turn into stalemates that last hundreds of rounds.

The stalemates are the main reason why I don't play flat rate/no spoils games.
In my opinion, the only way a game doesn't turn into a stalemate is if most of the players in the game are crappy.

Whenever I have played them against halfway-decent opponents, the game goes into a stalemate.
This even happens in 4-man games.
User avatar
Major Commander62890
 
Posts: 1415
Joined: Sat Jun 07, 2008 1:52 pm

Re: Wich type of Conquer Club game takes the most skill to w

Postby Robinette on Mon Feb 21, 2011 1:32 am

To answer this question, we must first recognize the 3 distinct groups within CC...

Escalating players, Flat Rate and No Cards Players...

These 3 groups often disagree on many issues, such as which format requires the higher skill... I would like to take a moment to show definitively why this division exists... you see, Escalating players are Conservative by nature, while Liberals tend to prefer Flat Rate/No Cards... the history of these 2 main groups dates back many thousands of years... To better understand this division within CC, one should closely examine the History of Liberals and Conservatives...

The division of the human family into these two distinct branches occurred some 10,000 years ago, a few hundred years after the flood... back when humans coexisted as members of small bands of nomadic hunter/gatherers.

In the single greatest pivotal event of societal evolution, beer was invented. This innovation was both the foundation of modern civilization and also triggered the separation of humanity into its two distinct subgroups... Liberals and Conservatives.

You see, once beer was discovered, it required grain, and that was the beginning of agriculture... Since neither the glass bottle or aluminum can had yet been invented, it was necessary to stick pretty close to the brewery... And that's why villages were formed.

Some men spent their days killing animals to barbecue at night while drinking beer... This was the beginning of the conservative movement.

Other men, who were weaker and less skilled at hunting, learned how to live off conservatives by showing up for the BBQs every night and doing women's work like sewing, fetching and hair dressing... This was the beginning of the liberal movement.

Early liberal achievements included the domestication of cats, invention of group therapy and democratic voting to see how to divide the beer and meat that the conservatives provided. Over time, liberals did not produce anything as they preferred to "govern" the producers and decide what was to be done with the production. Liberal men stopped caring for their women once they discovered that their women had more testosterone than they did. Liberals liked deviant sex and want others to like it too. Their first successful city governments were Sodom, where the first Flat Rate games were played, and Gomorrah, where No Cards games on every conceivable map were played as an open spectacle. Sodomites and Gomorrahites would become hostile if you failed to recognize the difference between them and their games, and this remarkable fact remains true with their decedents to this very day.

Conservatives drink domestic beer. They eat red meat, and still provide for their women. Conservatives are big-game hunters, rodeo cowboys, lumber-jacks, construction workers, medical doctors, police officers, escalating players, corporate executives, soldiers, athletes, and generally anyone who works productively outside government. Conservatives who own companies hire other conservatives who want to work for a living.

The American cowboy, of course, is your basic, full-bore Conservative Escalating Player. A hundred years ago, an Englishman visiting America was attempting to find the owner of a huge cattle ranch. He rode up to one of the ranch hands, and inquired,

"Pardon me, but could you perhaps tell me where I might locate your master?"

To which the cowboy replied,

"That sumbitch ain't been born yet".
Image
User avatar
Brigadier Robinette
 
Posts: 2944
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California

Re: Wich type of Conquer Club game takes the most skill to w

Postby john9blue on Mon Feb 21, 2011 2:18 am

Intriguing...
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
(proud member of the Occasionally Wrongly Banned)
User avatar
Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Wich type of Conquer Club game takes the most skill to w

Postby 40kguy on Mon Feb 21, 2011 11:05 am

standard dua
Image
16:00:18 ā€¹Pixarā€ŗ Valentines Day the one day in they year that the V and the D come together
User avatar
Cook 40kguy
 
Posts: 1772
Joined: Mon Dec 29, 2008 11:39 am

Re: Wich type of Conquer Club game takes the most skill to w

Postby usernamer on Fri Apr 29, 2011 1:52 pm

definitely most skill is doodle earth 8 player, no fog, nuclear, freestyle, assassin speed games :P
Major usernamer
 
Posts: 193
Joined: Mon May 18, 2009 12:43 pm
Location: England

Re: Wich type of Conquer Club game takes the most skill to w

Postby jigger1986 on Fri Apr 29, 2011 2:40 pm

usernamer wrote:definitely most skill is doodle earth 8 player, no fog, nuclear, freestyle, assassin speed games :P


I agree
Sergeant 1st Class jigger1986
 
Posts: 1699
Joined: Wed Sep 16, 2009 10:15 pm
Location: Peterborough, Ontario, Canada

Re: Wich type of Conquer Club game takes the most skill to w

Postby PLAYER57832 on Fri Apr 29, 2011 8:10 pm

White Moose wrote:
PLAYER57832 wrote:-- if you mean the hardest to win by skill ... I vote for Pearl Harbor.


In a 1v1 if you are starting in PH, then you cant lose.

I used to think this... then I met someone who beat me a few times and revised my opinion.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Wich type of Conquer Club game takes the most skill to w

Postby squishyg on Sat Apr 30, 2011 12:11 am

tomzo46 wrote:I find sequential, 24-hour,escalating games the best. 4 players. Lately it seems that whenever I start a game a true rookie (?) joins up and never takes a turn. So he gets knocked out in Round 4. Seems moronic to me.

THE OTHER ROTTEN PLAY IS NOT EVEN TRY TO GETAT LEAST ONE SPOIL IN TURN ONE.

Further, I like unlimited reinforcement and don't mind leaving a trail of ones in my wake.



You can only get 1 spoil per turn unless you defeat a players and take their spoils. Also, I think you're in the minority opinion that it's cheap tactics not to attack in round 1.

As for the question at hand... No spoils, quads, chained is the most challenging I think.
Image
There is no fog rule and I am no gentleman.
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
User avatar
Captain squishyg
 
Posts: 2651
Joined: Sun Jan 04, 2009 11:05 pm

Re: Wich type of Conquer Club game takes the most skill to w

Postby JustCallMeStupid on Sat Apr 30, 2011 1:05 am

Most skill is in escalating games 6-8 players, adjacent forts, with all players above 3000 points where they know when and where to block, on maps with 42+ territories with at least 2 dead ends and 2 hard blocks (one territory blocks). Obviously there is always some luck in escalating if ur turn is after the guy who failed to kill for a win with an 80% chance. But even after a fail kill it doesnt always mean the escalating game is insta-over if blocks are well placed and the failed elim well planned.
User avatar
Major JustCallMeStupid
 
Posts: 208
Joined: Thu Apr 19, 2007 11:30 pm
Location: OC, CA

Re: Wich type of Conquer Club game takes the most skill to w

Postby Robinette on Sun May 01, 2011 8:05 pm

JustCallMeStupid wrote:Most skill is in escalating games 6-8 players, adjacent forts, with all players above 3000 points where they know when and where to block, on maps with 42+ territories with at least 2 dead ends and 2 hard blocks (one territory blocks). Obviously there is always some luck in escalating if ur turn is after the guy who failed to kill for a win with an 80% chance. But even after a fail kill it doesnt always mean the escalating game is insta-over if blocks are well placed and the failed elim well planned.



wow.. i have to agree with what Stupid said...

although, since the topic of the thread is "Wich type of Conquer Club game takes the most skill to win?", then i simply MUST add that it would be any game as noted by Stupid above, where you face ME as an opponent 8-) :lol:
Image
User avatar
Brigadier Robinette
 
Posts: 2944
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California

Re: Wich type of Conquer Club game takes the most skill to w

Postby friendly1 on Tue May 10, 2011 9:42 am

Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks :-)

I miss the days before clickies and scripts became prevalent :-(
Sergeant 1st Class friendly1
 
Posts: 491
Joined: Sat Mar 10, 2007 11:41 am
Location: Canada

Re: Wich type of Conquer Club game takes the most skill to w

Postby gameplayer on Tue May 10, 2011 8:13 pm

friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...


I totally agree with this one. I'm a chess player, and I feel like in 1v1 you have the most influence over how the game goes. 1v1 takes a TON of skill at the high level, and to get to that 60-65% win rate is a great feeling. Maps like Stalingrad, Cricket, Das Schloss, Waterloo, etc. take a tremendous amount of skill to master since there's so many competing strategies going on. Especially if you add in fog and nukes(key for getting rid of stacks on neutral start maps), there are tons of different variables to factor in, but everything still feels under control. Team games kind of get at that but I've never really felt that same control having to coordinate with several other people. Escalating singles...definitely lots of skill and strategies involved, but since there's so much going on, even if I pull off the right blocks and go through with my kills, it always seems like I've gotten lucky at the end of the game. Escalating singles kind of feels like that crazy German strategy board game you play with friends that could take days if you analyzed all the possibilities, but nobody actually wants to spend that much time.
Image
Image
User avatar
Colonel gameplayer
 
Posts: 634
Joined: Mon Jun 18, 2007 7:30 pm

Re: Wich type of Conquer Club game takes the most skill to w

Postby Timminz on Mon May 16, 2011 7:38 am

Whenever they implement 1v1 team games, I will say that 1v1 quads on a complex map is the setting that requires the most skill.
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: Wich type of Conquer Club game takes the most skill to w

Postby Joodoo on Mon May 16, 2011 8:35 am

With the Hive having 300+territories, any kind of non 1v1 standard, terminator, or assassin game played on it seems quite a challenge, especially if "patience" is considered a skill.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada

Re: Wich type of Conquer Club game takes the most skill to w

Postby xman5151 on Mon May 16, 2011 10:54 pm

friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks :-)

I miss the days before clickies and scripts became prevalent :-(



Agreed on all counts, especially bolded part, recently had a player take out my 7 stack in round 3 for a +2, ridiculous lol
User avatar
Private xman5151
 
Posts: 697
Joined: Sun Mar 21, 2010 1:57 pm
Location: Michigan, USA

Re:

Postby flexmaster33 on Tue May 17, 2011 9:51 am

Marvaddin wrote:I believe that sequential, so no one can have advantage, one fortification and escalating cards. The problem with flat rate cards is that it can be won by politics. Im a bit tired of games where I defeat 2, maybe 3 guys, and then those still alive partner up against me. Im now almost only interested in escalating games for standard, so I dont need to beg anyone permission to win the game. And escalating is not easy. Some guys talk "ah, you only need to cash in the right hour". Its not true, you need hunt your prey since the start of the game (although sometimes this task can be much more simple).



I used to think that way about escalating marv, until I started playing it more...(I'm still a flat-rate guy, but can enjoy escalating now, too). Flat rate is tough in multi-player because the reward for taking someone out is not enough. Escalating isn't so much about getting lucky with timely card turn-ins, but yes, hunting your prey so you can get a timely turn-in. Often this requires coiling around like a cobra to protect your prey from the other players. :)
Current tourneys -- 2020-21 College Basketball, 2021 Major League Soccer, Jeopardy, Texan Wars Best-of-5

High rank: Major. Place: 1,150. Points: 2,093
User avatar
Corporal 1st Class flexmaster33
 
Posts: 4905
Joined: Wed Aug 01, 2007 12:24 pm
Location: Portland, OR

Re: Wich type of Conquer Club game takes the most skill to w

Postby Streaker on Tue May 24, 2011 4:55 am

xman5151 wrote:
friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks :-)

I miss the days before clickies and scripts became prevalent :-(



Agreed on all counts, especially bolded part, recently had a player take out my 7 stack in round 3 for a +2, ridiculous lol


Meh. That's nothing. What about a 15 stack with spoils at 15-20, and the rookie cashes for the +2 bonus, leaving you with 4 cards and 2 troops?
First Tournament Victory: Game 6518858

Image[/quote]
Captain Streaker
 
Posts: 940
Joined: Sun Oct 05, 2008 10:05 am

Re: Wich type of Conquer Club game takes the most skill to w

Postby Iron Butterfly on Tue May 24, 2011 12:11 pm

Im sorry Im lost...skill is what again?
User avatar
Captain Iron Butterfly
 
Posts: 2707
Joined: Sun Jan 20, 2008 2:10 pm
Location: New York City

Re: Wich type of Conquer Club game takes the most skill to w

Postby pickleofdoom on Thu May 26, 2011 12:03 pm

Skill is a type of bum disease. I thought everyone who ever went to school knew that.
User avatar
Colonel pickleofdoom
 
Posts: 273
Joined: Sun Nov 15, 2009 3:49 am
Location: All around my hat

PreviousNext

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users

cron