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Armandolas wrote:...(ex.for me too many bright colours just messes with my brain)
Armandolas wrote:So my 1st advices, turn background to a neutral colour that improve "visibility of" other things
Armandolas wrote:in Floodlights use 1K Mw instead of 1000MW, this will save u space
Armandolas wrote:In main Shareholders, just use the word shareholders..main word not relevant for understanding its purpose
Armandolas wrote:I think some bonus are huge..ex for holding just 3 territs in 243 def u get a +5
Armandolas wrote:Also im wondering, how will u fit stuff in the small map?
generalhead wrote:If the map is about the management of the game shouldn't the coaches, managers, and owners be involved in the map?
Armandolas wrote:still think background should be simple.try to remove the balls?
legend with the grey blackgorund definitly improved the visualisation quality
get the soccer affair logo abit smaller so u can align text with grey background
thenobodies80 wrote:Here!
Now, the answer you're waiting for:
You're allowed to temporary use your current map as small map. This because there's no way to simplify the legend right now.
As I said you should try to make the map simpler...
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
thenobodies80 wrote:Put troops on the map, for example....where the players start? I saw them in the OP, but i strongly suggest you to put them on the map.
thenobodies80 wrote:Also add neutrals could be a good choice. It's not mandatory to have troops on the map at a so early stage of production, but for this map i think it would help a lot to understand how the map works.
thenobodies80 wrote:The budget area is well displayed and it gives all the info...so why have the +50 bonus placed so far from them?
thenobodies80 wrote:And again why a such long phrase to exaplain a simple concept like:" +50 (only once)" ? You can put it where the 5k budget line is.
thenobodies80 wrote:Then, "one way attacks ?" i think it's something self explanatory, never understood why we need to explain a simple thing like an arrow. It's a concept used everywhere in the world to indicate one-way so i think that an arrow is enough. Maybe players don't know the map, but they are not stupid.
thenobodies80 wrote:In the same way that legend is just a random list of info that would be better displayed next to the item for which they provide info, obviously imo.
thenobodies80 wrote:"only 3 armies per turn" is enough, you don't need to explain there's no territory bonus.
thenobodies80 wrote:Why 5k needs a line to explain that attacks shareholders and not just a icon like anything else?
thenobodies80 wrote:Why the goalkeeper can bombard tactics? it doesn't make sense to me...why he should? The refree makes perfectly sense, but the goalkeeper i can find the answer.
thenobodies80 wrote:What do you mean with "territories in tactics, shareholders & sponsor can't attack each other"? I see nothing that tells me they border, why they should then?
thenobodies80 wrote:Tactics, do you really need to write all regions for all tactics? you have colored circles, you have letters...why you need to explain it with a such unfriendly way? explain the concept instead of write a long list! Or if you want to make it more explained anyway...use a table instead of a list...it will save lot of space
thenobodies80 wrote:Sponsonr, again explain the concept, it can be done in one line. (e.g. +3 for 2 sponsor on the same sideline, +15 for all sponsor)
thenobodies80 wrote:Double arrows on lower stands look very ugly. Make them just longer where needed.[/list]
sannemanrobinson wrote:Well thought out.
sannemanrobinson wrote:So 0,5k budget are starting positions?
sannemanrobinson wrote:Players in the field do not have to be starting positions as they can be attacked by the bench. Baseball map is similar.
sannemanrobinson wrote:How do you abtain a bench player? Attacking from the 0,5k budget would be logical I would think.
sannemanrobinson wrote:Display is something that becomes relevant with a higher budget.
sannemanrobinson wrote:Normally only 11 players stand in the field. There is a bench so no need to put them in the field.
Blakkrose wrote:sannemanrobinson wrote:So 0,5k budget are starting positions?
No. Starting points are the 8 Shareholders.
Blakkrose wrote:sannemanrobinson wrote:Display is something that becomes relevant with a higher budget.
Do you mean that the cost is high and can only be sustained with a high budget?
Blakkrose wrote:sannemanrobinson wrote:Normally only 11 players stand in the field. There is a bench so no need to put them in the field.
I tried to make possible the use of the most common line-up, so I had to put more players.
Obviously possessing only 11 players from the same line-up, you have access to bonuses.
You have to consider players as possible positions!
sannemanrobinson wrote:Ordering this loop on the map might help for clarity, for example by placing the shareholders top left, bench below it, etc.
sannemanrobinson wrote:What I did mean was that a display might not be needed for a small soccer club. This makes it a somewhat low priority. Sponsors might have a high priority.
sannemanrobinson wrote:Did you consider aquisition of players? This might be an alternative bonus next to training. It will not make it more simple though.
sannemanrobinson wrote:Okay, different line-ups must be possible. Then having more than 11 players in the field could be a losing condition :S. Referee can be made usefull then.
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