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Iron Butterfly wrote:You forgot The power of the media to subvert anything positive accomplished or gained.
bbqpenguin wrote:Iron Butterfly wrote:You forgot The power of the media to subvert anything positive accomplished or gained.
and what about the iranian dealers, trainers, and financial supporters that fund the bad guys and hinder the US at every possible opportunity?
Mr_Adams wrote:who would WANT to have power there?
RoyInAtlanta wrote:This comment confuses me:
"One final note about loyalties. Supporting two factions in the same city can be hazardous, holding three can be disastrous. The chaos can only be neutralized by holding all factions, in which case the city becomes a total wasteland and of no value at all."
Are you saying that when you conquer all four, you don't get ANY faction bonuses?
I was interpreting the instructions to mean that you could align with two (or more) factions, and you can either take the negative bonuses, but when you align with all four, then there is no negative bonus, but you would still get each faction bonus.
e.g. If you align with Bathist and US, you get +1 for Bathist, +1 for US, and -1 for two loyalties. IF you have all four loyalties, you still get the +1 for Bathist loyalty and +1 for US, but no negative bonus. Correct or incorrect?
Mafkaas wrote:I dont really get the loyalty thing. How do i ally with a group and how do i find out wich cities are loyal to what groups?
Maybe a noob question but i am just missing a point.
Mafkaas wrote:Thx for your reply. I got it working now. Due to a mistake i moved a total of 21 army's into a loyalty square. How can i move them out again? Or are they lost forever? I cant seem to select the loyalty square when i am at my fortify step.
mibi wrote:If they are baathist or mahdi army, they are in there forever!
Bboru wrote:mibi wrote:If they are baathist or mahdi army, they are in there forever!
I've read the reasoning for this in the Foundry thread. I still question why it's not considered a map flaw if it's possible for a player to have no other turn choices then reinforcing their Bathist/US loyalty territories, or allowing themselves to time out and get kicked out for missing three turns. I know it would effect playability, but wouldn't allowing these loyalties the ability to at least attack the their host cities be a better option?
Sargeant_Pepper wrote:Hope I'm posting in the right place.
1. I'd like to know, if I am green with one army in US loyalty, and yellow has one army in Madhi loyalty OF THE SAME CITY, (there are 3 neutrals in the other two loyalties). What is the alignment of the city?
Sargeant_Pepper wrote:2. Someone posted above "If they are baathist or mahdi army, they are in there forever!"
Therefore: if they are US or alQ, they are not subject to this "feature." Could you explain how forces in the US loyalty or AlQ loyalty are supposed to "escape"? Also, if the Madhi army can attack the Madhi area of Baghdad, can't they fortify there also? AlQ loyalties can attack any Suni City, can they also [not] fortify there? I fail to understand how can US forces be moved away from a US loyalty. Couldn't a player also attack from Baathist to US, and then on the next (or same) turn, fortify (or attack->move) them out?
Sargeant_Pepper wrote:3. To attack another loyalty ANYWHERE ON THE MAPcmy army must either be: (a) exist in another loyalty square OF THE SAME CITY, or (b) have forces in the CITY of the loyalty I want to attack. Are these the ONLY two ways?
Sargeant_Pepper wrote:Do I need to wipe out enemy forces INSIDE the city loyalties as well as anything on the map? Since they are (more or less) stuck there, can I just win if I take out all their forces on the main map?
"If they are baathist or mahdi army, they are in there forever!"
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