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MapStarter: Flower Wars

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MapStarter: Flower Wars

Postby dakky21 on Sat Aug 24, 2013 5:07 am

Map Name: Flower Wars
Mapmaker(s): dakky21
Number of Territories: 46
Special Features: Winning Condition, Bombardments, Autodeploys
What Makes This Map Worthy of Being Made: Finished 3rd in GCCM contest


Small Map Image: 630x520
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Big Map Image: 840x693
Click image to enlarge.
image


Territory names WILL be changed. I'll leave them this way until the end, but suggestions are welcome.

MapStarted pledges are sorted in this way:

200 credits - your nickname will be one random territory (where it fits) (0/39 taken)
500 credits - your nickname on specific territory (if it isn't taken already, must fit without changing size of font) (2/39 taken)
500 credits - your CLAN name (in a short form, ie. FALL) on one random territory (0/39 taken)
1000 credits - your CLAN name (in a short form, ie. FALL) on one specific territory (0/39 taken)
(CASTLES are excluded from the above incentives AND the center of the flower)

2000 credits - your CLAN name (in a short form, ie. FALL) on a random CASTLE (1/6 taken)
5000 credits - anything you want (without profanity please) written in the center of the flower (0/1 taken)

First to pledge will get their incentive. Quantity is limited so hurry up.
When pledging, write what incentive you want and if it's a specific one, where on the current map.

You can pledge any amount you wish but if you don't claim for it I won't take it into account.

show: WHO PLEDGED


Total pledged (as of 06 Jan 2017): 4200
Last edited by dakky21 on Sat Jan 07, 2017 12:38 pm, edited 7 times in total.
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Re: Flower Wars

Postby ViperOverLord on Sat Aug 24, 2013 6:19 am

What Makes This Map Worthy of Being Made: Finished 3rd in GCCM contest


You sure you're not confusing this map with another submission? Perhaps this is a version of a map that looked markedly different though. Some of it is coming back to me.
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Re: Flower Wars

Postby koontz1973 on Sat Aug 24, 2013 10:12 am

OK dakky, nice to see this in the drafting room now that ManB has had some time alone.

Some advice for you. Leave the small map alone till we have sorted out the large one. No need to keep updating two maps till the large one is done. I have updated your thread title, can you please keep it updated as such (Title, date of update, page of update).

Some things to add.

You have a really nice sea texture to this map, it sort of looks like a really detailed mosaic. Try adding this as a texture (not a detail) to the whole map.
I really like the symbols you have for the flowers, but how about some colour to them? Also, some slight variation as well. Try to get the symbols to be spaced the same throughout the map. And a slightly less black would help. PM me with any questions.
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Re: Flower Wars [24/8] Page 1

Postby Aleena on Sat Aug 24, 2013 11:51 am

I like this map even with the worn leather colored areas...
Really love the icons
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Re: Flower Wars [24/8] Page 1

Postby dakky21 on Sun Aug 25, 2013 7:33 am

The small map is resized big map (and the original PSD image is 3000x3000 pixels big), so I am updating only one image. Later today I will add texture to the land and color the symbols (ie. fire reddish, wind blueish, flowers greenish etc). Just not sure what you meant by same spacing of symbols?
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Re: Flower Wars [24/8] Page 1

Postby koontz1973 on Sun Aug 25, 2013 10:10 am

dakky21 wrote:Just not sure what you meant by same spacing of symbols?

Try to get all of the flowers and names spaced the same (all depending on the region size). So you can have the flower/symbol and the name on the same line or have them above and to the left a bit. So every time you look at a region, you can see all the information you need easily. As for colouring the symbols, try an inner glow for the colour.
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Re: Flower Wars [24/8] Page 1

Postby Bruceswar on Tue Aug 27, 2013 4:04 am

Good luck with it. If you need help you know where to find me.
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Re: Flower Wars [24/8] Page 1

Postby Dukasaur on Sat Aug 31, 2013 12:03 am

Looking good.
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Re: Flower Wars [24/8] Page 1

Postby t4mcr53s2 on Sun Sep 01, 2013 9:01 am

nice job of combining many different paths to bonus and ports for movement .. hope in play that the different tactics all have good chances :-D
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Re: Flower Wars [24/8] Page 1

Postby dakky21 on Tue Sep 24, 2013 6:00 pm

I'm sorry I don't have time do catch up with my map, I will have time in Oct/Nov/Dec... we can do all the work then... I shouldn't have posted it in drafting room yet, I should have wait till then.
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Re: Flower Wars [24/8] Page 1

Postby koontz1973 on Wed Sep 25, 2013 12:30 pm

That is all right dakky. Ideas you can go to and we can always bring you back later.

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Re: Flower Wars [24/8] Page 1

Postby dakky21 on Sun Jul 06, 2014 7:11 pm

The orignal PSD file was shared with Shannon Apple and BrucesWar. Maybe they will continue to make it, but I am going onto a new project.
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Re: Flower Wars [24/8] Page 1

Postby dakky21 on Mon Jan 02, 2017 2:25 pm

Dug this up. Found original PSD since obviously Shannon and Bruce won't do anything.

I can restart this one for MapStarter.

Note that the current (finished) version is not final. I thought for last 3 years it is impossible to redesign the land due to bad layers and groups, but just found a way to make every possible change needed.
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Re: MapStarter: Flower Wars

Postby DoomYoshi on Tue Jan 03, 2017 12:11 pm

How do I pledge credits?
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
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Re: MapStarter: Flower Wars

Postby dakky21 on Tue Jan 03, 2017 12:55 pm

DoomYoshi wrote:How do I pledge credits?


You don't until it is approved for MapStarter project by Cartographers.
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Re: MapStarter: Flower Wars

Postby iancanton on Tue Jan 03, 2017 4:45 pm

flower wars is [approved] for MapStarter! ur cc11 cakes and general contribution medal are on the way.

players can pledge credits simply by posting in the map thread.

ian. :)
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Re: MapStarter: Flower Wars

Postby dakky21 on Tue Jan 03, 2017 6:13 pm

iancanton wrote:flower wars is [approved] for MapStarter! ur cc11 cakes and general contribution medal are on the way.

players can pledge credits simply by posting in the map thread.

ian. :)


We will need a stamp. How about this?

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Re: MapStarter: Flower Wars

Postby DoomYoshi on Tue Jan 03, 2017 11:59 pm

So what's a reasonable pledge? Should it be 21 credits, 600 credits or 1000 credits?
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Re: MapStarter: Flower Wars

Postby IcePack on Wed Jan 04, 2017 1:39 pm

iancanton wrote:flower wars is [approved] for MapStarter! ur cc11 cakes and general contribution medal are on the way.

players can pledge credits simply by posting in the map thread.

ian. :)


Since this is the first one I just want to clear it up. Am I misunderstanding something? In the announcement it said:

minimum amount of 1,000 Credits committed will be required for a map to proceed as a MapStarter


Yet this was approved before credits were committed. Can you clarify the new process?
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Re: MapStarter: Flower Wars

Postby iancanton on Wed Jan 04, 2017 3:52 pm

after a concept is approved for MapStarter, players can pledge credits by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

ian. :)
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Re: MapStarter: Flower Wars

Postby dakky21 on Thu Jan 05, 2017 2:02 pm

Anyway, I'm waiting for some incentive to start work on the map again ;) you can now start your pledges ;) I guess you can pledge 21, 100 or 1000 creds or how much you wish. When the sum hits 1000, the map is qualified for MapStarter and I can begin working on the map :)

As on KickStarter, I'll give YOU some incentives to back me up....

200 credits - your nickname will be one random territory (where it fits) (0/39 taken)
500 credits - your nickname on specific territory (if it isn't taken already, must fit without changing size of font) (0/39 taken)
500 credits - your CLAN name (in a short form, ie. FALL) on one random territory (0/39 taken)
1000 credits - your CLAN name (in a short form, ie. FALL) on one specific territory (0/39 taken)
(CASTLES are excluded from the above incentives AND the center of the flower)

2000 credits - your CLAN name (in a short form, ie. FALL) on a random CASTLE (0/6 taken)
5000 credits - anything you want (without profanity please) written in the center of the flower (0/1 taken)

First to pledge will get their incentive. Quantity is limited so hurry up.
When pledging, write what incentive you want and if it's a specific one, where on the current map.

When I get first 1000 credits pledge, I'll start updating the map with new names and start doing cosmetic changes as people request or ask. Note that I actually can't find the original PSD, I got version 35 and last one I had was 43 and since my Hard Drive became dead in the meantime, there will be some minor changes on the map, but we will fix or repeat them as we go through the map drawing process.
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Re: MapStarter: Flower Wars

Postby IcePack on Thu Jan 05, 2017 2:52 pm

I love your ma starter incentives concept.

As promised, anything clan related I would get behind.
I pledge 2,000 credits for the (0/6) random castle FALL designation
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Re: MapStarter: Flower Wars

Postby dakky21 on Thu Jan 05, 2017 4:05 pm

IcePack wrote:I love your ma starter incentives concept.

As promised, anything clan related I would get behind.
I pledge 2,000 credits for the (0/6) random castle FALL designation


WOW
That was quick. If other clans take their castles and some players their territs, what am I going to do with like 30k of credits ?! :shock:
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Re: MapStarter: Flower Wars

Postby Dukasaur on Thu Jan 05, 2017 4:54 pm

dakky21 wrote:500 credits - your nickname on specific territory (if it isn't taken already, must fit without changing size of font) (0/39 taken)

I pledge 500 credits. The dragon territory Asteroth becomes Dukasaur.
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Re: MapStarter: Flower Wars

Postby dakky21 on Thu Jan 05, 2017 5:43 pm

Wow Dukasaur! Really. I'll need to update the OP so it reflects what has been claimed.
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